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It all depends on your party skills, spells, and decissions in combat.
For example earth spells looks great in the early (regeneration life one specially), and also the spell that prevents damage (its an armour cant remember if its air school).
Maybe you are in an area too hard for you (it happens a lot in this game), and you maybe need to change place, level a bit and go back later to the place you are having problems with.
If you think you are finally broken, maybe the best solution is look for help information in official forums, there are many posts out there explaining good party builds that work and if you literally cant kill anything, maybe is better to start again or who knows.
There are areas in Act II that are hard and most likely will stop your progress in that direction, but unless you really messed up your party leveling you should always be able to progress somewhere.
First you obviously need to clear out as many encounters as possible and level up. If you skipped something earlier try going back.
Now I don't know what you've done and haven't done, but if you haven't been to the Lost City I would suggest going there now. You need to pass through the forest and find the entrance. There's a cartographer dude in a floating tower and from there you need to find the path leading to the Lost City. If you encounter and get destroyed by the black fang marauders you're taking the wrong path.
This is an oldschool game that doesn't have huge neon arrows pointing you in the right direction and you will not always be able to win any battle at any moment. This is part of the core design and what fans of the genre mostly want. There's plenty of dumbed down RPG-lite games for content tourists to hack through unopposed while being guided by huge neon signs. M&M X is, thankfully, not one of those. Nor was it ever intended/designed to be. It's a love letter to games of the past where you actually had to put in a little effort.
Now go and enjoy a great game.
Through the forest, an entrance, a cartographer dude, a floating tower! ..What was i thinking? Gee pal, you're a saint!
So glad you took the time to share your limitless Might & Magic knowledge here.
You certainly turned me around! I'll try to put some effort in this time.
Too bad about those neon arrows though, they would have put this game over the top!
1) Monster "levels" are not visible so it is difficult to tell -- before you engage -- that an encounter will be too challenging
2) There is no way to escape an encounter; there is no "Flee" option
3) There are a few expected "paths" to take that gradually increase in monster level but, if you stray from a path, you can end-up in dangerous territory very quickly and, due to #1 and #2 above, you will be in trouble.
These are not complaints, just observations, and knowing them -- especially #3 -- will make your game more enjoyable.
TL;DR: If an area is too difficult you are, most likely, not ready for it so go somewhere else until you level-up a bit.
Even though Act 2 can feel like a wall - then be the water: avoid the mobs you can't beat, try to find some treasure, some mystic crypts, etc. to improve yourself.
Most enemies are elementally aligned, up your wards and hit their weaknesses. Having both fire and ice bolt ready gives you something to hit well. Regeneration carries you well through battles, and poison spray does not only eat away enemy HP, it also reduces their evade.
Warfare and Sunder can get you through thick armor.
For party build: The game does get notably easier if you focus your resources into melee and magic, and skip ranged.
All your chars need enough vitality to make it through a battle. Other than that: specialize: focus one fighter on damage, one caster on heavy fire damage, the same or another caster on heavy ice. Have two(!) chars that can keep alive the rest.
----
If Act 2 wasn't that hard, if it would be festering with beatable enemies that take you forward a bit, it would become a rote hack&slash grind - instant gratification but no real progress.
It does take many tries, and you have to try different strategies even at "adventurer" level, and I'm thankful for that. Few mainstream games dare to be a challenge, especially "remakes" most likely push your memory buttons instead of daring to be ... something.
tl;dr: Accept the challenge. It may be worth it!
I just finished with an all-Orc party that absolutely destroyed everything it encountered. Harpoon + 2x Barbarians = most enemies vaporize into a fine red mist before they even get to act!
this game HAS no AI.
Not a single enemy in MMX moves around the map on its own. They just stand around waiting for you to bump into. Every single instance of enemies attacking you from behind/sides or seemingly moving around the corner infront of you is scripted.
Once engaged mobs just use very basic pathfinding to get to you (or in range) and start bashing you with their ability at random intervalls.
Enemies in this game are INCREDIBLY predictable. You just have to understand that they DO NOT level up with you. Their strength is fixed. If you can't beat them. Go another way, you're not supposed to be there yet. This is not Skyrim where you go anywhere and the only difference between a level 10 fight and a level 50 one is the number of buttons you have to press.
There are a very few bosses that can be tough to deal with if you do funky creative parties. But those are in Act 1. If you're stuck in Act 2, you're simply going the wrong way.
Hint:
Lost city level 3 is not for you yet. Try level 4.
Make a crappy group, with not enough DPS or survavibility, screw up your characters by spending points on useless things, and you're in for a rough time.
On the other hand, if you min/max your group, and are willing to rest regularly or chug dozens of potions, well, nothing can stop you.
For now, I took a balanced group (Defender, Barbarian, Crusader and Druid), but I'm thinking about taking an all DPS group next time, with just one healing dude (probably Crusader with GM Sword, or a dague ranger), and spend the 10000's of coins I have on pots to just blow everything away.
There are a few rough spots, like the lighthouse, and the beginning of act II, but after that, as long as you don't go where you're not supposed to go, and were cautious with your skill points, it gets way easier.
I do agree though that the game is unbalanced, as Celestial armor and regen are pretty much needed. Groups that don't have access to it should have something else to make up for it.
I couldn't agree more with TS, this game is ridiculously difficult and boring~!!! basically all I did, was F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9....lol
one encounter with a group of HIDDEN monsters surounding you and you are DOOM!
magic attacks/spells are constantly "resisted"... (wtf)
physical attacks are constantly "blocked" or "miss"!!! (wtffff)
once encounter you cannot escape the battle... (wtfffff)
this is so lame, i couldn't find a way to train my characters to higher level because the previous monsters I killed doesn't respawn, all i can do is keep on repeating the boring process of save load save load save load by challenging those mofo monster group.
My party of 4 consists of an Elf Bmaster, Dwaref Rpriest, and 2 Human FMages. One mage is dark, one air, but both mostly use fire at this early point. Priest is fire, but i also use both mages, and him to regen, celes armor etc. Bmaster seems to be completely useless. He either gets blocked, or misses entirely, every bloody fight.
I was thinking this high dps party approach would pay off, but as of right now i just can't beat most parties early on in Act 2. I'm running out of coin due to mana pot usage.
I have been training all members up, but i just feel gimped at this point.
And i agree, the constant F5-F9 is tiring, and no way to see the level of your opponents is a huge oversight, along with not having the option to run away to fight another day!