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If so, would that mean that distractions (with no suspicions) don't give Opportunist points?
Here is one expert showing how:
https://youtu.be/xxjtS-p1xZw
https://youtu.be/gUUkiAKfnIg
A note for the second video: at 21:30 do not shoot a blunt arrow to release the boat. Go over to it and hit the handle with your blackjack. It's possible the blunt arrow can give you opportunist points.
Two other points in the video where you shouldn't turn the valve: 23:09 and you shouldn't shoot a blunt arrow, but either hit it with your blackjack or just go through the fire: 23:35.
However, having said that ... there is a legitmate way to get all loot and collectables and end the chapter with a 100% Ghost rating. Here's a screenshot of the stats screen ...
http://steamcommunity.com/sharedfiles/filedetails/?id=459060956
I haven't found any difference between shooting a blunt arrow or hitting the tackle block with the blackjack. Either way, I always end up with about 12% Opportunist points.
Oh, and one other thing... Opportunist point, while normally cumulative, do vary depending on what other Opportunist points you may also have gotten. Your 90% could very well be comprised of felling the box, blowing out the candles and creating a distraction.
It always seemed odd that (if you weren't quick enough to swoop through that part) turning the wheel valve seemed to be kind of required, to progress without taking serious burn damage but, still it causes Opportunist points. Yet, shooting the tackle block, which is not necessary, doesn't. Just another demonstration of the game's inconsistancies with its 'rules'. :/
Well, I actually felled two boxes; one in the escape scene (which does not give Opportunist points) and another to access a small section of the courtyard from the attic (Candlestick, Ring and 2 pockets). I know the second felled box was completely unnecessary and I could bypass it AND get all loot through detours and other routes, but it was just out of convenience. Iirc, i did not use the valve for the gas jet.
The inconsistencies is a sad thing. They could have fixed this.
The forum has questions about this and chapter 5. So are we expecting a post to get 100% ghost/loot in chapter 7 too? Because that chapter is totally broken. Another one you need Spectral Aspect to get all loot undetected. You can't reach the box to disarm a trap otherwise. But then, there's another trap later in the game, with one loot piece and a rope arrow. Maybe you can grab it and let yourself get damaged there. I don't know if disarming that trap gives opportunist points.
So with spectral aspect did you still snuff out the lights (looking at your Ghost percentage being 100%) or does the trinket make you almost invisible on Master difficulty?
That's why it cost so very much (28000 gold, iirc). It's nearly impossible to get it prior to chapter 7, so you really have to complete the game, then go back to chapter 6 to replay it with the trinket. But, after playing the whole game being extra careful, it's kinda awsome, going around like a true ghost, with reckless abandon.
However, getting 100% Ghost in chapter 7, even with Spectral Aspect, still eludes me...
http://steamcommunity.com/sharedfiles/filedetails/?id=786632412
You are 100% invisible with it, not just "almost invisible". The description for the trinket is a bit misleading that way. Even the freaks won't hear(!) you as easily (since how they detect you is based on sounds you make).
It is only unlocked by the Merchant after chapter 6. But you can earn the gold to get it, if you really go for it.
I'm a total nerd, so I "just" play The Bank Heist until I have the gold needed.
It's cool to stay ahead anyway, upgrading all trinkets and upgrades before you go on to chapter 7.
That is, of course, if you're playing Thief the lazy way, and don't care about the efforts of sneaking. But that's the fun part of Thief, you don't have to play it hardcore if you don't want to.
Only thing that upsets me is people playing it like the developers intended people to go berserk on the guards. Attacking them from the front, even... All I want to do when I see people playing Thief that way is tell them "pop in another game, mate!". How about Doom... Of course, I'm not that type of guy so I just let them play however they like, but at least I move on to another stream.
Wow that's probably the best Ghost percentage I've seen. Just completed M7 myself, had to use 2 Flash Bombs to rob the collectible from the General. That plus 1 water arrow; since I don't used focus (or upgrades) net me about ~45% Ghost in my debrief. Yet, surprisingly, I was still awarded Ghost.
Is it possible to pick pocket the guard standing next to the bird cage at the starting area of M7(just where you can climb into the cathedral) without dousing the fire? Also, I had trouble getting the loot on the pipe at the elevator area without putting out the torch there. Mostly ended me falling into the abyss..or getting whacked over the head...