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This is one of the reasons why underrated Wolfenstein 2009 has never been put on sale on Steam or GOG.
If someone were to buy Raven's assets, that would be a goldmine for Night Dive Studios to try to snatch up and remake all of it and maybe even bundle heretic+hexen specifically into the existing Doom+Doom2 bundle.
I'm not sure if Heretic II would benefit from a remake. Maybe if you made it sorta play like RE4R, but I think it would hold up as a remake like how Tomb Raider 1-3 did it.
I mean, if Legacy of Kain's rights can be bought for remasters, I don't see why Heretic wouldn't do it.
And there's no doubt Nightdive Studios would knock it the hell out of the park, they've been pretty much spotless with their releases.
The ideal Heretic III for me would be something more in the style of Wolfenstein The New Order, at least in the pure game mechanic terms of having the option to either take the slow, stealthy approach, or go pure run and gun (run and Elven wand?) gung ho - with that choice left up to the player.
Heretic II on the other hand, was more of a proper adventure game, and I have to admit I enjoyed it way more. It's a ♥♥♥♥♥ to get to run on modern systems though, so. I wish there was a working new release that didn't make me ragequit because getting it to run at all is too much of a hassle.
I disagree. You were never punished merely for standing still in the original Heretic, you could take things as fast or slow as you wished. Sure there some frantic sections where you'll need to be good at strafing if you wish to avoid damage, but it's never been a speed shooter. It's perfectly possible to play large sections of the game by carefully picking off each enemy from cover, no requirement to rush around, jumping onto crates and getting in the enemies' faces.
By comparing speed runs of two games I feel that you are creating a forced equivalence.
For sure speed running game A may give a similar experience to speedrunning game B.
But my point has always been: You don't HAVE to speedrun Heretic, but I think you HAVE to speedrun Doom 2016. I'm not completely convinced that Doom 2016 will work if played as a slow, tactical shooter, given it's nature and focus on close range kills and finishing moves, not to mention that standing still for any length of time is very often punished.
Heretic and similar games favour strafing and damage avoidance, but not extreme close range kills coupled with constant forward movement... unless maybe you play using only the Dragon Claw. Hexen (if you play the Fighter) might be said to be closer - but even that game is far more focussed on puzzles and exploration. Doom 2016 not to much.
Thus, for me at least, the two games feel very different.
That explains a lot. I'd been talking about Doom 2016 all along. Seems we got crossed wires.