Thief
gibq Mar 26, 2014 @ 5:55am
Chapter 7 ghosting the trap floor in upper cathedral?
Is it possible to bypass the trap floor to get to the loot or do you have to distract/kill the guard in order to disarm it ? this is ♥♥♥♥♥♥♥♥...
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Showing 1-12 of 12 comments
Tommex84 Mar 26, 2014 @ 11:22am 
If you don't mind getting hurt then this is the way to do it.
http://steamcommunity.com/sharedfiles/filedetails/?id=242450309
eckhartd Aug 6, 2014 @ 4:44pm 
After mounting the wall above the floor trap, look to the left. There's a trap switch off box on the wall behind a wooden pillar.
darinbob Oct 2, 2014 @ 11:09pm 
There was a body beyond the trap, and I picked that up and dropped it on the trap. Not sure which of the two methods reduces the ghost rating the least.
cyberwiz97 Oct 4, 2014 @ 5:08am 
Originally posted by APACHe:
Is it possible to bypass the trap floor to get to the loot or do you have to distract/kill the guard in order to disarm it ?

Since taking damage doesn't cause any opportunist points, it's preferable to distracting the nearby guard, which will give opportunist points.

If you're playing on Master difficulty, it's gonna be much harder than in the video Tommex84 points out. The player in that video is obviously in Rogue difficulty. When hit with the trap arrows, his health drops only a small amountl. However, in Master difficulty, one arrow reduces your health almost all the way down. To replenish your health will take two food. Then, you'll take at least one more hit before you can reach the rope to climb up.
Last edited by cyberwiz97; Oct 4, 2014 @ 5:32am
Tommex84 Oct 4, 2014 @ 8:21am 
Originally posted by cyberwiz97:
Originally posted by APACHe:
Is it possible to bypass the trap floor to get to the loot or do you have to distract/kill the guard in order to disarm it ?

Since taking damage doesn't cause any opportunist points, it's preferable to distracting the nearby guard, which will give opportunist points.

If you're playing on Master difficulty, it's gonna be much harder than in the video Tommex84 points out. The player in that video is obviously in Rogue difficulty. When hit with the trap arrows, his health drops only a small amountl. However, in Master difficulty, one arrow reduces your health almost all the way down. To replenish your health will take two food. Then, you'll take at least one more hit before you can reach the rope to climb up.
Yeap I was on Rogue dif. On Master I wouldn't even bother with all the loot.
darinbob Oct 4, 2014 @ 7:20pm 
Oh, that trap. I was thinking of a different one. Yes, on master that method is suicide.
You can distract the guard then disarm, which gives only a few opportunist points. Or you can be cheezy, as a blunt arrow causes no suspicions and I think no opportunist. But using the bottle is probably the fairer solution. I did find it hard to use the bottle though and have him follow it.
cyberwiz97 Oct 5, 2014 @ 4:47pm 
Originally posted by darinbob:
Oh, that trap. I was thinking of a different one. Yes, on master that method is suicide.

Yeah. Suicide is a good word for it. Not only do you have to have enough food to replenish your health each time you get hit but, you have to time each move you make so the guard on patrol doesn't hear it when you spring the trap, which will happen a minimum of three times. Once when you drop down onto the trap tiles, once when you move back onto the trap tiles towards the rope and once when you grab the rope.

Originally posted by darinbob:
You can distract the guard then disarm, which gives only a few opportunist points. Or you can be cheezy, as a blunt arrow causes no suspicions and I think no opportunist. But using the bottle is probably the fairer solution. I did find it hard to use the bottle though and have him follow it.

The blunt arrow tactic (exploit) could work. I'll have to go back through chapter 7 and see if it causes opportunist points or not. In some chapters it doesn't but, I've found that later chapters are often inconsistant with what works in earlier chapters.

I've experimented with throwing bottles and, while it usually causes suspicion, if you throw it at the right spot, not too far and not too close (the Goldilocks zone), it distracts the guard but doesn't raise suspicion. However, I can't remember for sure, if it causes opportunist points or not. I think it does, though.

Plus, in addition to getting opportunist points for distracting the guard, you'll also, get some for disarming the trap. Again, I'll have to go back and verify that in chapter 7.

Since chapter 7 ends up with the most opportunist points than any other, I've been looking for ways to minimize the penalties. That's why I prefer to take the damage instead of distracting the guard with a bottle. Now, if I could just figure out how to get the loot on the pipe near the elevator that takes you down to the Loading Docks Exterior, without dousing the nearby flame.
darinbob Oct 5, 2014 @ 7:02pm 
The one ending I did where I gave up trying to get all loot/collectives at the end, I had only one suspicion and was 1/3 opportunist. I may have used an extra rope arrow that was unnecessary. Then later one of the guards to pickpocket was 'stuck' and I used a blunt arrow to get him moving, plus water arrow to pickpocket safely (I think, I may have restored and undone that part).

The 'real' ending I did I got over 50% 'predator' probably because I didn't have enough to finish it without getting physical (no focus, no extra arrow types, and only 11 fire arrows).

I've never found that goldilocks position for throwing bottles, they either cause suspicion or no suspicion but the guard only mutters and never moves to check it out.

Meanwhile on the last level I used a couple water arrows to greatly simplify a couple things (all loot), 3 suspicions and yet I only got about 1/6 opportunist. (I would have done better but I was so disheartened at the previous level that I stopped trying as hard)
cyberwiz97 Oct 6, 2014 @ 1:09pm 
On my first serious attempt at Ghosting c7, it took me several tries and, I had to use a few water arrows to put out the flames near the door so I could pick the lock and escape. I was on Rogue diff and I patiently snuk around and grabbed all the loot, even picking the General's pocket for the collectable. I ended with about 30% opportunist, all loot/collectables, 0 suspicions. But, I hear it's really hard to do that on Master diff, though.

Originally posted by darinbob:
I've never found that goldilocks position for throwing bottles,...

If you throw the bottle close enough to the guard, his threat meter with come on yellow, as opposed to while. Oddly, yellow doesn't increment your suspicion count, while white does. . That doesn't make sense but, that's how it seems to work. (But, I believe it does give you opportunist points) To avoid incrementing your Suspicions Raised count, the other two nearby guards' threat meters must come on yellow, too. If either comes on whilte, that will raise suspicion.

Originally posted by darinbob:
...they either cause suspicion or no suspicion but the guard only mutters and never moves to check it out...

If his threat meter comes on while, he'll just turn back and forth in place, not moving away to invetigate. But, if you've thrown the bottle close enough (a little to the left of him, from your prespective), his threat meter should come on yellow. When the other two guards come to check things out, they all mill around looking for you. In my experience, the first guard does eventually move to the right side of the trap room and remains there permanently, facing away from the entrance. The other two, after calming down, return to their patrols. This gives you the chance to go around and work your way in behind him and disarm the trap but, that process comes with it's own set of problems.

Still, the timing required to perfect this distraction tactic, and not increment the Suspicion Raised count, is practically impossible. I've only done it once and have not been able to repeat it since.

Originally posted by darinbob:
Meanwhile on the last level I used a couple water arrows to greatly simplify a couple things (all loot), 3 suspicions and yet I only got about 1/6 opportunist. (I would have done better but I was so disheartened at the previous level that I stopped trying as hard)

I'm glad you mentioned this. Rasining suspicions is one of the few things I haven't tested for opportunist points. I just assumed it would, since you're making noise to alert someone to your presence. The couple of water arrows you used would account for just about 1/6 opp points so, the logical conclusion would be that suspicions do not add opportunist points. Strange. I'll have to try and remember to check that.

Well, I'm off to replay chapter 7 again, this time just to try a few things before making a final serious attempt at Ghosting it. Yes, I know....I'm a glutton for punishment. :D
Last edited by cyberwiz97; Oct 6, 2014 @ 1:51pm
darinbob Oct 6, 2014 @ 11:08pm 
I couldn't pick pocket general at all, he would always without fail detect me. As soon as I was in range, instantly, he turned around. I think it's because of master difficulty with no focus allowed.

No threat meters either, never used them. Have them now as I'm doing a quick replay to get a couple achievements (bummed that I had a knockout in a client mission that spoiled that achievement for me). Leaving loot glint on and all the default user interface like threat meters. Man, sooo much easier. Also turned on loot glint for my main game to find the last secrets, and noticed some loot left behind in places I thought I had cleaned completely, like coins on the floor.

As for the opportunist at the end - I may have used atrick with water arrows, I don't remember. Ie, don't aim arrow so that it shows the "locked on" target symbol, instead aim a bit to the side or below. The splash still takes out the flame but no one gets alerted even if they're standing right next to it. So if that also gives no opportunist points either, it means that's why I only got 1/6 opportunist at end.
cyberwiz97 Oct 7, 2014 @ 6:41pm 
I admire your spirit for even trying that on Master difficulty. Picking the General's pocket on Rogue difficulty was bad enough I can only imagine how frustrating that must have been. I heard that, with enough reloads and a lot of patience, it can be done but, I'm not gonna spend that much time and effort on it, especially after what you've said about it. As it is, I'm getting tired of all the trial-and-error while attempting to Ghost the chapters on Master difficulty. It seems all I do is reload, reload, reload. I've accomplished a lot but, I had more fun when I didn't worry about my play style.

Originally posted by darinbob:
As for the opportunist at the end - I may have used atrick with water arrows, I don't remember. Ie, don't aim arrow so that it shows the "locked on" target symbol, instead aim a bit to the side or below. The splash still takes out the flame but no one gets alerted even if they're standing right next to it.

I saw that trick with the water arrows on a video, a few months ago but, I forgot all about it. There are so many situations where the game "cheats" against us, I don't mind using a little trick like that once in a while. Thanks for reminding me of it. I know just the spot where I can use it.
gibq Oct 11, 2014 @ 2:38pm 
I stopped playing the game shortly after this after i beat it on custom difficulty.Seeing people still commenting on this thread 6 months later I'm thinking of re-running it ^^
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Date Posted: Mar 26, 2014 @ 5:55am
Posts: 12