Might & Magic X - Legacy

Might & Magic X - Legacy

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Pink Rose Apr 20, 2014 @ 12:49pm
Are there any mods?
Are there any mods out there for MMX? I'm surprised that it's been out so long and I can't find any.
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Showing 1-11 of 11 comments
fendeaus Apr 20, 2014 @ 1:09pm 
no, uplay wants1500.00us for modders to do mods. they dont seem to realize that there loseing money by not letting those that like to do mods & those that like to use mods are not going to buy this game. I have almost 4000hrs in playing skyrim & love using mods. I would NOT have bought M&M10 if i new they were so greedy to charge that kind of money to modders to alowe the rest of us to realey injoy this gome.
Pink Rose Apr 20, 2014 @ 1:19pm 
I agree. I was really hoping there would be mods that would do some real cool things with this game.
I'll be very wary buying another ubisoft game if this is how they treat their fans.
probo_ Apr 20, 2014 @ 1:35pm 
Charge 1500$ for players to help your game!? But to be honest, we shouldn't expect more. Ubisoft isn't exactly trying to crawl out of the casualswamp, they like it there.
Dorok Apr 20, 2014 @ 2:17pm 
Really? paying for the right of making free mods? It's very hard to believe, where's the source of information?
tommim Apr 21, 2014 @ 5:19am 
You want a source? Okay.

https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/about-unity

"Even if mods can be created through Unity Free, it is not possible for players to export their content, neither to share it with other players nor to test it themselves. This restriction is due to the file format (called Asset Bundles) used by the game (and provided with Unity 3D)."

Also read the comments. They contain an official statement:

"'What I can't understand is why wouldn't Ubisoft contact Unity devs to allow noncommercial use of Unity Pro for owners of MMX' ==> that's exactly what we did. And guess what? It's not that easy."

So they DID ask to make the editor free for modding, but it seems the request was denied.

Finally the prices for Unity Pro are found here: https://store.unity3d.com/
Unity Pro: $1,500 or $75/month

They thus officially suggested: to use "Unity Pro 30-days trial to test, debug, and finally package your mod for sharing. It's far from ideal, and clearly not a solution for big mods, but it could work for smaller things"

Under the given circumstances I can't blame anybody who does not want to either pirate the editor or create "mods" in a 30-day trial version that (once it expires) will no longer allow you to update or even run the mod you created.

So in short: you need Unity Pro to test and publish any mods and the retail price of Unity Pro is $1500 or $75 per month.
Last edited by tommim; Apr 21, 2014 @ 5:22am
Dorok Apr 21, 2014 @ 7:16am 
Ha ha the mod tool is the dev tool? Ie there's no mod tools. :-)

Frankly that thread was letting think MMX dev/Ubi was charging for allowing make mod and it was pure lie.

Originally posted by fendeaus:
no, uplay wants1500.00us for modders to do mods. ...
Pure lie and diffamation, Mister fendeaus you are a dishonest people or put a little more effort to check before to write some stupidity.
Last edited by Dorok; Apr 21, 2014 @ 7:18am
tommim Apr 21, 2014 @ 11:23am 
Originally posted by Dorok:
Pure lie and diffamation, Mister fendeaus you are a dishonest people or put a little more effort to check before to write some stupidity.

I don't think he is lying. There is no free editor for mod-making included in the package.
Don't take my word for it: go ahead! Look through the files yourself.

In fact: when the devs were asked about the issue after they released a patch that fixed the "mod-files", they confirmed in the comments-section that the paid pro-version of the Unity editor was still mandatory. I don't think the devs would have any reason to be lying about that.

But I would of course encourage you to go ahead and give it a try, if you so happen to already own a commercial copy of the Unity Pro editor!
Also nobody is stopping you from downloading the 30-day trial version and see what you can do before you run out of time and furthermore will be unable to publish your mod. I certainly wish you good luck and I think so does everybody else.
Last edited by tommim; Apr 21, 2014 @ 11:24am
Pink Rose Apr 21, 2014 @ 8:26pm 
It sounds to me like you need the pro version to make a mod, which costs $1500.
And that's why the answer to my question, are there mods, is no.
Jolly Apr 21, 2014 @ 9:10pm 
I find some of these replies silly. It doesn't matter whether you play 100 or 100,000 hours of skyrim - the game cost you the same amount of money. Same with this game. The people who really appreciate it are the sites that host the mods since they're getting ad revenue. The devs of either game make no more or less money by you playing it for 100x longer than they ever imagined you would.

Being supportive of modding DOES make for a better community for the game to some degree and I somewhat wish SOMEBODY could fix the horrendous lag and load times in this beast. I'm really getting sick of every unity game having some glaring flaw or six.
fendeaus Apr 25, 2014 @ 1:41pm 
some of you nuts have gotten away from the org question. the answer is still the same, there are NO free mods. mods make the game much more fun so for me,myself a game like skyrim can be played much longer useing different chars. also with m&mx you could play & enjoy many more combos of chars
Dorok Apr 26, 2014 @ 12:21am 
The point is there is NO mod tools so yeah there's no free mod. Skyrim combats are deadly boring and mods change nothing to that. But yeah mod tools for a grid turn based game looks like it could be very suited to players that aren't "pro" dev.

But the reality is even with mods tools MM10 couldn't offer even 1% of what has Skyrim mods.

With Shadowrun Returns there are mod tools and it's not a magic fingertips yeah suddenly a lot of great mods. Firstly there are few, secondly most are still in build and not at a quality of what had best mods of Neverwinter Nights 1. Few show a great quality beside more bugs than a pro stuff (fixed) but then more than half of them are unfinished stuff.

I doubt MM10 sold that well, on Steam best sells list it wasn't well placed. I wouldn't be surprised that SRR with Kickstarter sells+Steam sells sold better.

Now for mods, SRR could not be a good comparison, the tools work, but make a campaign means a lot of little work and relatively complex work and design to do. MM10 is probably better suited for faster moding, not meaning more mods but more of them finished or more complete.
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Date Posted: Apr 20, 2014 @ 12:49pm
Posts: 11