Thief
Kainite Feb 15, 2014 @ 2:21pm
Is there SUPERNATUL in the game?
In past THIEF games there were a lot of supernatul stuff bordering almost on survival horror. I hope the same is true for this game - anyone know?
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Showing 16-30 of 30 comments
Morgan Feb 16, 2014 @ 5:43am 
Originally posted by Richman:
Originally posted by khaosnewrise25:

Take it easy. In the past Thief games, the supernatural aspect of the series was never forced on the player. Usually, the game would make it clear that sometimes, a certain area like a mine for example is reputed to be haunted. That's where you'll meet the undead.

Its not, "OH NO!!! Zombies are rising from the ground, time to flee!!!" and that sort of thing. Seriously. So, don't get turned off yet.

How can anyone who has played a single thief game say, that the supernatural aspect was not forced on the player. Like 30% of each thief game consists of supernatural stuff and that is quite a big part, of what the story is about. It is about magic, about runes, about artifacts, that give power. The Thief universe is riddled with creatures and magic of many kinds.

And that zombie rising thing is actually EXACTLY how it was.

And now quit taffin 'round.

As I recall zombies took a back seat for the vast majority of Thief 2 (after the feedback from Thief TDP) and were only a small part of Thief DS. Thief TDP was riddled with them though, the ghost bits were okay but the zombie levels were horrendous and forced a different style of play. How well they work in the new Thief is going to be down to how they’re implemented and how much they’re used. The funny thing is that months ago people were complaining that there were no supernatural aspects in the new game. Now people are complaining that there are.
Ritchey#228471 Feb 16, 2014 @ 5:52am 
Originally posted by Morgan:
Originally posted by Richman:

How can anyone who has played a single thief game say, that the supernatural aspect was not forced on the player. Like 30% of each thief game consists of supernatural stuff and that is quite a big part, of what the story is about. It is about magic, about runes, about artifacts, that give power. The Thief universe is riddled with creatures and magic of many kinds.

And that zombie rising thing is actually EXACTLY how it was.

And now quit taffin 'round.

As I recall zombies took a back seat for the vast majority of Thief 2 (after the feedback from Thief TDP) and were only a small part of Thief DS. Thief TDP was riddled with them though, the ghost bits were okay but the zombie levels were horrendous and forced a different style of play. How well they work in the new Thief is going to be down to how they’re implemented and how much they’re used. The funny thing is that months ago people were complaining that there were no supernatural aspects in the new game. Now people are complaining that there are.

There was more than just zombies in thief 2. The thingsiez that did funny speaksiez and the tree things and some robot stuff and so on. Quite a lot of non-humans throughout the game.
Last edited by Ritchey#228471; Feb 16, 2014 @ 5:54am
Originally posted by Richman:
How can anyone who has played a single thief game say, that the supernatural aspect was not forced on the player. Like 30% of each thief game consists of supernatural stuff and that is quite a big part, of what the story is about. It is about magic, about runes, about artifacts, that give power. The Thief universe is riddled with creatures and magic of many kinds.
And that zombie rising thing is actually EXACTLY how it was.
And now quit taffin 'round.

I should have been more specific but you're right anyway. What I was trying to say is that the zombies don't always come EVERY level and every time they come, it does not exactly turn into a survivial horror game in the traditional sense. Garrett does not turn into some badass who headshots zombies with his bow or something like that. The game still remains a stealth game, at least that's what I was trying to say.
Last edited by Mr JC Denton in Da Fresh; Feb 16, 2014 @ 5:59am
Ritchey#228471 Feb 16, 2014 @ 6:09am 
Originally posted by khaosnewrise25:
Originally posted by Richman:
How can anyone who has played a single thief game say, that the supernatural aspect was not forced on the player. Like 30% of each thief game consists of supernatural stuff and that is quite a big part, of what the story is about. It is about magic, about runes, about artifacts, that give power. The Thief universe is riddled with creatures and magic of many kinds.
And that zombie rising thing is actually EXACTLY how it was.
And now quit taffin 'round.

I should have been more specific but you're right anyway. What I was trying to say is that the zombies don't always come EVERY level and every time they come, it does not exactly turn into a survivial horror game in the traditional sense. Garrett does not turn into some badass who headshots zombies with his bow or something like that. The game still remains a stealth game, at least that's what I was trying to say.

You are right. It is still hiding in the shadows, but hiding in the shadows from things, that are worse than humans. Creepy. :)
Last edited by Ritchey#228471; Feb 16, 2014 @ 6:10am
Rockn-Roll Feb 16, 2014 @ 9:06am 
A Master Thief gets his/her thrill from danger. Dangerous opponents are probably the most important. Zombies, Apparitions, and Hammer Haunts are the most dangerous. If they detect you then their noises also call other opponents to join in the damage frenzy. Thief is full of danger everywhere, and while the majority of opponents are human be prepared for more dangerous opponents. For example in Thief 3: Deadly Shadows Garrett went back into the past to an Insane Asylum where even one touch from the Spectral Staff was deadly.

But, the most important thing to consider is that you will be a Master Thief. It should not matter if they are zombies or ghouls or burricks or mantis creatures or ape-men or whatever. As a Master Thief you will avoid even being detected by them...they should hear no sound from you and see no sight from you. All they should notice is that their prized possessions are disappearing. When playing as a Master Thief you won't be running around killing zombies.

Yes, you can change the difficulty so that you can kill if you want...that has always been available in the Thief franchise. But, Eidos Montreal knows that some Master Thieves want a more dangerous level of thrill. So, they added an additional feature...if you fail any mission then you will need to start the game over again from the beginning. I think Thief 4 has taken an extra step in providing Master Thieves the realism and immersion that is needed to improve on the Thief franchise.

Big Ben Feb 16, 2014 @ 11:10am 
Footage of the Supernatural content:

WARNING: SPOOKY

https://youtube.com/watch?v=wxBO6KX9qTA [/url]
Last edited by Big Ben; Feb 16, 2014 @ 11:11am
pannicatack Feb 16, 2014 @ 11:52am 
Originally posted by Richman:
Originally posted by Morgan:

As I recall zombies took a back seat for the vast majority of Thief 2 (after the feedback from Thief TDP) and were only a small part of Thief DS. Thief TDP was riddled with them though, the ghost bits were okay but the zombie levels were horrendous and forced a different style of play. How well they work in the new Thief is going to be down to how they’re implemented and how much they’re used. The funny thing is that months ago people were complaining that there were no supernatural aspects in the new game. Now people are complaining that there are.

There was more than just zombies in thief 2. The thingsiez that did funny speaksiez and the tree things and some robot stuff and so on. Quite a lot of non-humans throughout the game.
The ape beasts didn't really change the way the game was played. The only real difference was that they were an exception to the "no killing" rule on higher difficulties. It was still a stealth game there.

With the zombie-filled levels, I think a fair number of players were inclined to be less stealthy. Or hell, can't forget that one part of Bonehoard where the game essentially forces you into a duel.
Kainite Feb 16, 2014 @ 1:17pm 
i think TABOO has it right:)
FhqwhTODD Feb 16, 2014 @ 1:21pm 
Originally posted by pannicatack:
Or hell, can't forget that one part of Bonehoard where the game essentially forces you into a duel.
Even in Thief Gold I got out of it without being in any duel.

I just completed the scariest part of Thief Deadly Shadows for me. It's all the parts with the stone statues while you still cannot harm them in any way. These you have to avoid or they will kill you so quickly.
Also thanks to playing Thief Gold for the first time last month I had to do the full Keeper chapel full of zombies & haunts for the first time (since I always just blocked the door in the base game). And having to disable all of the haunts was horrible and not at all what I wanted from a Thief game. The only level I really don't want to play again in the whole game.
Last edited by FhqwhTODD; Feb 16, 2014 @ 1:23pm
Jarilo Feb 16, 2014 @ 1:55pm 
I dislike supernatural junk in games. Specially stealth games I mean. Will have to see how it's handled in this game when playing through it. :CrossedBlades:
positive patrick Feb 17, 2014 @ 5:51am 
Kind of but its a sickness that he mentions in the trailer that turns you into like a zombie kind thing :P :sr4paul:
A.Noob-is Feb 17, 2014 @ 6:00am 
Yes there is something. But nobody knows what is it. :D is it in underground...
I think people are forgetting that Thief series was always meant to be closer to D&D thieves (Fantasy world thieves) than anything else. From the first game you are thrust into a world where magic and such is a real force. There are creatures that you would consider supernatural, but in that world they are, somewhat, par for the course. That is part of that universe. Having said all that, humans are the main species in the game. And the games have never put you in, what i would call, a survival horror situation. You just end up meeting another type of being you need to avoid and steal all their stuff.

Plus, lets face it, you are a thief that has a mechanical type eye.
Cozy Feb 19, 2014 @ 8:22am 
Originally posted by pmbrudner:
In past THIEF games there were a lot of supernatul stuff bordering almost on survival horror. I hope the same is true for this game - anyone know?

I think they're going to tone down the supernatural aspects.
Stuff like that, all the crazy weird stuff, was mostly an after-effect of regular 90's to 2000's game design (Kinda like how weird Deus Ex 1 got at the end, and Xen from Half-Life 1).
Its a wacky plot-twisting element that has been abandoned in 2010's gaming.
For better or worse? I don't know.

EDIT: It seems that they're keeping some of the original ideas, I think I saw zombies in one trailer. I'd wait until the game comes out and we can further analyze it.
Last edited by Cozy; Feb 19, 2014 @ 8:27am
Taris Feb 19, 2014 @ 10:44am 
According to the Trailers, there will be at least Dark Magic and Undead. In this deapartement it seems to be on a similar level as the old games.
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Date Posted: Feb 15, 2014 @ 2:21pm
Posts: 30