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回報翻譯問題
Long answer: given the lackluster sales of the reboot and the IP belonging to square of all people I don't see it happening.
You could tell that Eidos wereN't onboard here as soon as they considered putting Quick Time Events in (later canned due to fan "demand"). Like them or loathe them -- Quick Time Events are the very definition of taking you out of the character, and reminding you that you are just playing a game. Which was everything Looking Glass back then were fighting against, in Thief, Shock, Underworld or otherwise. Their highly simulation/system driven games also were in big parts inspired by tabletop RPG experiences, in which only the dungeon master and the player's imagination are the limit. That's what they tried to recreate in all of their games -- Thief included.
http://web.archive.org/web/19980224020118/www.lglass.com/p_info/dark/manifesto.html
http://web.archive.org/web/19980224014214/http://www.lglass.com/p_info/dark/howdo.html
There may be a tiny possibility also that if Shock 3 gets to be a success -- that Otherside Entertainment may be able to do something with Thief as well. Granted, it's tiny.
The latest instalment didn't even allow you to hide in rooms or dark corners, which was the fundamental mechanic of the original game. Most rooms in the mansions were fully lit so the devs could show off all the level design and beautifully made rooms with clutter. It just was a bit of a walking simulator with not enough enemies (no creatures mostly) and boring linear way to get past them.
One of my most fondest memories was as a kid ripping of the demo disc from PC Gamer mag and playing that first mission with the well over and over. I couldn't believe how exciting it was to be able to choose multiple ways of getting past this guard and going through the well into a mysterious mansion lol! Other fond memories were having guards chase you through the entire map and having to rethink my tactics with my limited amount of tools.
Deadly Shadows.. now that was bad..
This is fun..
It also concluded the story with a possibility for a sequel. Wish it wasn't this one.