安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It should have had more stuff like the adding of the lockpicking and picture-latch fiinding feature, where the players feel in control, like they really ARE Garret actively doing something, and less like the badly implemented rope arrows, jumping, and peeking, all of which make the players feel like their job is to guess what the level designer implemented and follow that.
Really? I liked Deadly Shadows because it held true to the original franchise. This one, as I've said before, is a competent stealth game but it's an absolute kick in the face to every self-respecting Thief fan their is.
Horribly wrong?!?
Thief 1 and 2 defined what Thief games were about (stealth and non-combat with creepy story and atmosphere) and the point is that 3 and 4 didn't do it quite as well, however good you might find them by their own merit.
Similarly, I quite liked Splinter Cell Conviction though it was not 'a Splinter Cell game'. Even if I hadn't felt the original formula was far superior it couldn't possibly have made it wrong in any way.
What was wrong with Thief 1 and 2 that 3 and 4 fixed?!?
haha...splinter cell conviction and blacklist are not splinter cell games...rofl freaking blacklist was awesome...and thief 3 and 4 are not thief games.....hah.....no matter how you slice it,spin it, or whatever...all 4 of those games are tied to the previous games in the series....yep...thief 3 and 4 made me want to play thief again...the 1st 2 were boring...like you said,no combat and rope arrows to nowhere...greaat games....not
1. The reason they release this garbage is because we gamers will gladly buy it anyway.
2. The real innovation in PC gaming happened 15 to 20 years ago. Nowadays it's just 'grab the money' for the most part. There are some great developers today and bless them because they are the exception and I will give them my money everyday.
3. They should have let the developers behind Dishonored make this Thief game. I heard somewhere that it was a possibility at one time - It would have been much much better. In fact, Dishonored is better than Thief in every way.
Great games indeed because non-combat forced the need to be always unseen, which was the point in the game. That's what it was built upon. You had to use everything but combat to succeed. You had to remain in the shadows and stay silent.
It was an important and defining feature, not a flaw.
It's not something that can be considered wrong with the game even if you think that makes it boring. That just means it's not your kind of game. But that is the game. That is Thief. All out stealth.
And I don't remember #3 adding anything to combat and #4's combat isn't great either.
If you want stealth with combat then Dishonored or indeed a Splinter Cell game would be the choice, not Thief 1,2,3 or 4.
As is this game. No one forces you to use combat but yourself. It's all out stealth. You can even activate the option to getinstant game-over if someone detects you. It doesn't get more stealth than that.
And to answer the original posters question. Yes, I have played Thief 1-4 and very much enjoyed this latest installment. It is a solid game.
Having said that, there are aspects of the original series that at first glance were, at the time, a betrayal of their predecessor - the introduction of Garrett's mechanical eye and the whole concept of the metal age was an afront to the original, and yet in time it slotted into the mythology of the series and in fact became a corner stone. There are more than a few players who complain about the homage to the mechanical eye and other such things, demanding it should be real and tangible in the game - yet these things were not in the original game either.
As a game, I am finding this installment, thoroughly enjoyable. I nearly made the mistake of replaying the originals prior to release - I say mistake, because if I had done I would have tried to play Thief in the same way I played the originals, but you can't. It's not the same game, it has more options, more styles of play, more thought needed - Do I want to sneak past the guard, or drop a honking big crate of wood on his head?
As a Thief game, there are certain linear aspects to the missions, but there always was. There seems to be an ethos among those who have played the original series - that in days gone by it was a halcyon age where Garrett could do what he wanted, when children were safe in the streets, when we all held hands and things were wonderful. It was never that.
Looking back at the original, it was graphically terrible, the story got silly - fast, and the game could be completed with the simple steps of move forward, shoot water arrow at torch, wait for guard to walk past, move forward...
So far I am enjoying it immensly. Garrett is not the Garrett from the original but neither was the Garrett of the Metal Age, or Deadly Shadows. He has moved on with the times, as he has always done, maybe everyone else should to.