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Αναφορά προβλήματος μετάφρασης
How did the first three follow each other's storylines, short of adding a few reoccuring characters (which this one does too, ie Basso, Garrett's Apprentice (seen at the end of Thief 3), etc)? Thief 3 (and now 4) is about the only game with a consistent storyline throughout it.
Thief 1 was switching between the Hammerites and standard theivery, and the Trickster. Thief 2 was about the conflict with the Mechanists, but the goal was never made clear until the end when you had to kill the boss (no connection to Thief 1). Thief 3 had a consistent story from start to finish and so far Thief 4 is the same, but neither follow the storyline of the preceding short of just being the appropriate timeline, ie 2 takes place after 1, etc. That's it for "following".
Some one needs to take a chill pill
I can understand if someone played the game and rush through chapter to chapter they would finish the game pissed off and mad. This game rewards careful gameplay and slow progress. You have to be incredibly observant in this game and immerse yourself in the game and the subtle things it throws at you that consist and round out the story and plot.
The main storyline is most likely made to make you feel confused and wanting, just like the main character. Garrett doesn't know wtf is going on. He comments every now and then questioning his sanity, just like everyone else in the entire city.
Chapter 5 totally lived up to its expectations. This level was even better than the shalebridge cradle level in DS. I've played through it only once and I've watched other people steam their playthrough and every time I notice something different and something creepy i didnt notice when i played. You have to trigger certain events to get certain loot. Seeing certain ghosts and either going towards them or to go away into a different room can create different events. Its a friggin amazing A+ level and should be the very reason if not the only reason anyone would want to play this game. I mean if you didn't notice it, theres a ♥♥♥♥♥♥ inmate following you around for pretty much the first half of the entire friggin level! there are subtle hints to show you hes there right with you in your journey through the asylum, especially when u picklock a cabinet and a voice states "What was hidden will be found" (paraphrased). Either its the same guy following you around or the different guys that have survived in the asylum.
At one point pipes start banging and a growl starts following you. Depending on what you do you can get caught and knocked out or you can avoid it and eventually a even triggers more loot for you to grab. I got knocked out. I didnt know what the ♥♥♥♥ was going on. I had my sound blasted and freaked out.
In the entire game I felt the shadows were my salvation, but in ch 5 I felt as if the shadows were turned against you. You don't feel safe anywhere at any point during the level, and the sight and sound of a rat scurrying on the floor is actually a releaf because you don't feel like the only thing thats alive in the friggin asylum.
This game is fairly linear compared to the original 2. Yes the original 2 were great games but when you look at this game by itself ( i dont wanna ♥♥♥♥♥♥♥ hear anyone think of dishonored either) this is an amazing game, that USES its linearity to its advantage. At times levels feel clausterphobic, putting you on edge with the idea that you might actually get caught. This clausterphobia adds to the dark bleak environments as well. You actually feel like your in a city full of despair, agony, and evil.
That's the main difference to the older games thief veterans loathe about this one.
wrong...alot of stealth in this game amoung other things...guess you played a different game then i did....the 1st two thieves were boooooorrrrrring as hell.
First, I finally encountered what I think you are referring to with the sound bug, however what I encountered was only once, at one place, in one specific mission, the one that ended with you fighing the Thief-Cather General in a cave. I opted to leave and not kill him, and use stealth, but as I was leaving and fairly far away, I could still hear him yelling at me as if right beside me in the same room. Wasn't encountered anytime before or since. I still put sound fairly high, at 6 or 7 of 10.
Secondly, the story is overwhelmingly the best of all four Thief games. The story is all interconnected, the characters well thought out, the biggest surprise I had was Erin/Arin's character, which I was afraid would take back seat or not even be present at all when I first heard this game announced (she was unnamed then). The only problem as I said before which is also partially a sound problem is the new voice actor for Garrett doesn't fit the job.
The gameplay is in no way horrible, and has many improvements from the old games, but is also lacking in other places due to modernization, but this is something in all new hit games unfortunately, so how anyone can hold it against them is beyond me. As for the ending, it was one of the better endings in all my gaming, a big problem I seen in critics who attacked the ending is they literally did not pay attention to it, missing Erin/Arin's footprints walking away.
Lastly, my biggest peeve is something i hadn't noticed until later in the game, but was introduced at the beginning. Garrett's glowing eye is not his mechanical eye which I presumed it was, it's actually the affect of the gem they attempted to steal in the intro quest. Where did his lore important eye go?
In General Rating:- Thief: The Dark Project - 8/10
- Thief II: The Metal Age - 8/10
- Thief: Deadly Shadows - 6/10
- Thief 4 - 7/10
Ratings are obviously opinionated, so for another stealth comparison, Dishonored would be 6/10 (required too much fighting). Seriously, do not understand the hate for the new Thief, I absolutely loved it now that I've finished it.
i'm tired of fantasy, magic and mysterious forces in games. give me more steampunk, go back to Metal Age setting. Ector's final quest - i squee like a fangirl everytime i replay it.
and i miss the old, chaotic neutral Garrett, who doesn't care about anything/anyone but his pay. he doesn't have much impact on what's happening in the city and that's brilliant. why would he?
but Erin... it's not that i hate the char. i dislike how they used someone, who player cannot establish connection with (and maybe even be outraged by the lack of code - created by previous instalments - don't try to attack guard, it never ends well, be a ghost), as a plot device.
they wanted give Garrett some depth but failed miserably. slipping? who cares? learn 2 steal or die already, you stupid brat!