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As I recall zombies took a back seat for the vast majority of Thief 2 (after the feedback from Thief TDP) and were only a small part of Thief DS. Thief TDP was riddled with them though, the ghost bits were okay but the zombie levels were horrendous and forced a different style of play. How well they work in the new Thief is going to be down to how they’re implemented and how much they’re used. The funny thing is that months ago people were complaining that there were no supernatural aspects in the new game. Now people are complaining that there are.
There was more than just zombies in thief 2. The thingsiez that did funny speaksiez and the tree things and some robot stuff and so on. Quite a lot of non-humans throughout the game.
I should have been more specific but you're right anyway. What I was trying to say is that the zombies don't always come EVERY level and every time they come, it does not exactly turn into a survivial horror game in the traditional sense. Garrett does not turn into some badass who headshots zombies with his bow or something like that. The game still remains a stealth game, at least that's what I was trying to say.
You are right. It is still hiding in the shadows, but hiding in the shadows from things, that are worse than humans. Creepy. :)
But, the most important thing to consider is that you will be a Master Thief. It should not matter if they are zombies or ghouls or burricks or mantis creatures or ape-men or whatever. As a Master Thief you will avoid even being detected by them...they should hear no sound from you and see no sight from you. All they should notice is that their prized possessions are disappearing. When playing as a Master Thief you won't be running around killing zombies.
Yes, you can change the difficulty so that you can kill if you want...that has always been available in the Thief franchise. But, Eidos Montreal knows that some Master Thieves want a more dangerous level of thrill. So, they added an additional feature...if you fail any mission then you will need to start the game over again from the beginning. I think Thief 4 has taken an extra step in providing Master Thieves the realism and immersion that is needed to improve on the Thief franchise.
WARNING: SPOOKY
https://youtube.com/watch?v=wxBO6KX9qTA [/url]
With the zombie-filled levels, I think a fair number of players were inclined to be less stealthy. Or hell, can't forget that one part of Bonehoard where the game essentially forces you into a duel.
I just completed the scariest part of Thief Deadly Shadows for me. It's all the parts with the stone statues while you still cannot harm them in any way. These you have to avoid or they will kill you so quickly.
Also thanks to playing Thief Gold for the first time last month I had to do the full Keeper chapel full of zombies & haunts for the first time (since I always just blocked the door in the base game). And having to disable all of the haunts was horrible and not at all what I wanted from a Thief game. The only level I really don't want to play again in the whole game.
Plus, lets face it, you are a thief that has a mechanical type eye.
I think they're going to tone down the supernatural aspects.
Stuff like that, all the crazy weird stuff, was mostly an after-effect of regular 90's to 2000's game design (Kinda like how weird Deus Ex 1 got at the end, and Xen from Half-Life 1).
Its a wacky plot-twisting element that has been abandoned in 2010's gaming.
For better or worse? I don't know.
EDIT: It seems that they're keeping some of the original ideas, I think I saw zombies in one trailer. I'd wait until the game comes out and we can further analyze it.