Thief
Weak stealth mechanics?
I can't believe I"m even saying this about a game that bears the name, but aren't the stealth mechanics rather weak? I'm in the very first mission and sneak past the guards to the jeweler's door. I miss one pin on the lock and the guards roughly 20+ feet away hear and come running and kill me.

I reload and be more careful picking the lock and get into the store, only to find there's a guard in there making his rounds who spots me and kills me almost instantly. Fortunately (?) it saved the game when I entered the shop, so I get to relive that over and over until I guess the random luck of the draw meant he wasn't looking at me when I entered. So then I take him out, ransack the room, go into the next room, and the mere act of sneaking under the light awakens the slumbering guard who kills me.

I feel like I'm rolling dice to see if the mechanics work here. Are the mechanics of this game really that weak?!
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Showing 1-15 of 43 comments
Loken Mar 3, 2014 @ 4:41pm 
Play on Master diff then say the Stealth is weak
Last edited by Tito Shivan; Mar 7, 2014 @ 4:38am
Wallachia Mar 3, 2014 @ 4:41pm 
I honestly haven't had a problem with the sneaking itself. Use CTRL to walk quietly past sleeping guards.
Avenger1324 Mar 3, 2014 @ 4:44pm 
If you are waking a sleeping guard by walking past him, then you almost certainly aren't crouching or sneaking - both actions that reduce the noise you make as you move.

Missing pins on a lockpick can alert nearby people, but it also depends how visible you are while doing the lockpick. If you have a look around the building you will find there is more than one way in, and going in via the front door with patrolling guards isn't the most subtle approach.
MikePlaysIt Mar 3, 2014 @ 4:44pm 
Originally posted by {Swe}-Fluffy-{Gamers}:
Play on Master diff then say the Stealth is weak dumbass

Pay attention... He doesn't necessarily mean that they are "weak", but that they are, not proper... If you read his post he says that he found the guards both TOO unaware, and also, too, hyper aware, if you will, as he missed a pin on a lock, and guards from 20+ feet away were instantly fully alerted and come to kill him.. Now, I'm assuming that it was farther than 20ft, because people's estimations tend to be off as 20ft is VERY close...
MrMuffinz Mar 3, 2014 @ 4:46pm 
Weird.
I never woke up that sleeping guard, and I usually just normal sneak right through that part constantly.

I am also on Master with Custom.

The reason that guard in the first room of the shop keeps seeing you is because you aren't careful enough.

In this game, you can never be too careful.
You can take risks, but usually that leads to getting caught.
Phileosophos Mar 3, 2014 @ 4:51pm 
Originally posted by Slingdong:
Originally posted by {Swe}-Fluffy-{Gamers}:
Play on Master diff then say the Stealth is weak dumbass

Pay attention... He doesn't necessarily mean that they are "weak", but that they are, not proper... If you read his post he says that he found the guards both TOO unaware, and also, too, hyper aware, if you will, as he missed a pin on a lock, and guards from 20+ feet away were instantly fully alerted and come to kill him.. Now, I'm assuming that it was farther than 20ft, because people's estimations tend to be off as 20ft is VERY close...

Yes, exactly, thank you. You made my point better than I did. I didn't understand how in one situation the guards could hear a pin from 20 feet away when I could practically walk by the one dude inside and the other leapt up out of a dead sleep when I walked under a light.

And for the record, I was crouched in all those cases and holding down CTRL some of the time. It seems weirdly inconsistent at best to me.
The_Squarecrow Mar 3, 2014 @ 5:02pm 
Did you wake up birds in cage or dogs? They are super sensitive to your swoop mechanic.
MikePlaysIt Mar 3, 2014 @ 5:10pm 
Originally posted by Phileosophos:
Originally posted by Slingdong:

Pay attention... He doesn't necessarily mean that they are "weak", but that they are, not proper... If you read his post he says that he found the guards both TOO unaware, and also, too, hyper aware, if you will, as he missed a pin on a lock, and guards from 20+ feet away were instantly fully alerted and come to kill him.. Now, I'm assuming that it was farther than 20ft, because people's estimations tend to be off as 20ft is VERY close...

Yes, exactly, thank you. You made my point better than I did. I didn't understand how in one situation the guards could hear a pin from 20 feet away when I could practically walk by the one dude inside and the other leapt up out of a dead sleep when I walked under a light.

And for the record, I was crouched in all those cases and holding down CTRL some of the time. It seems weirdly inconsistent at best to me.

I know EXACTLY what you're talking about... Maybe it at something to do with the way we as players can hear things.. Maybe the guards hear the same way, lol... Ever noticed you'll be inside a house, and you'll be snooping along and then all of the sudden you hear someone talking as if they are RIGHT freaking next to you? Or, you're in a multi story building and you'll hear people that are above and under you as if they are right in front of you.... But that can be topped, especially the way when you're in a multi story house, and you use your Focus Sense, so see the visual representations of peoples footsteps, and there's people walking floors above you, BUT, the visuals are represented on the floor in front of you.... That pisses me off, when I'm in a room, and I hear footsteps, and I hear talking, so I use Focus to look around, and I see footsteps on the other side of the wall as if they are coming toward the door.. I freak, look around for a hiding place, find none, so I get behind the opened door, ready to jack then in the back of the head, and then I see the footstep visuals pass, and well, no person! So, yeah, this game has got it's bugs.. Especially, the repeating and overlapping audio about guys being jealous that their buddy got with a good smelling dock frock or some ♥♥♥♥.
Draig Mar 3, 2014 @ 5:15pm 
Seems good mechanics to me? If your noisy or draw attention you awake guards...I never wake that guy asleep in the chair so it must be something your doing wrong, maybe you clip a bottle on your way past, walk over something noisy, alert a bird, not crouched, it could be a number of reasons ...your doing something to wake him up for sure. Be more careful.

As for failing the lock pick it makes a helluva clunk if you fail it and usually draws attention depending on where the guards are at the time. Again, being careful about it is the way to go. Sound travels in 360 for the most part so if that clunk is heard by guards walking near enough they will come and investigate. If your still in the area where the sound came from, they will probably see you, then kill you.

You should hear them coming before they have a chance to kill you though, they do talk a lot while looking for you after all, and have plenty of time to get out of the area and hide in a cupboard or shadows.

Trying to go in via the front door is the worst option anyway, if I remember rightly there are two guards on patrol outside who are very likely to see you messing about with the front door, and a static guard by the gate as well, it is quite well lit so you will probably get seen, and there is also one inside of the door patrolling who will probably see/hear you doing it and alert others etc.

Most people complain it is too easy and they are too dumb, which I disagree with, you seem to be complaining the opposite really.

You can enter instead from around the back door, one of the upper windows or the side, so choose a better option and you will have more luck, most Thieves don't break in through the front door, at least not without taking out the guards first.

Practice and you will reap the rewards. Look around before entering, you know, check out your options before choosing one, case the joint as best you can.

So it seems to me the mechanics are working fine and it is weak gameplay on your part.
Last edited by Draig; Mar 3, 2014 @ 5:19pm
Planeforger Mar 3, 2014 @ 5:22pm 
All three of those situations were avoidable.

Firstly, stuffing up your lockpicking is noisy. It doesn't make the most logical sense, but it's a great gameplay mechanic that adds more risk to your looting. Just be methodical and it won't happen.

Secondly, the guards behind the door. Now admittedly the game's sound mechanics kind of suck, so you can't just hear him patrolling around in there...but you can look through every door's lock to see if there's someone behind it. Walking straight into a guard is entirely your fault for being careless.

Thirdly, the sleeping guard. Your footsteps make noise - the faster you move, the louder you are. Just crouch or creep and you'll be fine.
MikePlaysIt Mar 3, 2014 @ 5:52pm 
Again guys, you guys seem to either think he's making a fuss about the guards being too dumb, not not noticing ENOUGH, or, some of you think he's saying that the stealth is too hard... He's not complaining about either specifically. He's saying that it jumps all over the place.. From guards seeming to be way OVERLY sensitive, super human type sensitive, ranging to guards being so dumb you can sprint past them and they don't wake up (which I've done, though I only play on "Thief" difficulty, but still, sprinting past someone? Come on..). I think he's just making a point that the stealth mechanics are buggy, which is can definitely vouch for.. Because I've done tests myself, and even Focus doesn't help the way they say it's supposed to.. Both the Stealth Focus and Speed Focus... So I can definitely say that thing game is buggy.
Lucifer Mar 3, 2014 @ 7:59pm 
Originally posted by Slingdong:
Pay attention... He doesn't necessarily mean that they are "weak", but that they are, not proper... If you read his post he says that he found the guards both TOO unaware, and also, too, hyper aware, if you will, as he missed a pin on a lock, and guards from 20+ feet away were instantly fully alerted and come to kill him.. Now, I'm assuming that it was farther than 20ft, because people's estimations tend to be off as 20ft is VERY close...

This situation probably arose because of another aspect... he probably brought the patrolling guard inside (who was fairly close to the lock) to full alert (yellow eye) which in turn rallies all other guards within the sound of his voice to come and see what he's shouting about (which will attract guards from 20+ feet away just like alerting a bird or dog).

Here's an example... there's an area in Chapter 2 where there are two guards peering through a door and some oil nearby. If you throw an object or otherwise make noise (walk on glass nearby) just those two guards will become suspicious and look for you (one to two red dots over a white eye); however, if you light the oil (especially when one of them is walking over it :bandit:) they will shout which also puts the guards in the nearby room (separate by a window) on full alert.
MikePlaysIt Mar 4, 2014 @ 6:32am 
Originally posted by Lucifer:
Originally posted by Slingdong:
Pay attention... He doesn't necessarily mean that they are "weak", but that they are, not proper... If you read his post he says that he found the guards both TOO unaware, and also, too, hyper aware, if you will, as he missed a pin on a lock, and guards from 20+ feet away were instantly fully alerted and come to kill him.. Now, I'm assuming that it was farther than 20ft, because people's estimations tend to be off as 20ft is VERY close...

This situation probably arose because of another aspect... he probably brought the patrolling guard inside (who was fairly close to the lock) to full alert (yellow eye) which in turn rallies all other guards within the sound of his voice to come and see what he's shouting about (which will attract guards from 20+ feet away just like alerting a bird or dog).

Here's an example... there's an area in Chapter 2 where there are two guards peering through a door and some oil nearby. If you throw an object or otherwise make noise (walk on glass nearby) just those two guards will become suspicious and look for you (one to two red dots over a white eye); however, if you light the oil (especially when one of them is walking over it :bandit:) they will shout which also puts the guards in the nearby room (separate by a window) on full alert.


That makes sense also, and seems like the most logical choice.. Though, with the things I've seen, especially with the audio and the stealth mechanics myself, I wouldn't doubt anything at this point... We'd need more info from the OP, about whether or not the guard in the house yelled for help or yelled loud enough for the other guards outside to hear, and then maybe they just got lucky and happened to be looking in the players direction and instantly knew where he was...
Pelerin Mar 4, 2014 @ 6:40am 
I kinda, sorta understand where you're coming from - but I'm sorry, your OP just seems like you're complaining because you aren't good at the game.. Personally I think the stealth mechanics are good, consistent and seem to work as intended - I haven't had many times where I wonder why I did or didn't get caught.
MikePlaysIt Mar 4, 2014 @ 6:57am 
Originally posted by Pelerin:
I kinda, sorta understand where you're coming from - but I'm sorry, your OP just seems like you're complaining because you aren't good at the game.. Personally I think the stealth mechanics are good, consistent and seem to work as intended - I haven't had many times where I wonder why I did or didn't get caught.

Hey, I'm not the OP, and I don't have an issue with the game in which the cause could or would be me being bad at the game.. I'm pretty damn good at the game considering that I've never touched the Thief series before... All I'm stating is that I know I have my own problems, like the Focus abilities not seeming like they work for me... And even if I was bad at the game, an ability that you activate shouldn't be dependant on your abilities as a player (if you are indeed talking about my issue, which I don't think I've mentioned, or me being bad at the game, and not the OP), for example. an ability that speeds up your actions by slowing down the world, or the actions of the people in the world around you, shouldn't slow down time depending on your skill, because all you do is activate it and proceed.. I shouldn't have Focus activated with Speed maxed out, just to have a guard detect me just as quickly as if I didn't have the ability or focus activated, or a I shouldn't be picking a lock with focus activated, and have the camera pan over and alert on me just as quickly as if I didn't have focus activated... Those are my issues... I know the game's buggy, and I'm not saying it's messing me up, as I can work around it.. Also, I don't think hearing a person talking as if they are right next to me, when they are outside of a house and 20 feet away, and seeing footsteps on the floor on the other side of the wall (with Focus Sense) from me, on the floor I'm on, when they are the footsteps of a guard on the next floor up... I don't see how that has anything to do with a player's skill level.. Unless this game has the ability to monitor a players progress and various actions in the game, and will then truly activate certain abilities and allow certain things once the game basically says "Oh, wow, you're actually good, let's fix the audio and focus so it doesn't prank you.."
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Date Posted: Mar 3, 2014 @ 4:38pm
Posts: 43