Thief

Thief

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Patch 1.2 notes
Hello everyone,

We have just made public a new version of the PC version of Thief, v1.2 build 4116.4 This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.
This patch will address the following issues.

- Fixed an issue where, for some users, controller right stick would not turn the camera and controller hints would not appear.
- Fixed an issue where, for some users, the keyboard mapping menu would immediately map a key and then hang.
- Fixed an issue with the fog when SSAA was enabled that was introduced in v1.1.
- Fixed a crash when the user had 99 saves and tried to access the save menu in game.
- Added an option to the launcher configuration dialog to run the 32-bit version on a 64-bit machine. The 32-bit version has several features disabled causing it to use less memory, providing a smoother experience for users with lower spec machines. The checkbox for this option can be found in the display tab of the launcher options dialogue.
- Update: Deploy additional DLLs with the game to avoid issues with corrupt DLLs on user machines, which could cause the game to not start at all.
- Update: Moved Lockpick and Frame Search helper to the HUD menu and will now also affect mouse/keyboard.
WARNING: Disabling Frame Search helper while playing with mouse/keyboard could make it very hard, if not impossible, to find the button.
- Various performance improvements.
- Various crash fixes.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, v1.1 build 4110.1, that can be used to switch back to the previous version

Step 1: Go to your STEAM library and select Thief in your game list
Step 2: right-click on the game and go to properties
Step 3: go to the Betas tab in the properties menu
Step 4: select version 1.1 and press ok.

This will set you back to the original released version of the game.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

Copy and pasted from
http://forums.eidosgames.com/showthread.php?t=142225
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Beiträge 115 von 73
Nuator 7. März 2014 um 13:36 
Thanks!
yer 7. März 2014 um 13:36 
Nice, thanks.
Devined 7. März 2014 um 13:37 
No fix for loud ambiance in cutscenes...
Think you guys could make a sticky for all patches?
Kalec84 7. März 2014 um 13:41 
very good, but i was hoping for the "No music=mute cinematics" problem :(
Zuletzt bearbeitet von Kalec84; 7. März 2014 um 13:41
There is a sticky in the technical discussions and bug reports discussion group.
vsaR1SK 7. März 2014 um 13:41 
NICE :trainbowbarf:
Great stuff!
ERROR 7. März 2014 um 13:45 
Improve the damn city map, add chapters/missions waypoints, cleared and looted areas displayed on the map, things we should expect from a free roaming exploration game. WTF is wrong with you Eidos?
Zuletzt bearbeitet von ERROR; 7. März 2014 um 13:46
Kane 7. März 2014 um 13:46 
Any idea when the Mantle patch is coming?
Ursprünglich geschrieben von ERROR:
Improve the damn city map, add chapters/missions waypoints, cleared and looted areas displayed on the map, things we should expect from a free roaming exploration game. WTF.

I think them fixing issues that make it hard for people to play the game is the first thing they should do. Adding things that are not needed but increase the ease of use needs to come after people can play the game without issue.
Appreciate it!
Jamfrost 7. März 2014 um 13:49 
Ursprünglich geschrieben von Nixxes_Official:
There is a sticky in the technical discussions and bug reports discussion group.
Thanks for pointing that out. I suppose this one will be the version that has comments/discussion.
ERROR 7. März 2014 um 13:56 
Ursprünglich geschrieben von Deathfromace:
I think them fixing issues that make it hard for people to play the game is the first thing they should do. Adding things that are not needed but increase the ease of use needs to come after people can play the game without issue.

You know Eidos Montreal has over 500 employees? What makes you think they couldn't both fix the game and add something that should've been in the game already? This is not about designing something completely new, the game has tracking for chapters and missions already implemented for when you first do the said chapter/mission, but after you reach the end everything vanish, making it impossible to replay anything without using a guide to get to it.

So while you might be frustrated cause you can't play the game, better not play it at all, since you'll get more frustrated having to wander around like a moron in the city for 2 hours to get somewhere you want to go.
Zuletzt bearbeitet von ERROR; 7. März 2014 um 13:57
Garudin 7. März 2014 um 14:03 
Ursprünglich geschrieben von Jamfrost Jamiro:
Ursprünglich geschrieben von Nixxes_Official:
There is a sticky in the technical discussions and bug reports discussion group.
Thanks for pointing that out. I suppose this one will be the version that has comments/discussion.

The devs had nothing to do with this topic I posted the copied the patch notes for 1.1 and 1.2 updates from their site and posted them here because at the time when I first did it the devs didn't seem to have any presence here and many people were asking what the updates did
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Geschrieben am: 7. März 2014 um 13:35
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