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A) Your remaining allies would have to get to your body, fighting through whatever killed you. This would be especially hard during boss fights.
B) Allies would have to trek back to a statue to ressurect you. Not saying this is a great solution by itself, maybe combine it with the ankh system in some way, like spending one ankh at a shrine to revive everyone who's dead.
Or, combined with a different system, rework the ankhs completely... To an individual item like potions, one that instantly revives you on the exact spot you died upon manual activation. Maximum one per player, like potions.
Whatever way, there is a window of fault where everyone could die, resulting in a game-over. There are a ton of similar games that do this: Castle-Crashers and Monico to name a few off the top of my head. It works very well. With infinite lives, you respawn instantly no matter what.
The thing about the current system is that the revives are just a buffer that is inevitably eaten through, causing the difficulty curve (or rather, the reprecussions of death curve) to skyrocket the instant you run out of lives. Whether you start with 5 ankhs or 100, there's no threat to dying until you run out. If you're good enough at the game to progress and get ankhs faster than you lose them, you might as well have infinite lives. If you're NOT good enough, you're eventually going to run out. And down one or more players as the game only gets harder, you're going to lose eventually. In the mean time, those dead players have to wait AGES to play again, missing content as they're essentially carried along the way. It's annoying as all hell and boring.
Better players that stay alive move forward, and by the time the dead player is revived, the game is even harder! The same players will keep dying, and there's no way to pop them back up. How exactly will they learn and get better when they don't even get to play?
I understand that some people like VERY challenging games. I do too, and that's OK. Even more so, I HATE games that are way too easy. But not everyone is as good as me, and I'm not as good as others. Yet players of all levels would still really enjoy this.
That's why games with OPTIONS exist, such as multiple difficulty levels, handicaps, or additional challenges. I love the Crutch options in this game, I just think they could be vastly improved. Since they're OPTIONAL, your playing experiance needn't be effected at all, so you have nothing to complain about.
I would like to play this during a lan party, but if anyone invovled was a bit new to this style of game, it could potentially be very unfun for them to feel responsible for a run-wipe...
Still, maybe that's something I can just hack or workshop in?
As for what the middle of infinite and 10 is... maybe 100?
I don't know why it's a penalty, I find it makes the game easier and a lot more fun at the same time. It also lets the warlock heal everyone with his hp drain spell, or the priest technically heal himself by healing anyone. Just a lot more teamwork comes into play.