Might & Magic X - Legacy

Might & Magic X - Legacy

Nosferabbit Aug 21, 2013 @ 5:08am
Why grid-based?
I think basing brand new game on grid system is a failure. Grid was good in M&M 1-5 with THAT 320x200 resolution, THOSE comic graphics and THOSE slow PCs. In Grimrock you walk in dark labyrinths and see poor graphics all the time but marvellous landscapes shown in ad M&M 10 video are worth of full movement freedom. And of course you can make OPTIONAL turn-based mode like in M&M 6+ and even OPTIONAL grid alignment for hardcore fans...
Just an opinion but making the game more Skyrim- or at least M&M 6-style will help earning much larger target audience and money of course.
Last edited by Nosferabbit; Aug 21, 2013 @ 5:13am
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Showing 1-15 of 127 comments
cbelle Aug 21, 2013 @ 5:19am 
Because not everything has to be twitched based FPS or mindless hack and slash like Skyrim. Many games now are very superficial in the tactics department.

Turn based slows it down a bit that it allows you to think the scenario in a bit deeper level. Allows you to see pass through the immediate.
Naggaroth Aug 21, 2013 @ 5:20am 
+1 played a few hours and the grid system is quite boring and really slow, it takes ages to move in town and on world map because of the grid system.
Senf Aug 21, 2013 @ 5:27am 
Because everyone already has Skyrim. You can also make more money selling Ipods than tooth picks (I suppose). But as long people buy tooth picks at a high enough price, someone will sell them. Some people frickin' love their tooth picks. Want Ipods? Go to Apple. There are plenty Ipods for sale.
Nosferabbit Aug 21, 2013 @ 5:31am 
Speaking of Skyrim I dont mean Skyrim gameplay. I mean M&M 6 (the best game of the series I think) with Skyrim-level graphics.
GunmanX Aug 21, 2013 @ 5:45am 
I love it being grid based. I really enjoy the "Bards Tale" type of movement / combat and was really sad when the Might and Magic series strayed away from that.
Senf Aug 21, 2013 @ 5:47am 
Well, if one thing already is really nice about this game, it's the graphics, isn't it?

I would not mind another mm6/7 like game for sure, but neither do mind the PC finally getting a decent turn based rpg. (I can play FF on my ps2, but FF is not as cool as M&M) Except for wizardry, there is little out there.


By the way, what did you do with the awful controls in mm6? Just dealt with it? Loved mm7 but simply do not enjoy 6 as much because of the controls. So I play it even more in turn based mode than mm7.
Zarine Aug 21, 2013 @ 5:58am 
Because MMX is a RPG and not an action-RPG ?

MM6 to 9 went down in my heart because either you played in action-RPG style (not turned based) and it was easy as my 3 years old sister game or you played in turn base and you would suffer from the smallest monster.

In MM6-7-8, first this I was looking for was bow and then I would just run and shoot and shoot and shoot. Killing a dragon at level 1? Run, shoot, run, shoot...
And if you were in turn base, you would simply die in 2 secs.

IN MM4-5 killing a dragon? Shoot... OUCH, fireball in my face... dead...
Last edited by Zarine; Aug 21, 2013 @ 5:58am
Nosferabbit Aug 21, 2013 @ 7:01am 
Originally posted by Tikal:
Because MMX is a RPG and not an action-RPG ?
IN MM4-5 killing a dragon? Shoot... OUCH, fireball in my face... dead...

So as I said they could make optional turn mode or even turn-based combat BUT free movement when not in combat just like in Wizardry 8 where you can't do anything hostile to a mob far away before the battle begins. And the topic is about grid which sucks and not about turn-based mode itself.
Peach <3 Aug 21, 2013 @ 7:08am 
Originally posted by Naggaroth:
+1 played a few hours and the grid system is quite boring and really slow, it takes ages to move in town and on world map because of the grid system.

its takes forever ! one step one step one step A COOL A BARREL! ♥♥♥♥♥♥♥♥♥!!!! turn turn one step one step one step

gets repetetive
nirth Aug 21, 2013 @ 7:08am 
Why grid? 'cause game design choice.

They don't have to do a grid based game but they clearly want to in an attempt to capture some of the 'feel' of the original. A grid based game offers something different (I'm not going to suggest either better or worse) from what other games are doing.
FuzzX Aug 21, 2013 @ 7:11am 
Agree, not a fan of gridbased movement. The game looks great but not sure I could go back to this style. An option would be great (or a M&M6 Mode)
Nosferabbit Aug 21, 2013 @ 7:21am 
Originally posted by nirth:
Why grid? 'cause game design choice.
They don't have to do a grid based game but they clearly want to in an attempt to capture some of the 'feel' of the original. A grid based game offers something different (I'm not going to suggest either better or worse) from what other games are doing.
They WILL NOT capture anything because to capture that feeling it must be that graphics. But with Skyrim graphics and grid mode most of players will feel something like "OMGWTF??!! Why to ruin such a great game with this boring kind of gameplay?"
Anyway, M&M 4-5 had like 20x15 maps of 10x10 squares each or maybe less and there were tiles similar to each other (nothing special to look onto) and you could just run all those squares fast if you had climbing, swimming and so on learnt and all maps cleansed. And ppl say its very long and boring to travel in THIS demo.
Mazeari Aug 21, 2013 @ 7:23am 
M&M6 movement was just fine, this grid based is starting to get annoying really fast.
hugdealer Aug 21, 2013 @ 8:42am 
i like grid based / turn based games.

different people like different stuff?
Lord Retro Aug 21, 2013 @ 8:48am 
official post on the dev page:


WHAT WE’D LIKE TO KNOW FROM YOU / WE ARE LOOKING FOR:

Foremost we’d love to receive feedback on the general game flow, the balancing, the progress and the difficulty. This includes topics like: monster placement, character and combat values, signs & feedback, obvious over- or underpowered abilities/spells/skills/monsters.

Feedback about the playtime it takes an average gamer to play ACT ONE. What went well in ACT ONE in terms of immersion and what went wrong. For instance maybe the Lighthouse is great as it is but the Den of Thieves feels "boring".

Advice and suggestions on improvements based on our game´s ingredients and mechanics and last but not least, obviously bugs, which you will be able to submit here from Monday evening on.


WHAT WE ARE NOT INTERESTED IN:

The main story and the general basic game design mechanics of the game, as described in our official game FAQ are set into stone, like:

- MMX takes place in Ashan

- MMX is mainly based upon Might & Magic IV-V

- MMX is a party-based game with 4 adventurers

- MMX has turn and tile based movement

- The grid in MMX consists of square tiles

- MMX reuses (and reworks) some of the already existing assets made available to the team by Ubisoft


So the following examples are not really helpful to us:

- Visual feedback like "It doesn´t look like Skyrim"

- I want free movement, I want ArcoMage, I want real-time combat, I want to fly, I want Sci-fi, etc.


Also, there are other features, which have to be balanced not only within the game but as well against development time and budget constraints.
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Date Posted: Aug 21, 2013 @ 5:08am
Posts: 127