Final Fantasy III (3D Remake)

Final Fantasy III (3D Remake)

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Raukue Nov 2, 2017 @ 11:28pm
Vitality Level Ups or Job Ups?
I been just playing the NES version for now but will play the remake after I beat the NES one. From what I looked up... Job level ups don't do too much, eh? Only for specific classes and for every 10 job ups on it at that. Such as increase Warriors ability on the remake and Vikings. Mostly melee attacks overall but only slight.

Even though I not beaten the NES one yet, I made a new file to test out all Monk and game was a lot easier and getting more HP. I see that after I get my 3rd set of jobs, it doesn't become as viable to switch to the upgraded Monk or Viking for Vitality level ups. As the cost for switching back is too high unless I level up those jobs to decrease the cost of switching back. So that means it doesn't seem ideal to switch away from a team of all 4 Karateka/Black Belt and just keep leveling as them while gaining job ups. Though level up a bit fast now so unless I go to a low level place and do actions to prevent character level up.

So guess in short... better to focus on vitality level ups or have my mages remain mages and level up as them? Just everything I searched and no clear definate answer. The best people give is it improves that job but they never say how or they just think it does... when the guide on Steam shows it only does that to very few jobs and melee slightly.
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Showing 1-9 of 9 comments
dennisalex Nov 3, 2017 @ 5:58am 
If someone in the party works more than another(fight more rounds,,end a battle and only some of the party have fought and not all of them)then he/she will advance faster.If a party has powerful characters and end a battle quickly they may not advance in the job to fast,just take xp fast(that is not bad of course).The party can advance very fast in job if you stay in a battle and just defend for some rounds but in the end of it you can advance in just one level of job,no more,so don't stay in the battle for long,it will be a waste of time.
Raukue Nov 3, 2017 @ 8:23am 
I know about that, I read up on JP overflow and defending like 5 times before finishing a fight. I was asking STAT wise, is it better to ensure good HP level ups by being a high Vitality job, which means staying Monk early game to ensure that. I don't know if this game uses Capacity like NES, assume it does.

On NES I tried a 4 Monk run up until just before the Fire Crystal and it worked out MUCH better than my Warrior, Monk, Black and White/Red Mage. Had higher HP, dished out more damage. Comparing to screens I took of my previous file at Lv.12... my would be Black Mage had about 72 more HP from being a Monk all the time. But of course by doing this, he is not job leveling as Black Mage so... is he really missing out on much? Other than lower cost to switch back and doing more melee damage as a Mage, which doesn't matter much. Some Jobs sound like they don't get much benefit from increasing their Job level. Mostly seems to beneift melee weapon damage from what I looked up.
dennisalex Nov 5, 2017 @ 10:31am 
Job level has nothing to do with hp.The higher your job level is it has to do with how many hits in an attack your character does.Vitality is the stat that has to do with hp.Some jobs as monk,black belts and other raise your vitality a lot which means more hp.And again i say that job level has nothing to do with hp just the choice you have to make for a job and you have to choose such jobs as i afore said.How much stats raise for every job exist in some internet pages about the game.Check them out and then make your choice.I have comment about this game again if you want to read them
SchuratzPraime Nov 12, 2017 @ 7:34am 
Do changing jobs permanently hinder your stats? Heard a youtuber talking about that in the past in a list but can't remember where. There are parts since the original NES one that makes you have to be in certain classes like the Garuda boss, that's like Barbariccia's parrot. And it's like to see what the many classes can do, and they dressed as the classes too. Why they've didn't remade V and VI that way too if they did even After Years that way too?:Gully:
Raukue Nov 12, 2017 @ 11:39am 
Yes it sucks that FF5 didn't get this treatment or better or just keep the original pixel graphics. Anyway after having played the remake on here till I got my jobs finally, I can see it is different. No capacity points to obtain like in NES. Instead have to do certain number of battles to fully utilize your new job, stats seem gimped till then.

And going by the Guide on Steam showing the class stats... the Vitality stat is not too different between classes. You only start to see a bigger difference after around Lv.40 it seems. So good that don't have to worry bout it too much in this one. In NES the difference is much larger on a Monk compared to others at the start.

So to my understanding, HP is the only stat affected by job based on Vitality. And your Job level mainly seems to affect melee damage, not magic? So it don't seem that important to increase job level on mages. But thinking back on NES, and watching a Lets Play where he changed from Warrior to Knight... his attack went from 100 to 82, same weapons. Because his job level was higher on Warrior and he just barely obtained Knight. But at least on NES, it seems better to have more HP to survive than more damage? As for the remake, it might seem Job Level is more important than Vitality level ups, least early on.
SchuratzPraime Nov 12, 2017 @ 12:33pm 
Well I'm was talking about permanent penalties for class change, are they permanent ot not? Or they just fall because the other class parameters are lowers on some stats or that class is lower leveled than the current?
Raukue Nov 12, 2017 @ 5:54pm 
HP is the only permanent stat increase upon level up. You can be a Black Mage and say you are almost about to level up. Then change to a high Vitality character, like Monk, and bam, have more HP upon level up. Then you can change back to Black Mage after.

Again this was more vital in the NES version where a Monk has way more Vitality than anyone else at the start. The remake this seems less as much until Lv.30 or so. If this guide is accurate.

https://steamcommunity.com/sharedfiles/filedetails/?id=264576217

Note how most are comparable to Monk even up till Lv.30. Now compare that to NES version where Monk has 27 vit and Black Mage has 17 vit by that point. I just wish it was more clear what JOB LEVELS did though. But it mostly seems to affected Melee Damage, a Thieves steal abilty, Viking and Knights? It doesn't seem to improve magic damage? Just the most unclear though I seen about this game and what I'd like to know.
SchuratzPraime Nov 13, 2017 @ 6:28am 
So, if you return to being a Warrior attack will return imediately being 100 because it's already has job exp(forget about what class is stronger)? Well Neptunia vs Sega Hard Girls has class level for IF and Segami too, and it isn't as complex as it seens at all, or any type of punishing so if this game is like that too it's all right, I just have to focus some character on specific classes for them and it's done.:Gully:
300 IQ Prower Feb 10, 2021 @ 6:34pm 
Originally posted by SchuratzPraime:
Do changing jobs permanently hinder your stats? Heard a youtuber talking about that in the past in a list but can't remember where. There are parts since the original NES one that makes you have to be in certain classes like the Garuda boss, that's like Barbariccia's parrot. And it's like to see what the many classes can do, and they dressed as the classes too. Why they've didn't remade V and VI that way too if they did even After Years that way too?:Gully:

For completions sake I'm going to respond to a 3+ year post! The change is not permanent. It lasts a couple battles. And the Youtuber you were talking about is the Autarch of Flame himself Alex Rochon, and I cannot believe I saw someone reference the exact moment thing that introduced me to FF3 when looking for guidance on actually playing the game myself. Made my day.
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