Thief
Kainite Feb 15, 2014 @ 2:21pm
Is there SUPERNATUL in the game?
In past THIEF games there were a lot of supernatul stuff bordering almost on survival horror. I hope the same is true for this game - anyone know?
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Showing 1-15 of 30 comments
yusupov Feb 15, 2014 @ 2:35pm 
this crap was in past thief games as well? great...that means a definite yes, its in this game. i have freaking day z, i dont need any more 'survival horror' than that...was hoping this game would just let me be garrett the legendary master thief. and even in the little day-z i've played , the real fear is other humans. i absolutely abhor the ghoul fascination.
Kainite Feb 15, 2014 @ 2:42pm 
The Thief games are NOTHING like daz-z for starters. 2nd i have NO idea whats in the new THIEF game. 3rd this is a single player game, i think you might be confused on what a survival horror game is - no other human players are in your game.
yusupov Feb 15, 2014 @ 2:46pm 
i know precisely what a survival horror game is; that was my roundabout way of saying that this kind of stuff is fairly immersion breaking in a game that doesn't embrace it wholeheartedly (for example, i find the metro games as immersive as any ive played). for there to be creatures flopping around in the last third of this one may well kill whatever buzz ive established up to that point. i hope theyre as minor a nuisance as they were in dishonored.
AlexJBlack Feb 15, 2014 @ 2:51pm 
Yes look at the Thief 101 Trailer in the end there are zombie/ghouls. I should point out that yes it's a part of the game but mostly a small part. Whit the new artstyle it's not gonna be like survival horror at least not in my opinion. If it is scary it's not because of the same reasons the 3 previous games were :sr4paul:.
Kainite Feb 15, 2014 @ 2:55pm 
I like the METRO games also. Not a big fan of Day-Z. The thief games have always been great games and i think you will like this one. If there is anything SUPERNATUL (and im not sure there is) it will be put in with care - i hope haha
pannicatack Feb 15, 2014 @ 5:29pm 
"Supernatul" isn't a word.
"Supernatural" lel:sfsmug:
Kainite Feb 15, 2014 @ 11:03pm 
well - the spelling nerds are out haha
Cytotoxin Feb 15, 2014 @ 11:31pm 
I'm pretty sure there will be. I remember one of the very earliest cinematic trailers showing a very ominous ritual of some kind that eventually took Garrett's protege(?) victim. Also, a later trailer shows a fleeting image of a humanoid enemy that's definitely not a human.
Cytotoxin Feb 15, 2014 @ 11:38pm 
Originally posted by yusupov:
i know precisely what a survival horror game is; that was my roundabout way of saying that this kind of stuff is fairly immersion breaking in a game that doesn't embrace it wholeheartedly (for example, i find the metro games as immersive as any ive played). for there to be creatures flopping around in the last third of this one may well kill whatever buzz ive established up to that point. i hope theyre as minor a nuisance as they were in dishonored.

It's strange logically that you would give Metro credit for being an immersive experience for you even though it contains supernatural elements, yet cast doubt on Thief for the possibility that it would contain such elements. It would seem to me that what logically follows from your Metro example is that it depends on how the supernatural elements contributes to the gameplay experience, but it's just my humble opinion. Anyways, we shall see how the sureal aspects of the game plays out, for I'm fairly certain there will be some.
yusupov Feb 16, 2014 @ 12:12am 
well, the literal 'supernatural' (khan-related) elements in metro i found almost touching &, i dunno, 'pseudo-profound' in a way that worked for me. but thats not what i was talking about; more the idea of a game mixing violence w/ (or from) humans w/ violence against/from fantasy monsters. that was all part of the world of metro, from the get-go.

as another example, crysis is one of my favorite games ever, but the last third (or so) of that game, when everything went completely bonkers, isn't held in very high regard by much anyone & certainly not me. you're rolling w/ the the what seems like an established premise, & then all of a sudden...its a different game, essentially, & quite a different world as well. this took me right out of the game; in fa ct, despite regarding crysis as one of my favorite games ever, im not even sure ive yet bothered to finish it. (otoh i would argue warhead did the transition pretty fantastically)
Cytotoxin Feb 16, 2014 @ 12:24am 
Originally posted by yusupov:
well, the literal 'supernatural' (khan-related) elements in metro i found almost touching &, i dunno, 'pseudo-profound' in a way that worked for me. but thats not what i was talking about; more the idea of a game mixing violence w/ (or from) humans w/ violence against/from fantasy monsters. that was all part of the world of metro, from the get-go.

as another example, crysis is one of my favorite games ever, but the last third (or so) of that game, when everything went completely bonkers, isn't held in very high regard by much anyone & certainly not me. you're rolling w/ the the what seems like an established premise, & then all of a sudden...its a different game, essentially, & quite a different world as well. this took me right out of the game; in fa ct, despite regarding crysis as one of my favorite games ever, im not even sure ive yet bothered to finish it. (otoh i would argue warhead did the transition pretty fantastically)

I see. Judging from what you said about Crysis, they didn't do a very good job of building the game up to the point where all hell breaks loose and it feels like too sudden a shift, and you are worried Thief would be the same. I can somehow relate to that but I would not put Crysis in my crosshair. For me the game did an excellent job in that regard, but it's a matter personal taste.
Originally posted by yusupov:
this crap was in past thief games as well? great...that means a definite yes, its in this game. i have freaking day z, i dont need any more 'survival horror' than that...was hoping this game would just let me be garrett the legendary master thief. and even in the little day-z i've played , the real fear is other humans. i absolutely abhor the ghoul fascination.

Take it easy. In the past Thief games, the supernatural aspect of the series was never forced on the player. Usually, the game would make it clear that sometimes, a certain area like a mine for example is reputed to be haunted. That's where you'll meet the undead.

Its not, "OH NO!!! Zombies are rising from the ground, time to flee!!!" and that sort of thing. Seriously. So, don't get turned off yet.
Ritchey#228471 Feb 16, 2014 @ 5:19am 
Actually Thief 1:
1st level - Humans
Next level and levels past that point: Zombies, Zombies, Fireball throwing mages, Burning zombi-dudes, dinosaurs, alien-like creatures, even more zombies, dinosaurs, a couple of more strange creatures.

Thief has always been very big when it comes to supernatural stuff. The shalebridge cradle of thief 3 was so awesome. Go check it out on youtube.
Last edited by Ritchey#228471; Feb 16, 2014 @ 5:25am
Ritchey#228471 Feb 16, 2014 @ 5:20am 
Originally posted by khaosnewrise25:
Originally posted by yusupov:
this crap was in past thief games as well? great...that means a definite yes, its in this game. i have freaking day z, i dont need any more 'survival horror' than that...was hoping this game would just let me be garrett the legendary master thief. and even in the little day-z i've played , the real fear is other humans. i absolutely abhor the ghoul fascination.

Take it easy. In the past Thief games, the supernatural aspect of the series was never forced on the player. Usually, the game would make it clear that sometimes, a certain area like a mine for example is reputed to be haunted. That's where you'll meet the undead.

Its not, "OH NO!!! Zombies are rising from the ground, time to flee!!!" and that sort of thing. Seriously. So, don't get turned off yet.

How can anyone who has played a single thief game say, that the supernatural aspect was not forced on the player. Like 30% of each thief game consists of supernatural stuff and that is quite a big part, of what the story is about. It is about magic, about runes, about artifacts, that give power. The Thief universe is riddled with creatures and magic of many kinds.

And that zombie rising thing is actually EXACTLY how it was.

And now quit taffin 'round.
Last edited by Ritchey#228471; Feb 16, 2014 @ 5:35am
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Date Posted: Feb 15, 2014 @ 2:21pm
Posts: 30