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Haha funny, there ain't a map to read... just a blueprint of a city that makes 0 sense with no markers or direction and no path as they are layed upon eachother in a cluster mess.
i wish the nav system was like fc2 actually. more immersive & would be a lot faster, easier & fluid as well.
They should have a symbol for the completed missions on the map so it would be easier to find them again.
I have to be honest, it took me a while to find the first two smuggler locations looking at those maps. Trying to fit the SM to the game map had me running all over. But in fairness, it didnt annoy me, it just made the search more interesting.
FC2 had a cheap paper met that your character would flick outin real time. it could be exapnded & constricted on areas at will. felt natural, kept you entirely in game & was realistic & simple. really think that kinda thing wouldve been a big upgrade here, having g arret actually looking at paper maps ingame as opposed to pausing & looking on the digimap, or minimap.
Your right, that would have been a nice touch. It would have added a lot of immersion to the game. But all my point is, is that the current map, while open to improvement, isnt all that bad, imo anyway ^^
This is the trouble with the consolisation and dumbing down of games over the years. People have got far to used to being handheld and walked through games. One of the major factors of the Thief series is perception/awareness of your surroundings.
Get up to the Thieves Highway, youll find the Clock Tower easier then.