Thief

Thief

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meshpet 2014 年 3 月 31 日 上午 8:30
Any one play the old theif games and are happy with this?
Just out of curiousity. How many people here HAVE played the original theif series and are happy with this? The people that bought it any way. It just seems to me like most of the people that like the new one are ones that haven't played the old ones and have nothing to really compair it to~
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正在显示第 46 - 60 条,共 221 条留言
dunbaratu 2014 年 4 月 2 日 下午 4:12 
It has a lot of nicer new thiefy features, like making lockpicking into a more active player skill, the idea of cutting tripwires, and trying to keep animals like birds and dogs from raising the alarm. But It also has places where control was taken away from the player, and put in the hands of the level designer, and that was dissapointing to me. I understand that this is a very common modern game feature, but it's not a *good* game feature. It feels like a step backward harkening to the days of Zork, where the challenge of the game is to guess what the designer's intended solution was, rather than trying to build your own solution out of the toolkit of abilities available to you. In Thief 2014 you don't get to decide where to jump, the level designer does. In Thief 2014 you don't get to decide where would be a smart place for a rope arrow, the level designer does. In Thief 2014 you don't get to decide where it would be a tactically good idea to lean to peek around a corner, the level designer does. Even if you turn off the hints that doesn't fix the problem, When there's twice as many places where leaning around a corner would make logical sense than there are places where it's actually implemented to work, turning off the hints does not change the fact that you're not in control of where you can do it. It just means you now have to guess which of the logical places to try doing it that it fails at.

It should have had more stuff like the adding of the lockpicking and picture-latch fiinding feature, where the players feel in control, like they really ARE Garret actively doing something, and less like the badly implemented rope arrows, jumping, and peeking, all of which make the players feel like their job is to guess what the level designer implemented and follow that.


Pimpollo 2014 年 4 月 2 日 下午 5:05 
Thief and Deadly Shadows were both disappointing and largely forgettable. The only game in recent memory that has reminded me of the first two Thiefs in a positive way is Dishonored.
Bad Whippet 2014 年 4 月 2 日 下午 5:34 
I absolutely LOVED Deadly Shadows. I loved Dishonored. I love the new Thief too (if it would bloody work right with the current date bug). New Thief feels like it's taken on Deadly Shadows and improved on it, so anyone who didn't enjoy Deadly Shadows likely won't enjoy this version much either (even if it was bug-free)..
Hypocrite 2014 年 4 月 2 日 下午 6:22 
引用自 BadWhippet
I absolutely LOVED Deadly Shadows. I loved Dishonored. I love the new Thief too (if it would bloody work right with the current date bug). New Thief feels like it's taken on Deadly Shadows and improved on it, so anyone who didn't enjoy Deadly Shadows likely won't enjoy this version much either (even if it was bug-free)..


Really? I liked Deadly Shadows because it held true to the original franchise. This one, as I've said before, is a competent stealth game but it's an absolute kick in the face to every self-respecting Thief fan their is.
最后由 Hypocrite 编辑于; 2014 年 4 月 2 日 下午 6:22
bloodraven43 2014 年 4 月 2 日 下午 6:29 
yep...thief 2014 and deadly shadows are awesome games...the first 2 i could have lived without but then again without the first two thieves, we wouldnt have had thief 3 and 4...so it shows somethings that start out horribly wrong can end up awesomely fantastic in the end...thief 2014 rocks
最后由 bloodraven43 编辑于; 2014 年 4 月 2 日 下午 6:30
EbonHawk 2014 年 4 月 2 日 下午 6:35 
引用自 BadWhippet
I absolutely LOVED Deadly Shadows. I loved Dishonored. I love the new Thief too (if it would bloody work right with the current date bug). New Thief feels like it's taken on Deadly Shadows and improved on it, so anyone who didn't enjoy Deadly Shadows likely won't enjoy this version much either (even if it was bug-free)..
I didn't care for Deadly Shadows at all, but LOVE the new Thief and I loved Dishonored. So... :-P
lucid_enigma 2014 年 4 月 2 日 下午 7:41 
引用自 bloodraven43
yep...thief 2014 and deadly shadows are awesome games...the first 2 i could have lived without but then again without the first two thieves, we wouldnt have had thief 3 and 4...so it shows somethings that start out horribly wrong can end up awesomely fantastic in the end...thief 2014 rocks

Horribly wrong?!?
Thief 1 and 2 defined what Thief games were about (stealth and non-combat with creepy story and atmosphere) and the point is that 3 and 4 didn't do it quite as well, however good you might find them by their own merit.
Similarly, I quite liked Splinter Cell Conviction though it was not 'a Splinter Cell game'. Even if I hadn't felt the original formula was far superior it couldn't possibly have made it wrong in any way.

What was wrong with Thief 1 and 2 that 3 and 4 fixed?!?
bloodraven43 2014 年 4 月 2 日 下午 8:56 
引用自 lucid_enigma
引用自 bloodraven43
yep...thief 2014 and deadly shadows are awesome games...the first 2 i could have lived without but then again without the first two thieves, we wouldnt have had thief 3 and 4...so it shows somethings that start out horribly wrong can end up awesomely fantastic in the end...thief 2014 rocks

Horribly wrong?!?
Thief 1 and 2 defined what Thief games were about (stealth and non-combat with creepy story and atmosphere) and the point is that 3 and 4 didn't do it quite as well, however good you might find them by their own merit.
Similarly, I quite liked Splinter Cell Conviction though it was not 'a Splinter Cell game'. Even if I hadn't felt the original formula was far superior it couldn't possibly have made it wrong in any way.

What was wrong with Thief 1 and 2 that 3 and 4 fixed?!?

haha...splinter cell conviction and blacklist are not splinter cell games...rofl freaking blacklist was awesome...and thief 3 and 4 are not thief games.....hah.....no matter how you slice it,spin it, or whatever...all 4 of those games are tied to the previous games in the series....yep...thief 3 and 4 made me want to play thief again...the 1st 2 were boring...like you said,no combat and rope arrows to nowhere...greaat games....not
GOobERdOod 2014 年 4 月 2 日 下午 9:43 
I have played for a few hours with this latest game they put the Thief label on. Here are my thoughts.

1. The reason they release this garbage is because we gamers will gladly buy it anyway.
2. The real innovation in PC gaming happened 15 to 20 years ago. Nowadays it's just 'grab the money' for the most part. There are some great developers today and bless them because they are the exception and I will give them my money everyday.
3. They should have let the developers behind Dishonored make this Thief game. I heard somewhere that it was a possibility at one time - It would have been much much better. In fact, Dishonored is better than Thief in every way.
最后由 GOobERdOod 编辑于; 2014 年 4 月 2 日 下午 9:46
lucid_enigma 2014 年 4 月 3 日 上午 12:12 
引用自 bloodraven43
引用自 lucid_enigma

Horribly wrong?!?
Thief 1 and 2 defined what Thief games were about (stealth and non-combat with creepy story and atmosphere) and the point is that 3 and 4 didn't do it quite as well, however good you might find them by their own merit.
Similarly, I quite liked Splinter Cell Conviction though it was not 'a Splinter Cell game'. Even if I hadn't felt the original formula was far superior it couldn't possibly have made it wrong in any way.

What was wrong with Thief 1 and 2 that 3 and 4 fixed?!?

haha...splinter cell conviction and blacklist are not splinter cell games...rofl freaking blacklist was awesome...and thief 3 and 4 are not thief games.....hah.....no matter how you slice it,spin it, or whatever...all 4 of those games are tied to the previous games in the series....yep...thief 3 and 4 made me want to play thief again...the 1st 2 were boring...like you said,no combat and rope arrows to nowhere...greaat games....not

Great games indeed because non-combat forced the need to be always unseen, which was the point in the game. That's what it was built upon. You had to use everything but combat to succeed. You had to remain in the shadows and stay silent.
It was an important and defining feature, not a flaw.
It's not something that can be considered wrong with the game even if you think that makes it boring. That just means it's not your kind of game. But that is the game. That is Thief. All out stealth.
And I don't remember #3 adding anything to combat and #4's combat isn't great either.
If you want stealth with combat then Dishonored or indeed a Splinter Cell game would be the choice, not Thief 1,2,3 or 4.
bothered 2014 年 4 月 3 日 上午 12:53 
I did and still do, love then all, including this one.
valedor_one 2014 年 4 月 3 日 上午 1:37 
引用自 lucid_enigma

Great games indeed because non-combat forced the need to be always unseen, which was the point in the game. That's what it was built upon. You had to use everything but combat to succeed. You had to remain in the shadows and stay silent.
It was an important and defining feature, not a flaw.
It's not something that can be considered wrong with the game even if you think that makes it boring. That just means it's not your kind of game. But that is the game. That is Thief. All out stealth.
And I don't remember #3 adding anything to combat and #4's combat isn't great either.
If you want stealth with combat then Dishonored or indeed a Splinter Cell game would be the choice, not Thief 1,2,3 or 4.

As is this game. No one forces you to use combat but yourself. It's all out stealth. You can even activate the option to getinstant game-over if someone detects you. It doesn't get more stealth than that.

And to answer the original posters question. Yes, I have played Thief 1-4 and very much enjoyed this latest installment. It is a solid game.
StingingVelvet 2014 年 4 月 3 日 上午 1:58 
I'm not flipping out crying like many others but I do consider the game disappointing, mostly because of poor level design.
Gabriel 2014 年 4 月 3 日 上午 3:02 
Re-booting any franchise is not an easy task. I'm not one to rush through a game, and I am still in the early stages but having played the original series there are some aspects of the new Thief that don't match up so far; it doesn't quite have the same sense of immersion for one, but I do have a ways to go yet. The previous sequels seemed more aimed at those who knew the original where as this installment is trying to broaden its audience - the whole point of a reboot.

Having said that, there are aspects of the original series that at first glance were, at the time, a betrayal of their predecessor - the introduction of Garrett's mechanical eye and the whole concept of the metal age was an afront to the original, and yet in time it slotted into the mythology of the series and in fact became a corner stone. There are more than a few players who complain about the homage to the mechanical eye and other such things, demanding it should be real and tangible in the game - yet these things were not in the original game either.

As a game, I am finding this installment, thoroughly enjoyable. I nearly made the mistake of replaying the originals prior to release - I say mistake, because if I had done I would have tried to play Thief in the same way I played the originals, but you can't. It's not the same game, it has more options, more styles of play, more thought needed - Do I want to sneak past the guard, or drop a honking big crate of wood on his head?

As a Thief game, there are certain linear aspects to the missions, but there always was. There seems to be an ethos among those who have played the original series - that in days gone by it was a halcyon age where Garrett could do what he wanted, when children were safe in the streets, when we all held hands and things were wonderful. It was never that.

Looking back at the original, it was graphically terrible, the story got silly - fast, and the game could be completed with the simple steps of move forward, shoot water arrow at torch, wait for guard to walk past, move forward...

So far I am enjoying it immensly. Garrett is not the Garrett from the original but neither was the Garrett of the Metal Age, or Deadly Shadows. He has moved on with the times, as he has always done, maybe everyone else should to.

nxmt 2014 年 4 月 3 日 上午 4:20 
I dislike a few things namely the story and the characters but I'm enjoying it for what it is. A decent stealth game. Garrett may now be Bland McBlandness but at least there's no glaring reason to dislike him.
最后由 nxmt 编辑于; 2014 年 4 月 3 日 上午 4:22
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发帖日期: 2014 年 3 月 31 日 上午 8:30
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