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I'll be very wary buying another ubisoft game if this is how they treat their fans.
https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/about-unity
"Even if mods can be created through Unity Free, it is not possible for players to export their content, neither to share it with other players nor to test it themselves. This restriction is due to the file format (called Asset Bundles) used by the game (and provided with Unity 3D)."
Also read the comments. They contain an official statement:
"'What I can't understand is why wouldn't Ubisoft contact Unity devs to allow noncommercial use of Unity Pro for owners of MMX' ==> that's exactly what we did. And guess what? It's not that easy."
So they DID ask to make the editor free for modding, but it seems the request was denied.
Finally the prices for Unity Pro are found here: https://store.unity3d.com/
Unity Pro: $1,500 or $75/month
They thus officially suggested: to use "Unity Pro 30-days trial to test, debug, and finally package your mod for sharing. It's far from ideal, and clearly not a solution for big mods, but it could work for smaller things"
Under the given circumstances I can't blame anybody who does not want to either pirate the editor or create "mods" in a 30-day trial version that (once it expires) will no longer allow you to update or even run the mod you created.
So in short: you need Unity Pro to test and publish any mods and the retail price of Unity Pro is $1500 or $75 per month.
Frankly that thread was letting think MMX dev/Ubi was charging for allowing make mod and it was pure lie.
Pure lie and diffamation, Mister fendeaus you are a dishonest people or put a little more effort to check before to write some stupidity.
I don't think he is lying. There is no free editor for mod-making included in the package.
Don't take my word for it: go ahead! Look through the files yourself.
In fact: when the devs were asked about the issue after they released a patch that fixed the "mod-files", they confirmed in the comments-section that the paid pro-version of the Unity editor was still mandatory. I don't think the devs would have any reason to be lying about that.
But I would of course encourage you to go ahead and give it a try, if you so happen to already own a commercial copy of the Unity Pro editor!
Also nobody is stopping you from downloading the 30-day trial version and see what you can do before you run out of time and furthermore will be unable to publish your mod. I certainly wish you good luck and I think so does everybody else.
And that's why the answer to my question, are there mods, is no.
Being supportive of modding DOES make for a better community for the game to some degree and I somewhat wish SOMEBODY could fix the horrendous lag and load times in this beast. I'm really getting sick of every unity game having some glaring flaw or six.
But the reality is even with mods tools MM10 couldn't offer even 1% of what has Skyrim mods.
With Shadowrun Returns there are mod tools and it's not a magic fingertips yeah suddenly a lot of great mods. Firstly there are few, secondly most are still in build and not at a quality of what had best mods of Neverwinter Nights 1. Few show a great quality beside more bugs than a pro stuff (fixed) but then more than half of them are unfinished stuff.
I doubt MM10 sold that well, on Steam best sells list it wasn't well placed. I wouldn't be surprised that SRR with Kickstarter sells+Steam sells sold better.
Now for mods, SRR could not be a good comparison, the tools work, but make a campaign means a lot of little work and relatively complex work and design to do. MM10 is probably better suited for faster moding, not meaning more mods but more of them finished or more complete.