Might & Magic X - Legacy

Might & Magic X - Legacy

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pfdsotm Feb 25, 2014 @ 12:25pm
This Party Any good ?
My party consists of Crusader Druid Freemage and Runepriest is this any good ?

Played in that order.

I ask because I am having real trouble in level 4 Lighthouse.

I always tank in these type of games, I stand my ground and fight tactical fights with me are wasted, fighters stand and fight, spell casters stand and chuck spells into the mix, so I assume I need two good tanks and two good spell casters.

So I assume I would keep the Freemage, Runepriest and Crusader and throw a Bladedancer into the mix ?



Last edited by pfdsotm; Feb 28, 2014 @ 9:11am
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Showing 1-8 of 8 comments
DiceWrangler Feb 25, 2014 @ 12:51pm 
Tanks are not as effective as they might be in a typical MMOG because Provoke (taunt) does not work on bosses -- like Mamushi. That said, having at least one character (preferably 2) with the Warfare skill is *very* useful; Skull Crack, for example, can shutdown spellcasters.

In the "Mamushi" fight, do not "stand your ground" or he will push you off the edge (to your death). You need to move when you can in attempt to stay away from the edge.

The 4 classes you selected are the most powerful in the game. If you are playing on "Adventurer" difficulty, just about *any* class combination will work so do not worry too much about optimizing. Play what sounds fun TO YOU.
pfdsotm Feb 25, 2014 @ 1:10pm 
OK thanks.
Fork_Q2 Feb 27, 2014 @ 4:04pm 
Originally posted by pfdsotm:
My party consists of Crusader Druid Freemage and Runepriest is this any good ?

Played in that order.

I ask becuase I am having real trouble in level 4 Lighthouse.

I always tank in these type of games, I stand my ground and fight tactical fights with me are wasted, fighters stand and fight, spell casters stand and chuck spells into the mix, so I assume I need two good tanks and two good spell casters.

So I assume I would keep the Freemage, Runepriest and Crusader and throw a Bladedancer into the mix ?

I would have changed the Druid out with Ranger or Scout. Scoffing health potions is the way to beat the boss on the top of the lighthouse.
Kriminaal Feb 27, 2014 @ 8:36pm 
Actually Bladedancer/Druid/Freemage/Runepriest would be better since Crusader and Runepriest both share the capability if having GM Light. A bladedancer will do it better and you can still get Warfare. With those 3 mages you will have all the magic schools covered so protection/healing/curing abilities will be through the roof.

Bladedance - dual weapons with cleave = loldie
Druid - GM Water/Earth
Freemage - GM Air/Prime/Dark
Runepriest - GM Fire/Light
pfdsotm Feb 28, 2014 @ 1:40am 
@Forq_Q
@Kriminal

Thanks for the information, going to try with the the same party for now but skilled up in a different way.
I finished the game, very easy with this party:
Blademaster specced in dual wield swords and most focus in Might and secondary Destiny.
Crusader who was kind of a hybrid in might,spirit and vitality - he was the tank/healer.
Runepriest GM in Fire and Earth- nuker specced with magic,destiny and some vitality&spirit
Freemage GM in Air and master in Dark and Prime magic nuke specced like Runepriest.

Since my Freemage could dispel negative magics every turn, you just need her to have protection vs paralyze and feebleminded or stack up on potions vs that.
Crusader can use celestial armor and heal&protect party and because of his heavy armor, no one is gonna break him down.
Blademaster is a great melee nuker and Runepriest is a great magic nuker.
If enemies have magic resistance, then Blademaster will kick their beep and if they have great physical/melee resistance Runepriest will nuke the beep out of them, and yes, ofc Freemage can as well.

Anyway all I will say is this:
Get a melee nuker
A magic nuker and a real healer, like a crusader or Runepriest.

The hardest part in the game is when you reach Seahaven - mobs there that was very... eh tough.
But when you reach level 17-20 the game suddenly turned easy. a promoted Blademaster = GG and same with a Paladin.
Last edited by [NGNS-SWE] ⚡ Quezkatolen ⚡; Feb 28, 2014 @ 4:13am
haplok Feb 28, 2014 @ 4:38am 
Druid is arguably THE BEST Healer. He may not be able to rez, but between his buffs, Nurture and Regeneration, if you need rez, you've done something very wrong. The best thing is that his spells last, so he gets to cast something else and/or attack as well.
pfdsotm Feb 28, 2014 @ 9:13am 
Thanks everybody, I kept the same party, I just re skilled them in a different way after reading the replies, Lighthouse now completed :)
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Date Posted: Feb 25, 2014 @ 12:25pm
Posts: 8