Thief
My Opinion (Lifelong Thief Fan)
I'm not sure what's with all the negativity from old Thief players, but this game is great actually and is a great revival of the series. The voice actor does it well but is a long shot from the deeper darker voice of the old games, aside from this and the revamped difficulty system, which isn't bad, but still not as ideal, I have no problems with this. I would say it's better than Deadly Shadows. I miss the more fantasy feel of the first three though, and the atmosphere is too close to Dishonored.

I understand the lack of praise from the general gaming community as this series has always been more aimed as a specific group, and requires more thinking and anticipation than the average shoot everything that moves Call of Duty, what I don't understand is the criticism from old series veterans.
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Εμφάνιση 16-30 από 53 σχόλια
Αναρτήθηκε αρχικά από tre(1320):
you dont understand the crit???? how bout this... the old games ACTUALLY MADE SENSE!!!!!!!!!!!!!! not to mention followed eachother. Did you even pay attention to this half ass ♥♥♥♥♥ wannabe storyline that goes NOWHERE! worst excuse for a thief storyline ever.... the game made ZERO sense, the devs even admitted it. they made a story didnt like so they remade it didnt like that one... so what do they do? chop both right down the middle then smash them together and release the game. then APOLOGIZED FOR IT! ♥♥♥♥♥♥♥♥ i hate ppl like you that just stare at graphics and think "this is a good game" its ppl like you that are ruining games because developers realize they can get away with this and still make a killing profit... so what happens? we end up with 115 ♥♥♥♥♥♥♥ call of dutys, a new one every six months every one more succssful then the other..... so we wait like 10+ ♥♥♥♥♥♥♥ years... then you get Thief and its retarted storyline. A disgrace to the whole thief series legend

How did the first three follow each other's storylines, short of adding a few reoccuring characters (which this one does too, ie Basso, Garrett's Apprentice (seen at the end of Thief 3), etc)? Thief 3 (and now 4) is about the only game with a consistent storyline throughout it.

Thief 1 was switching between the Hammerites and standard theivery, and the Trickster. Thief 2 was about the conflict with the Mechanists, but the goal was never made clear until the end when you had to kill the boss (no connection to Thief 1). Thief 3 had a consistent story from start to finish and so far Thief 4 is the same, but neither follow the storyline of the preceding short of just being the appropriate timeline, ie 2 takes place after 1, etc. That's it for "following".
All I know is what I remember from the first one like 15 years ago when I beat it. That game had options and ways into the compounds, as well as varying ways to get the loot and get out. This one has that too, but its larger with cooridor areas that connect each bigger area. There are more obvious paths than others, and there are definitely optimal paths, but the old one had that too. Again though, my gripe is the sound volume is messed up for random NPC discussions. Disclosure, I'm playing on PS4 in stereo, it might be optimized for surround (basically just checked out these forums because of the price drop and was curious about others opinions).
Αναρτήθηκε αρχικά από Blachier:

The sound problems are not apparent in mine, either it's a hardware/driver issue that many people are having, or something else. I never said that it was uncommon, or only yours, and I definitely never said that it's as good as the originals.
I have a good sound card and a good 5.1 system. The problem with the sound design I find, is specifically with the NPC "barks" (or footsteps), sounding like they are coming from the same indoor area you are in, when in fact they are outside on the street.
Τελευταία επεξεργασία από XiL; 18 Ιουν 2014, 15:31
Αναρτήθηκε αρχικά από tre(1320):
you dont understand the crit???? how bout this... the old games ACTUALLY MADE SENSE!!!!!!!!!!!!!! not to mention followed eachother. Did you even pay attention to this half ass ♥♥♥♥♥ wannabe storyline that goes NOWHERE! worst excuse for a thief storyline ever.... the game made ZERO sense, the devs even admitted it. they made a story didnt like so they remade it didnt like that one... so what do they do? chop both right down the middle then smash them together and release the game. then APOLOGIZED FOR IT! ♥♥♥♥♥♥♥♥ i hate ppl like you that just stare at graphics and think "this is a good game" its ppl like you that are ruining games because developers realize they can get away with this and still make a killing profit... so what happens? we end up with 115 ♥♥♥♥♥♥♥ call of dutys, a new one every six months every one more succssful then the other..... so we wait like 10+ ♥♥♥♥♥♥♥ years... then you get Thief and its retarted storyline. A disgrace to the whole thief series legend

Some one needs to take a chill pill
yep +1 to the chill pill...lol
After playing the game some more id like to comment on the storyline and the story elements used in the game.

I can understand if someone played the game and rush through chapter to chapter they would finish the game pissed off and mad. This game rewards careful gameplay and slow progress. You have to be incredibly observant in this game and immerse yourself in the game and the subtle things it throws at you that consist and round out the story and plot.

The main storyline is most likely made to make you feel confused and wanting, just like the main character. Garrett doesn't know wtf is going on. He comments every now and then questioning his sanity, just like everyone else in the entire city.

Chapter 5 totally lived up to its expectations. This level was even better than the shalebridge cradle level in DS. I've played through it only once and I've watched other people steam their playthrough and every time I notice something different and something creepy i didnt notice when i played. You have to trigger certain events to get certain loot. Seeing certain ghosts and either going towards them or to go away into a different room can create different events. Its a friggin amazing A+ level and should be the very reason if not the only reason anyone would want to play this game. I mean if you didn't notice it, theres a ♥♥♥♥♥♥ inmate following you around for pretty much the first half of the entire friggin level! there are subtle hints to show you hes there right with you in your journey through the asylum, especially when u picklock a cabinet and a voice states "What was hidden will be found" (paraphrased). Either its the same guy following you around or the different guys that have survived in the asylum.

At one point pipes start banging and a growl starts following you. Depending on what you do you can get caught and knocked out or you can avoid it and eventually a even triggers more loot for you to grab. I got knocked out. I didnt know what the ♥♥♥♥ was going on. I had my sound blasted and freaked out.

In the entire game I felt the shadows were my salvation, but in ch 5 I felt as if the shadows were turned against you. You don't feel safe anywhere at any point during the level, and the sight and sound of a rat scurrying on the floor is actually a releaf because you don't feel like the only thing thats alive in the friggin asylum.

This game is fairly linear compared to the original 2. Yes the original 2 were great games but when you look at this game by itself ( i dont wanna ♥♥♥♥♥♥♥ hear anyone think of dishonored either) this is an amazing game, that USES its linearity to its advantage. At times levels feel clausterphobic, putting you on edge with the idea that you might actually get caught. This clausterphobia adds to the dark bleak environments as well. You actually feel like your in a city full of despair, agony, and evil.
Αναρτήθηκε αρχικά από Soulfly205:
The main storyline is most likely made to make you feel confused and wanting
No, it made me feel angry that they even admitted to hamstringing some gameplay elements to help with the narrative, which was horrible and horribly cliched. It was not confusing in the slightest.
Well I never played the old Thief Games but I got to admit I wasn't even sure they were related with this one from what I've seen so far. Though I think flaming about the game isn't that effective either. Without knowing the old ones, being seen as a standalone-game, I think this one is really neat with the possibilities it gives the player. The graphics are really beautiful and add up to the atmosphere. Sometimes, I think, it's good to view each game of a series individually instead of comparing them to another.
I guess what sums it up is: The older Thief games (including 3) were stealth games in which hiding, keen observation, planning and caution were the key to success. This game is just swooping about like some uber-ninja, grabbing stuff one the way. No key to success is needed.
That's the main difference to the older games thief veterans loathe about this one.
Αναρτήθηκε αρχικά από Silas:
I guess what sums it up is: The older Thief games (including 3) were stealth games in which hiding, keen observation, planning and caution were the key to success. This game is just swooping about like some uber-ninja, grabbing stuff one the way. No key to success is needed.
That's the main difference to the older games thief veterans loathe about this one.


wrong...alot of stealth in this game amoung other things...guess you played a different game then i did....the 1st two thieves were boooooorrrrrring as hell.
Okay, just finished the game and overall my opinion did not change, minus two things.

First, I finally encountered what I think you are referring to with the sound bug, however what I encountered was only once, at one place, in one specific mission, the one that ended with you fighing the Thief-Cather General in a cave. I opted to leave and not kill him, and use stealth, but as I was leaving and fairly far away, I could still hear him yelling at me as if right beside me in the same room. Wasn't encountered anytime before or since. I still put sound fairly high, at 6 or 7 of 10.

Secondly, the story is overwhelmingly the best of all four Thief games. The story is all interconnected, the characters well thought out, the biggest surprise I had was Erin/Arin's character, which I was afraid would take back seat or not even be present at all when I first heard this game announced (she was unnamed then). The only problem as I said before which is also partially a sound problem is the new voice actor for Garrett doesn't fit the job.

  • The Dark Project, as I said before had a shoddy mash of a story that jumped around through a few general things with only a few bits of information holding it together, I would say 6 of 10.

  • The Metal Age was only slightly better in the fact it's story was tied together, but wasn't made clear as it should have. Still 6 of 10.

  • Deadly Shadows was a very solid story that is the only one that compares to this game, everything was connected and well thought out, the only issue I had was voice acting at some parts. An 8 of 10.

The gameplay is in no way horrible, and has many improvements from the old games, but is also lacking in other places due to modernization, but this is something in all new hit games unfortunately, so how anyone can hold it against them is beyond me. As for the ending, it was one of the better endings in all my gaming, a big problem I seen in critics who attacked the ending is they literally did not pay attention to it, missing Erin/Arin's footprints walking away.

Lastly, my biggest peeve is something i hadn't noticed until later in the game, but was introduced at the beginning. Garrett's glowing eye is not his mechanical eye which I presumed it was, it's actually the affect of the gem they attempted to steal in the intro quest. Where did his lore important eye go?

    In General Rating:
  • Thief: The Dark Project - 8/10
  • Thief II: The Metal Age - 8/10
  • Thief: Deadly Shadows - 6/10
  • Thief 4 - 7/10

Ratings are obviously opinionated, so for another stealth comparison, Dishonored would be 6/10 (required too much fighting). Seriously, do not understand the hate for the new Thief, I absolutely loved it now that I've finished it.
Τελευταία επεξεργασία από Orthopaktis; 23 Ιουν 2014, 8:42
Αναρτήθηκε αρχικά από Blachier:
Secondly, the story is overwhelmingly the best of all four Thief games.
If you think that poor excuse for a story is in anyway good, then this must be your first forray into any kind of fiction. While the originals were no Pulitzer prize winning articles, they at least lacked a character saying "We're not so different, you and I."

this game is not what i've expected. fantasy setting with mysterious force binding beings in the city and the city itself, robed fanatics channeling this force, and on the top of all that - Thief-Taker General - the character who evidently got lost and wandered off to Thief, instead of Final Fantasy. don't get me wrong - i love this char! but he feels a bit out of place.
i'm tired of fantasy, magic and mysterious forces in games. give me more steampunk, go back to Metal Age setting. Ector's final quest - i squee like a fangirl everytime i replay it.

and i miss the old, chaotic neutral Garrett, who doesn't care about anything/anyone but his pay. he doesn't have much impact on what's happening in the city and that's brilliant. why would he?
but Erin... it's not that i hate the char. i dislike how they used someone, who player cannot establish connection with (and maybe even be outraged by the lack of code - created by previous instalments - don't try to attack guard, it never ends well, be a ghost), as a plot device.
they wanted give Garrett some depth but failed miserably. slipping? who cares? learn 2 steal or die already, you stupid brat!
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