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This isn't "a complete reboot, supposedly takes place hundreds of years later with a new character". Instead, it is a different character in a different city which happen to be named the same as the character and city in the other Thief games and have some similarities but some differences too.
1. Thief Gold (or Dark Project, both are good).
2. Thief The Metal Age.
3. Thief Deadly Shadows
And that's it. Just don't be stupid and play this new garbage Thi4f.
This Eidos Montreal piece you would to well to avoid, for it is at best a poorly made and unpolished game wholly devoid of redeeming qualities. It is also known to cause diarrhea, premature balding and considerable loss in sexual appetite.
Thanks for the heads-up.
A far as this game itself goes, taken on its own this reboot is a mediocre AAA game with some serious issues (which is reflected in its subpar critical reception and current Steam user review score). As a Thief game, it is abysmal. So I don't know, if you really intend to play it, then it might actually be "more fair" to play it first without prior experience with originals.
I've played a few missions from Thief Gold and the age of the series wont be an issue. Based on the recption this latest title has received I kind of wanted to get it out of the way first (save the best for last and all) but I wanted to make sure it wouldn't somehow spoil the classics or something like that. Sounds like there will be no issue playing it first.
Who knows... maybe I'll even like this one.
All negatives of Thief 3 are actually increased to alarming levels in Thief 4. Sloppy movement? How about basically zero control over vertical mobility? Crammed missions with little variativity? How about missions with two options at best, split into ridiculously short intervals. Boring repetative cityscape? Make it twice the size! Small and easy sidemissions? Make them even smaller and even easier, often not involving actual stealth at all!
And to make things worse, take original settings, tell you've rebooted it, then do not reboot it to crank confusion levels to astronomic levels, and then, as actual cherry on the cake, turn main characters (supposed professionals, one of whom is a MASTER THIEF FFS) into childish idiots who are unable to act in professional manner in the middle of a mission, making the whole situations, all the horrors of the game, all they have to endure, and not they alone, but the City as well, THEIR OWN FAULT (and I spoil nothing: it happens in the first ♥♥♥♥♥♥♥ mission and obvious as hell!), and finally, make the whole further story as predictable and generic as possible. Seriously, I could more or less tell what will happen next somewhere around mission 3!
There are good ideas in the game, like lockpicking which actually makes noise when failed, and falling items making noise as well. But at the same time, surface sound system is basically killed off (no more noisy tiles!), lighting system is basically the same, whic is not that sofisticated (in originals sound mattered more then light, but now, with sound irrelevant, light HAD to became more important factor), broken mobility with OP swoop, and odd level design with long empty areas rarely replaced with actual stealth segments (like, bordello in mission 3 - bordello itself is geat, but then you spend three times more absolutely alone with no enemies, and then you have a short linear segment with several really easy to avoid guards).
So sorry if I am a vocal minority spoiling everyone their fun, but this game is weak, and it HAD to be put together with much more care and thought.
+1 Great post!
I would say that Dishonored is the best stealth game of the last ten years IMO. Overpowered abilities and hand holding kinda ruins it though. Stealth genre is a dying breed sadly....