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After realising that some of the audio levels for certain effects were insanely loud when using headphones (for example, sh1tting myself every time the delayed "coinloot" sound plays after opening a chest and clicking "Loot All", because I think it has triggered a monster spawn behind me), I tried poking around with WinRAR and 7-Zip... then I came across this post wanting to do exactly what I wanted :)
It's impossible to level the sound properly as the normalisation of the different effects is all over the place.
I absolutely LOVE the game to bits, but this is annoying me a little bit :(
Despite threatening not to, I still finished the game. I did skip half the DLC, though... It just felt tacked on, and from my understanding of the development/publisher situation, it was just that in spirit as well. I'm really sympathetic to the devs' situation, though, and it's a miracle the base game itself was made.
But about the 'thread necro' thing... Never apologize for that. It wasn't very long ago that that arbitrarily came to be considered a cardinal sin. I never would have seen your post and we never would have been able to whine about the sort of audio quirks that many people never even notice till it's pointed out to them if you had been orthodox about it and started a new thread, right? :P It's the way discussions on niche topics carry on after one person's interests wane and another's waxes or plateaus, and old information is built upon with new. Unfortunately, in this case, we have only camaraderie in complaint.
As you mentioned, I did notice that a lot of variables in the game are easily configured, which is great. I've made the days take longer to transition and it makes it feel much more like an adventure now, instead of "...dawn chasing dusk chasing dawn chasing dusk..." every few movements :)
Anyway, thanks for the prompt reply. You are absolutely right about the necroing of threads, it absolutely IS a pertinent way of keeping information about a subject in one location instead of starting a plethora of new threads and scattering it all to the winds. It's just unfortunate that some people don't see it that way, and may be vocal about it in a reply...which when you think about it, doesn't make sense!
Right, time for a glass of wine and to crack on with the adventure. Thanks again :)
Since the two of you are kind of "here" at the moment and have interest in modding...Do either of you know a way to adjust the scaling of crit damage in the game? I haven't quite figured out a way to tame it for my own purposes. I'm playing with elevated hp/mp/dmg/armor values but unfortunately the developers decided to make crits scale damage before reduction so I'm getting highly escalated values. I might be able to figure this out myself but I haven't had much luck so far.
Sorry I can't help at the moment, but if I come across anything when I inevitably mess around with the files a bit more I'll be sure to necro this thread again and let you know ;)
The crit damage modifiers are just really high lol. I'm having bosses instantly kill my poor elf druid (straight to death status, not just unconscious) when he gets crit but they only take about half his health pool with a non crit attack. I put some point into vitality on him too. Poor sod