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1 is a first person classic RPG, the other is a Infinity engine styled RPG.
That is like comparing Might and Magic VII with Baldur's Gate II.
So I will say it comes down to what type of "ye ol' style" RPG you prefer.
Where combat is so formulaic that after the first 5 hours there is nothing there left to discover. No nuances to find.
Just spam your standard rotation with 90% of the hostile mobs you find.
Repeat until game over.
Then wonder why you ever bothered.
I totally agree. Comparing a finished crafted with love and passion masterpiece like PILLARS OF ETERNITY with the unfinished poorly designed game that is MMX is a joke. How i miss the days of MM 5 to 8. Still i prefer the first person view and combat of MMX. The combat system in PILLARS OF ETERNITY is a bit too odd and seems to make fights longer then they should be with the insane endurance regeneration. I come in expecting to take down a foe with a certain amount of hit points and all of a sudden their endurance makes it feel like am fighting Wolverine with regenerating health.
I like MMX. It has its charm but still compared to the previous versions by New World Computing it just does not compare and feels unfinished with people standing in town 24 hours doing absolutely nothing even though they look like they are selling items. Its as if they ran out of time or couldnt figure out a programming issue that came up when it came to those particular vendors.
The characters in mmx are worn out from the turn based game, im pretty sick of seeing the same stuff accross the games.
Pillars had its bugs but NOTHING like mmx.
I vote poe.
I'd love to see a good quality game in the mmx genre though, not many out there.
This is one of the games on my wishlist just because i have played the MM franchise:
http://store.steampowered.com/app/428880
First they picked a company that was so obviously not up to the task (too small and having done little more than some Facebook games before that) and handed them a budget that was so ridiculously small that it's a wonder they delivered anything at all. Probably because they had some MM enthusiasts on board who really tried to make it work anyways.
Then Ubisoft insisted on the release date despite obvious bugs and stopped paying the developers shortly after release, even though the studio was ready to support the game further if only they had been allowed to do so.
So apparently Ubisoft got delivered exactly the failure that they ordered. Congratulations suckers, mission accomplished!
I most certainly won't by anything that has the name "Ubisoft" on it ever again.
Darn,,,,, I just bought it when it went on sale. Hope I enjoy it when i get around to it.
Here's another game i recently purchased but haven't got around to yet:
http://store.steampowered.com/app/486720/
To the point that I never cared to finish the latter, while I replayed the former from start to finish about four times at this point.
In fact, the news that Legacy's sales were disappointing for Ubisoft and there won't be a sequel was one of the saddest in gaming in recent time as far as I'm concerned.
To think that I hoped (dreamed?) to hear a success story, with a following sequel bigger and more polished.