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On NES I tried a 4 Monk run up until just before the Fire Crystal and it worked out MUCH better than my Warrior, Monk, Black and White/Red Mage. Had higher HP, dished out more damage. Comparing to screens I took of my previous file at Lv.12... my would be Black Mage had about 72 more HP from being a Monk all the time. But of course by doing this, he is not job leveling as Black Mage so... is he really missing out on much? Other than lower cost to switch back and doing more melee damage as a Mage, which doesn't matter much. Some Jobs sound like they don't get much benefit from increasing their Job level. Mostly seems to beneift melee weapon damage from what I looked up.
And going by the Guide on Steam showing the class stats... the Vitality stat is not too different between classes. You only start to see a bigger difference after around Lv.40 it seems. So good that don't have to worry bout it too much in this one. In NES the difference is much larger on a Monk compared to others at the start.
So to my understanding, HP is the only stat affected by job based on Vitality. And your Job level mainly seems to affect melee damage, not magic? So it don't seem that important to increase job level on mages. But thinking back on NES, and watching a Lets Play where he changed from Warrior to Knight... his attack went from 100 to 82, same weapons. Because his job level was higher on Warrior and he just barely obtained Knight. But at least on NES, it seems better to have more HP to survive than more damage? As for the remake, it might seem Job Level is more important than Vitality level ups, least early on.
Again this was more vital in the NES version where a Monk has way more Vitality than anyone else at the start. The remake this seems less as much until Lv.30 or so. If this guide is accurate.
https://steamcommunity.com/sharedfiles/filedetails/?id=264576217
Note how most are comparable to Monk even up till Lv.30. Now compare that to NES version where Monk has 27 vit and Black Mage has 17 vit by that point. I just wish it was more clear what JOB LEVELS did though. But it mostly seems to affected Melee Damage, a Thieves steal abilty, Viking and Knights? It doesn't seem to improve magic damage? Just the most unclear though I seen about this game and what I'd like to know.
For completions sake I'm going to respond to a 3+ year post! The change is not permanent. It lasts a couple battles. And the Youtuber you were talking about is the Autarch of Flame himself Alex Rochon, and I cannot believe I saw someone reference the exact moment thing that introduced me to FF3 when looking for guidance on actually playing the game myself. Made my day.