Thief

Thief

Statistieken weergeven:
Why Thief 2014 gets Bad Reviews
Thief has a legacy, Thief is from a now extinct genre of games that could be described loosely as "Stealth Sandbox" games, and Thief 2014 takes everything that was great about a Stealth Sandbox and throws it out the window, instead preferring to boil it down to mostly linear levels with checkpoints and very little freedom to explore or interact with the world. A shallow hub level fills in a faint shadow of what used to be and what could have been.

Even if Thief 2014 is a good game by itself, judged by it's own merits as a stand alone product, it fails to deliver a large part of what makes the Thief franchise such cult classics and it's judged for that. Reviewers are right to take points off for that, and critics are right to complain about it.

Yahtzee nailed it. Yes we all know that Yahtzee is critical of every game including games he likes, but he nailed it, every point he makes is spot on.

https://www.youtube.com/watch?v=vx2TTzadTaA
It's the same problem Hitman Absolution ran into, after Blood Money people wanted another stealth sandbox murder carnival that basically sat the player down in a giant sandbox level and said "figure it out" but instead players got an action stealth game, like Splinter Cell with murder in it.

I call it the Invisible War effect. Taken for what it is as a stand alone product Dues Ex: Invisible War is a pretty good game. But Invisible War was a sequel that threw out everything that made Deus Ex such a legendary title, and so it was rightly condemned as a prime example of the dumbing down of gaming.

Thief 2014 enters onto a scene where the Triple A industry has already dumbed gaming down, where there are practically no contemporary standards. If Thief 4 had been called anything else it could have gotten by with nothing but praise and a few performance hiccups, but calling it a reboot of Thief and throwing away everything that was great about the Thief franchise causes the Invisible War effect to happen.

https://www.youtube.com/watch?v=yDrbgdf7UFE
Square-Enix in particular needs to learn from this because if a company is going to keep releasing stripped down and streamlined games that claim to be reboots or sequels to classics while throwing out everything that was great about the classics, then they deserve the backlash they get and taking more classes on "How to Minimize Backlash" may be a good idea.
Laatst bewerkt door Communist Conspiracy; 1 aug 2014 om 1:36
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16-30 van 94 reacties weergegeven
Origineel geplaatst door TafferAnakara:
Origineel geplaatst door XTC.Lannik:
Thank the trickster for Dark Mod....

I thought it was a mess of features and gameplay elements like it was just one big test gym. I didn't find it engaging or really all that fun. The most fun I had in it was picking up everything and anything and stuffing it into the sink. Looking at an apple 360 degrees...point? Apart from seeing how red it is I didn't get the idea behind the 360 turn for many of the objects.

It just feels like an overwhelming demo that shows off what their tool box can do. Unless that was the idea.

The load times are inexcusable as well. I clocked map loads at 10 minutes and this is the standalone editon mind you.

Oh and the Light gem is useless...I disable it.

I didn't have a good experience is all. I also think what hurts my opinion of it is that the team doesn't seem to take critiques well.

If you were complaining about 10 minute loading times (which isn't true) and not seeing the point of an optional level of control over objects (yeah, it's probably pointless for apples, but it's nice for picking up and replacing things you accidently knocked over, or tipping candles over to light torches, etc), then it's no wonder they didn't take the critique well. Though why the reactions of the dev team should have any impact on your enjoyment of a game is beyond me.

And what exactly is useless about the light gem? It's a heck of a lot better than the one in nuThief.

It's fine you didn't like it, but it won PC Gamer's mod of the year award, so obviously it's high quality, not just a "demo".




Laatst bewerkt door Springheel; 6 aug 2014 om 19:24
Origineel geplaatst door TafferAnakara:
Origineel geplaatst door bloodraven43:

Did it sound like I was blaming someone?

I am talking about first map load ins not loading a save file, thoes load quick enough I guess. I may have exaggerated the length of time but it was quite long. Others have also complained about long load times as well, if there is a patch then please elighten me and direct me to it. Also my laptop can play old and new games just fine, and this includes FM's. BTW, when the Mod finally loads the performance is fine. It's smooth.



What on Earth are you talking about? Yes I have played deadly shadows, lots of times. And no objects don't behave like they do in the Dark Mod and neither did they in Thief 1 or 2. Are you seriously talking about when you pick an object up and it spins by itself? That indicates that it is useless (unless you use it for a distraction) or it is something not of value.You rotate the objects in the Dark Mod with your mouse, manually. You can look at it around, top, bottom ect...Unless there is something on that object that tells me there is hidden treasure under my arse, then I don't see the point. You liked the Mod, I didn't. Happens.

Even if I haven't played the original series, is your reply really the best way to introduce someone to it?

see thats the problem with pc gamers of late...as you said...my laptop can handle...laptops are garbage and suck for pc gaming. thats why your load times are so long. i have a desktop pc and dont have any probs with most games....and thats what i figured when i reaad you originall post...using a crap laptop to play graphic intensive video games...sounds faantastic...lol
Stealth yes sandbox no.
Agree, playing it at the moment. Not sure why I'm even sticking with it. Such a let down and a million miles from what made the originals so good. I think this game has been through development hell, there's so many half baked features, like the weird 3rd person climbing moments (pointless), it's like the game was built, pulled apart, rebuilt, over and over. Total mess. I think the reviews this game got were way to generous and I can't really see how it even stands up as a game on it's own merits. When I played Dishonoured I thought it was a Thief clone, but after playing this I now look to Dishonoured as a true successor. Plays and feels so much nicer and a lot closer to the original experience (if a tad too easy).
Thief 4 is just a CHEAP game. looks AAA on the surface, but It has cheap structure that is the blame - it is divided into small parts that once you get through, you cant go back to them. small closed segments that make game badly linear and limited, hub areas are just empty tunnels leading from point A to B. 3rd person climbing looks plays and feels like useless gimmick by the way. anyway, due to the fact that game is divided into segments makes it feel scripted and boring. if there is any elaborate AI inside, there just isnt enough room to expose it and play with it. it is just cheaper and faster to make many linear segments, than one seamless sophisticated environment ( sandbox style ). it's the boring empty narrow, flat structure this makes this game uninteresting, not the plot. installed good old Thief 3 instead - it, mysteriously, feels and plays way better and is much, much more open ended than this Thief 2014 crap. agree on Dishonored btw - it's just a better game that feels how stealth game should.
Origineel geplaatst door slimak:
Thief 4 is just a CHEAP game. looks AAA on the surface, but It has cheap structure that is the blame - it is divided into small parts that once you get through, you cant go back to them. small closed segments that make game badly linear and limited, hub areas are just empty tunnels leading from point A to B. 3rd person climbing looks plays and feels like useless gimmick by the way. anyway, due to the fact that game is divided into segments makes it feel scripted and boring. if there is any elaborate AI inside, there just isnt enough room to expose it and play with it. it is just cheaper and faster to make many linear segments, than one seamless sophisticated environment ( sandbox style ). it's the boring empty narrow, flat structure this makes this game uninteresting, not the plot. installed good old Thief 3 instead - it, mysteriously, feels and plays way better and is much, much more open ended than this Thief 2014 crap. agree on Dishonored btw - it's just a better game that feels how stealth game should.

Dishonored is not a stealth game. Blink is so broken you dont even need to stealth.
I also dont get what you say about Thiefs hub. There are short loading screens in between but overall its a lot bigger than the third games hub for example, filled with way more NPCs and dialogue. Also, it IS possible to revisit chapters, you just need to get to the place where you startet the missions and you can play through the entire level again.
The hub is also filled with 2 lengthy side plots and a ton of smaller missions (some of them quite tricky).
Guess its just the usual nostalgia that makes people hate Thief 4. Apart from the obvious audio issues, the poor optimization (that only matters when you have crap hardware anyway) and the quite tedious QTEs its one of the best stealth games of recent time.
Origineel geplaatst door The Gunslinger:
Origineel geplaatst door slimak:
Thief 4 is just a CHEAP game. looks AAA on the surface, but It has cheap structure that is the blame - it is divided into small parts that once you get through, you cant go back to them. small closed segments that make game badly linear and limited, hub areas are just empty tunnels leading from point A to B. 3rd person climbing looks plays and feels like useless gimmick by the way. anyway, due to the fact that game is divided into segments makes it feel scripted and boring. if there is any elaborate AI inside, there just isnt enough room to expose it and play with it. it is just cheaper and faster to make many linear segments, than one seamless sophisticated environment ( sandbox style ). it's the boring empty narrow, flat structure this makes this game uninteresting, not the plot. installed good old Thief 3 instead - it, mysteriously, feels and plays way better and is much, much more open ended than this Thief 2014 crap. agree on Dishonored btw - it's just a better game that feels how stealth game should.

Dishonored is not a stealth game. Blink is so broken you dont even need to stealth.
I also dont get what you say about Thiefs hub. There are short loading screens in between but overall its a lot bigger than the third games hub for example, filled with way more NPCs and dialogue. Also, it IS possible to revisit chapters, you just need to get to the place where you startet the missions and you can play through the entire level again.
The hub is also filled with 2 lengthy side plots and a ton of smaller missions (some of them quite tricky).
Guess its just the usual nostalgia that makes people hate Thief 4. Apart from the obvious audio issues, the poor optimization (that only matters when you have crap hardware anyway) and the quite tedious QTEs its one of the best stealth games of recent time.

+1..yep
Origineel geplaatst door christosmagee:
Agree, playing it at the moment. Not sure why I'm even sticking with it. Such a let down and a million miles from what made the originals so good. I think this game has been through development hell, there's so many half baked features, like the weird 3rd person climbing moments (pointless), it's like the game was built, pulled apart, rebuilt, over and over. Total mess. I think the reviews this game got were way to generous and I can't really see how it even stands up as a game on it's own merits. When I played Dishonoured I thought it was a Thief clone, but after playing this I now look to Dishonoured as a true successor. Plays and feels so much nicer and a lot closer to the original experience (if a tad too easy).

You're absolutely correct - it was pulled apart.

The development was started YEARS back - at a time when a sequel to the third installment Thief Deadly Shadows was viable. It was named "Thi4f" in forums. Years and years went by. Fans kept the forums alive speculating about what might come, expressing hope on where the story might go, but from Eidos there was just silence and that working title. It wasn't until 2009 that the title was finally unveiled as being worked on (still as a sequel). But too many years lay between the previous and this new game, and the sequel tag was dropped. People tend not to be so keen to buy a sequel to a franchise that they've never played, and the first Thief was really now too old to be very enjoyable for a new audience. The game had to be stand-alone, playable without the previous titles. The '4' in the working title vanished, and the game was spoken of as a reboot instead.

After Dishonored was released, we got to see some beautiful screens of a game that had the same visual appeal as Dishonored. Fans were thrilled to see their beloved franchise hadn't died after all. It looked absolutely gorgeous. But as the game began to take shape and fans were given first glimpses, they were pretty enraged. Not only were they angry that the original voice actor had been replaced, sapping Garrett's personality at the same time (fans of Jennifer Hale's acting in Mass Effect will understand), but this new game was brimming full of action cut-scenes and quick-time-events! This was not Thief - a game of stealth, patience and strategy. It was an FPS with arrows! Square Enix went back to the drawing board. They knew they had it wrong and many, many sequences were pulled (though the new voice actor was retained).

Cut to final release. You have a game that claims to be a reboot but which contains none of the original story. The fascinating factions that were behind all the plot twists and turns have gone. Garrett remains alive, but the story is several hundred years LATER than the previous instalment (the monument date outside the Moira Asylum gives Thief 3's Moira's death many hundreds of years back). So this new Garrett must be several grand-sons ahead of old Garrett! Then there is Erin - a girl given NO backstory but is just there. I imagine she was meant to be the little orphan who Garrett catches pickpocketing him at the end of Thief 3 when this game was first conceptualised. And it all results in a story that isn't a story at all, it makes NO sense, there are characters who are never fully explained or developed because their story arcs were probably yanked (lie the Thief-Taker General who is there merely to add an unbefitting boss-battle to a game that never needed boss battles) and players are left feeling a bit puzzled about what they're doing and why. It's a complete muddle of a game that really has had a checkered development past.

I think Eidos Montreal did their best and have given the game some brilliant stealth mechanics and settings that are truly interesting and vast, but perhaps pandered a little too much to the crowds who like polished cinematics and gung-ho action in their games. Most of all, the point of being a thief has been watered-down to making sets of collectibles and so the need to steal has been removed. Playing a thief who doesn't need to be a thief is not as much fun. I know what I've said reads a little harsh, but I do actually like the game. For anyone thinking of buying the game who is new to the genre: you'll get a good game but bear in mind it's a strategy rather than action game. For people who played the originals, try to erase these from your mind and play this as an unrelated stealth game.
Laatst bewerkt door Bad Whippet; 8 aug 2014 om 4:16
It really boggles my mind how any so called fan of the Thief franchise could call Dishonored a successor.
While I loved Dishonored and its open, sandbox-like levels (played through it multiple times) there is no way you can call it a stealth game. Look at the tools Thief 3 gave you to avoid your enemies, now back to Dishonored. Let's see, you can choke-out people, possess them or tranquilize them. That's 3 options for stealth. 2 of which you can't use if you want to play the game as a ghost. (Im not going to count blink here because it's so utterly broken that it makes stealth AND combat obsolete). On the other hand you have razor mines, man eating rat swarms, a gun and a crossbow with explosive bolts.
Let's face it, Dishonored wasn't designed with stealth in mind. It's just one option of many. While Thief discourages open combat, Dishonored encourages it by giving the player a wide variety of loud and deadly weapons and powers he can combo together.
Laatst bewerkt door Jahtzee; 8 aug 2014 om 4:09
Origineel geplaatst door The Gunslinger:
Guess its just the usual nostalgia that makes people hate Thief 4
guess harder. I was talking about how game is structured and you talk about something diffrent. its not about number of side missions and stuff like that, but how everytihing is sliced into portions letting player advance from one "room" to another. ( this "room" structure kills this game for me, as it affects the game on deeper levels as rooms dont blend in into one seamless envoronments, but are separated, it is you who travel between them, but they alone are totally separate spaces that dont exchange "information" ) and this way it's "fake" sandbox with small lifeless areas and little random content that would make these hub areas feel proper. having said that - replaying chapters doesnt matter. and dishonored IS a stealth game that feels more complete and better designed than t4, it just has wider variety of options, also blink might be imbalanced, but is probably made that way for sake of casual noobs. thief 3 feels more open-ended than thief 4 does and im not a thief fanboy or nostalgic about that. just played few missions of each in the past and subjectively I find t4 worse than t3 that I digged out on my old dvd disc.
Laatst bewerkt door slimak[PL]; 8 aug 2014 om 5:14
Origineel geplaatst door slimak:
Origineel geplaatst door The Gunslinger:
Guess its just the usual nostalgia that makes people hate Thief 4
guess harder. I was talking about how game is structured and you talk about something diffrent. its not about number of side missions and stuff like that, but how everytihing is sliced into portions letting player advance from one "room" to another. ( this "room" structure kills this game for me, as it affects the game on deeper levels as rooms dont blend in into one seamless envoronments, but are separated, it is you who travel between them, but they alone are totally separate spaces that dont exchange "information" ) and this way it's "fake" sandbox with small lifeless areas and little random content that would make these hub areas feel proper. having said that - replaying chapters doesnt matter. and dishonored IS a stealth game that feels more complete and better designed than t4, it just has wider variety of options, also blink might be imbalanced, but is probably made that way for sake of casual noobs. thief 3 feels more open-ended than thief 4 does and im not a thief fanboy or nostalgic about that. just played few missions of each in the past and subjectively I find t4 worse than t3 that I digged out on my old dvd disc.

"small closed segments that make game badly linear and limited"
The game is not more or less linear than Deadly Shadows. In fact, the hub area is much larger.

"it is divided into small parts that once you get through, you cant go back to them. "
As I explained, you can go back to any previously visited location.

"hub areas are just empty tunnels leading from point A to B."
The hub is hardly tunnel like, when you have plenty of freedom. I'd also not call it empty, since it has more NPCs, more dialogues, and more side objectives than Deadly Shadows. Guess your definiton of "empty" is not the same as mine.

" if there is any elaborate AI inside, there just isnt enough room to expose it and play with it."
I agree with you on that one. Then again, I have never seen a stealth game that truly impressed me with its AI. Pulling off good AI requires levels specifically designed to work with the AI. Thief never did something like this. Neither did Dishonored. The only good AI I remember was the one from the original F.E.A.R. and maybe Rage - and even those appear more intelligent than they actually are. Not to mention that designing AI for a corridor shooter is a lot less difficult than designing good AI for stealth games.

"it is just cheaper and faster to make many linear segments, than one seamless sophisticated environment"
While the game does have scripted sequences, they don't last very long and until now I have only encountered two of them. For every mission that is more linear, there is one that gives you the freedom aproach it the way you want. And let's not forget that even Thief 3 had linear parts. People tend to remember only the good stuff from their favourite games.

Also, as I posted in another thread, I can't take people seriously when they call Dishonored an excellent stealth game. Thief always discouraged players from taking the combat route (by making combat very hard to pull of and also quite expensive), while Dishonored actually encourages combat/killing-focused gameplay by handing you out a loud and deadly arsenal of tools and powers. If you play Dishonored in a non-lethal way you are stuck with one weapon (crossbows tranquilizer darts) and 3 powers at most (possession, time slowdown and blink). Every other ability and weapon in Dishonored is meant for either silent killing or flat out open combat.
damn, you are persistent, but it doesnt make you any less wrong. ;)
Origineel geplaatst door slimak:
damn, you are persistent, but it doesnt make you any less wrong. ;)

Maybe I should just write this stuff down in a review, instead of arguing about it on the forums. It's not like I'm going to convince anyone into liking the game.
Still, I can't relate to all the people nagging about the game. As someone who played quite a lot of Deadly Shadows and Dishonored, I'm having a really good time with Thief.
I think the biggest point here is just as you said, it's in the streamlining and "dumbing down" of gaming. The reason this is happening is pretty easy to figure out, and there are pros and cons to it.

The first is the most obvious - these games are selling. Yearly franchises with substance changes that amount to what used to be a map pack will sell better than anything else on the market. Call of Duty breaks sales records year after year, with no signs of slowing even as the game industry's dissatisfaction gets louder. Some of this has to do with demand - people actually want these sequels. I'm guilty of it as well - I'm dying for the new inFamous game, as I am dying for Ratchet and Clank games.

There are a few benefits, as well. Take Wolfenstein: The New Order, for example - this is a game set out to make a good, well-realized single-player campaign in a genre that hasn't seen one in a while. Despite changing the main character's behavior, most of the enemies, and even the setting, the New Order is still a kick-ass Wolfenstein game. Sure, many of the weird little secrets are gone, but hunting secrets in Wolfenstein 3D sucked hard - you just hit the "open" button on every surface, hoping it might do something. Trading this for subtle hints and weird objects that don't seem to quite "fit" in the level is a welcome change. Setting-appropriate hint systems are helpful too - a combination lock is presented and the combination is written on a wall... in German, naturally.

Why change a game like Thief? First off, the games, while they did well for their time, weren't blockbusters. They did not and do not have the kind of mass appeal to make a AAA budget worthwhile. In order to get the game greenlit, changes were going to be made.

Thief also had a few things that weren't necessary or vital to gameplay, or made the game unnecessarily difficult for newcomers. It's true, it gave you the feel and consequence of being a Thief - but I'm not a thief. I'm, in fact, quite terrible at all things stealth related. Basically, the game (for me) was an exercise in save scumming. Thief gave you no chance to really "learn" the way things were going to work, because the save system (or lack thereof) was pretty punishing.

I'm not going to ever say that the old Thief was bad, but I can honestly say I never felt compelled to keep going, and was never really interested in what was happening in the game world. I was too busy battling the awkwardness of everything to really get good at it, and that's not something I can say of a franchise I feel is worth investing time in.

I'm not trying to start a fight or a problem, just offering a counterpoint - AAA games are expensive, and can't afford to appeal to a niche.
maybe you should, Gunslinger. needles to say, judging by your arguments, you missed badly points I made, but thats quite irrevelant now. anyway... I suppose you are the lucky one here having fun with Thief 2014.
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