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Seems like a pretty good chance you'll enjoy X if you liked the earlier ones.
Unlike earlier games where you can expect to bring skills a character can learn all up to their full potential of Expert, Master or Grandmaster, in X you need to carefully choose. The number of points you get for skill increases (at level-up only) is fixed and so is the amount of experience in the game.
There are individual character (promotion) quests as well as areas only accessible if a certain race is within your party.
Grandmaster is still exponentially better than Master which is exponentially better than Expert, which is a very good thing and more or less defines your characters based upon which skills they can become Grandmaster in. However, the choosing of which skills to Master or Grandmaster and in what order needs to be carefully made or your party will be too weak to make it through the bosses at various checkpoints. Bosses often must be defeated to advance in the game.
All that being said, it is a lot of fun, IMO, and a worthy successor to the early Might and Magic games (but not 6-8). Saying nothing about 9 is intentional.
Hint: Have you played the Might and Magic 8 mod "MAW-MOD-MMMERGE" yet?
It combines 6, 7 and 8 to one big world/game with almost everything was changed (monsters, spells, items and thousand other things).
With the mod you can play hundreds of hours and not even be near the end of the game...
Link: https://github.com/Malekitsu/Maw-Mod-MMMerge
Hey, i didnt know about this mod, sound wonderfull, tahnk for the links.
https://www.nexusmods.com/mightandmagicx/mods/8
But the mod is hard, you should better play the game first time without it. The mod change a lot of things, so it will not be boring if you play the game normal and after that with this mod.
It is short, relative to the other might and magic games. You need to understand that the designers, while attempting to create a legacy might and magic game were instead from a much later period of gamemaking. They need to be forgiven for only succeeding about 40%,, in my estimation.
The lack of experience in the game is the biggest one and it is approximately fixed. your characters, for example, even with the DLC, will not get past level 37 (even though 40 is the max). The structure of being a closed game until defeat of a boss opens up another chunk of the game universe is another completely different characteristic than the other Might and Magic games.
The magic is also changed and limited but it was MM9 that already nerfed the magic system so that is less noticeable. In fact the spells in this game are back toward the spirit of the earlier might and magic games... partially.
The movement by squares is a bit ridiculous, ignoring all of the wonderful things that happened to the series from MM6 onwards.
A fun added element are the way the bosses and groups of higher types of creatures than the party is ready for can block the party entirely. What is fun about that is that it tests your party building and character development. Those can fail and the way that failure manifests is that everything you can reach is way more overpowered than the party. Each one of those points can be taken as a kind of pass/fail on your party building and character development skills.
Do not cry if you failed to make the grade and simply cannot defeat that boss. Just start over and do a much better job this time. A hint is that making characters in your party good at what they are good at should be a priority, due to Grandmaster being much more powerful in a skill than Master, etc. But even you need to make some hard choices (early in the game) If you spread the skill points around to all sorts of great sounding skills like ones that increase your hit points, mana and magical resistance (or other non-main skills), then you will be overpowered and stopped by one of the first bosses and simply not be able to advance further through the game.
You need to be careful with money as well. Fill in too many spells you hardly ever use for example you will run out and not be able to buy the really important and expensive spells, especially on the higher difficulty level.
Unfortunately, even with its faults, games of this quality are rare. As much as people complain about Ubisoft, they are unlikely to take on another project like this because there are too many complaints. Players of Legacy great games like some of the Might and Magic games tend to hold the developers of the game to a higher standard than current design teams and distributors can or will provide. They just cannot do it when much simpler games continue to bring in as much or more income.
The same thing happened with the MOO2, Wizardry, Ultima and other series. Each legacy game player has a bit different list as well. Legacy efforts by current design teams, given their constraints, do not meet the standards of the players who were actually there as the great games (rarely) were published.
Its hard to make a great game, even more when you have on your shoulder the weight of the MM6 , 7 and even 8 (i know not everybody like this one as much as the others).
Anyway, its a better try than Secret of mana : Copy and paste with low visual and ask 40 coins ? No way ...
Might and Magic X is more streamlined, but the game is mostly fun from start to finish. Granted, the last 20% of it get worse and worse and that is the point at which it seems, that it was rushed and the game was not really finished like it was first planned.
Might and Magic 6 was so big, that there was no real balancing at all. Mostly you killed everything without problems and had never to think about any planning or strategy.
If you run into something stronger, the game even more rewarded you for coming overleveled back later.
There was so much to kill and do that you always outpaced any form of balancing everytime. Even if you tried to not do it, it was unavoidable.
Big world, but often boring and easy gameplay.
7 and 8 are not as big, but they introduced so much overpowered classes, skills and items. After the beginning you again steamrolled everything without any effort.
But good for that problem that there are now mods out there for the old games.
But even with this mods you really see that killing the same and same monsters for hours on end and a lot of dungeons were only to stretch the gameplay.
There are great dungeons and great moments in might and magic 6.
But for one such moment you have 20 hours of boring content till the next such moment happens and might and magic X has good content from start to almost finish all the time.
And even the hardest difficulty in the unmodded might and magix X game is extremly easy if you really think about what you do. I even played it one time out of fun with only one party member and I was able to beat the game.
If you do not mind sharing, what character did you use for your solo run? Did you finish the entire game, even the prison?
But after killing the spider the whole game is doable solo even on hardest difficulty.
Did it with a dwarf runemaster with fire and light magic for the shield (cast shield, if it is up you kill with fire and if it go down you cast shield again). You have to use the environment of course clever to never have too much enemies able to attack you in the same round. There are really a lot of choke points in the game in which you can really line a lot of monsters after each other (even range monsters cannot attack you, if some other monster is between you and them).
Prison is again tricky at first, but it was doable better than I thought. After you start to get your stolen equipment back it get easier and easier till it was a joke (but almost all endgame is a joke if you know what you do).
Started an other run with defender and a little fire magic (only because of the stun and paralyze immunity), but you can find items too, that make you stun or paralyze immune. But it was better to be immune to other nasty things with the ring slots if you can have a cheap fire spell for that.
It was even easier at the start, but the killing was so slow, that I got bored and stopped after a while, so I am not sure if this class can really solo the entire game.
Two Hand Barbarian with pole weapon is a good solo class too, but you have to save scum/reload a lot. because this is only killing enemies really fast and if you miss to much you are dead. So I stopped, because I do not like constantly reloading till you win a fight.
Thank you for sharing that.
Yeah, the Runemaster is the most powerful in any of my parties containing one. I play on Warrior difficulty also, but have never tried a solo run.
I did, however fail to finish the game with an all mostly non-magic, high health point party that can Grandmaster weapons or warfare and armor. In the prison, the Runemaster, etc. takes their awesome magical power with them, but for weapon specialists, without their weapons, they were simply unable to defeat the tough group it was necessary to defeat in order to get their weapons back. Without those they were easily defeated even after a dozen tries. I have completed the game with an all magic character party however.
In that party it was the Runemaster who dealt most of the damage so, yeah, I can see a solo run working for that character., I just have not tried it.
Wow!
Played the first game and it was fun to explore some other areas in the other worlds, then played the second game but it only took a fraction of the normal time because I was already eqipped with all spells and good gear.
And the third game was just becoming weirdly imbalanced to a degree where I lost interest in finishing it.
Eiter you have to bash on enemies for an eternity while they can't do much to pose a threat you or they are way too strong even for a perfectly equipped party.