Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most games limit what you can do a lot, until you have made enough progress and completed certain steps.
Thief isn't more limited than almost any other game, but is rather open to mess around a fair bit until you play the following chapter. That means you can upgrade a lot before you play the main story. You can be at maximum already after chapter 6. I also think it gives you a sense of freedom being able to replay chapters and client (Ector/Vittori/Bank Heist) jobs (not the Basso jobs, though, because they are a part of the City) as many times as you want.
Thief can even be confusing because you can walk around so much in the City so you can almost get lost, unless you use the waypoint marker (which I consider is for scrubs or lazy people).
In the case of progress vs abilities/assets (powers, weapons, resources, loot, collectables), that's true. However, with regard to gameplay mechanics, I'm reluctant to agree. While I enjoyed the game immensly, the further I progressed, the more I felt I was being limited ... only a few specific places to jump to ... very limited vertical mobility (as opposed to games like Dishonored) ... in many cases, limited ability to back-track to previous maps ... and in more places than I'd like to see, I felt like I was being channelled through areas. Although, to be fair, I suppose there are a lot of games like that but, I'm not so sure that's true of "almost any other game." Maybe that's just splitting hairs but that's how it seemed to me. :/
Almost? :D :D :D I got hopelessly lost so much during my first several playthroughs, especially on the City rooftops, where in-game maps are practically useless.