Might & Magic X - Legacy

Might & Magic X - Legacy

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FoDiddle Feb 8, 2014 @ 4:56am
This game is too difficult to be enjoyable.
My party is currently level 15, and now in act 2.

It seems i have run into a wall of getting destroyed at every turn by parties of mobs that not only are in front of you, but then also spawn more from behind you. It feels as if you folks haven't even played your own game. 6-8 mobs my same level to kill with a party of 4? I'm literally going through 20 to 30 mana pots each encounter.

This game is fun, and yet it's way too difficult to even be enjoyable.

To you pro's of the series who will surely come in and belittle me, and inform me how terrible i am at this game. Yes, you are awesome, and i am not.

Here's hoping they consider putting in a "casual" setting for new players who aren't very good, and simply want to enjoy the game for what it is, instead of being destroyed by the AI.

Thanks.
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Showing 1-15 of 22 comments
Valmar Feb 8, 2014 @ 5:02am 
I thought the same at one moment, in the elemental forge and in other places, but eventually things changed.
It all depends on your party skills, spells, and decissions in combat.
For example earth spells looks great in the early (regeneration life one specially), and also the spell that prevents damage (its an armour cant remember if its air school).

Maybe you are in an area too hard for you (it happens a lot in this game), and you maybe need to change place, level a bit and go back later to the place you are having problems with.

If you think you are finally broken, maybe the best solution is look for help information in official forums, there are many posts out there explaining good party builds that work and if you literally cant kill anything, maybe is better to start again or who knows.
Last edited by Valmar; Feb 8, 2014 @ 5:04am
ko Feb 8, 2014 @ 5:15am 
At least you know that you suck at the game, that's something. Your little preemptive sentence shows this and you deserve to be mocked a little for even typing that. Instead of ranting, you could simply ask for help... novel idea, I know!

There are areas in Act II that are hard and most likely will stop your progress in that direction, but unless you really messed up your party leveling you should always be able to progress somewhere.

First you obviously need to clear out as many encounters as possible and level up. If you skipped something earlier try going back.

Now I don't know what you've done and haven't done, but if you haven't been to the Lost City I would suggest going there now. You need to pass through the forest and find the entrance. There's a cartographer dude in a floating tower and from there you need to find the path leading to the Lost City. If you encounter and get destroyed by the black fang marauders you're taking the wrong path.

This is an oldschool game that doesn't have huge neon arrows pointing you in the right direction and you will not always be able to win any battle at any moment. This is part of the core design and what fans of the genre mostly want. There's plenty of dumbed down RPG-lite games for content tourists to hack through unopposed while being guided by huge neon signs. M&M X is, thankfully, not one of those. Nor was it ever intended/designed to be. It's a love letter to games of the past where you actually had to put in a little effort.

Now go and enjoy a great game.
Smejs Feb 8, 2014 @ 5:43am 
I have to say that the Warrior difficulty is extremely difficult for me. More difficult than enjoyable. Thought the regular mode was quite easy from mid game and all the way through.
FoDiddle Feb 8, 2014 @ 5:58am 
Oh i see, Ko!

Through the forest, an entrance, a cartographer dude, a floating tower! ..What was i thinking? Gee pal, you're a saint!

So glad you took the time to share your limitless Might & Magic knowledge here.
You certainly turned me around! I'll try to put some effort in this time.

Too bad about those neon arrows though, they would have put this game over the top!
Cutlass Jack Feb 8, 2014 @ 7:42am 
I'm in agreement that the game could use a lower difficulty setting. For the easily offended, thats not the same as saying the existing difficulty settings needed to be changed in any way.

DiceWrangler Feb 8, 2014 @ 8:34am 
Some things that make the game appear to be more difficult than it really is:

1) Monster "levels" are not visible so it is difficult to tell -- before you engage -- that an encounter will be too challenging

2) There is no way to escape an encounter; there is no "Flee" option

3) There are a few expected "paths" to take that gradually increase in monster level but, if you stray from a path, you can end-up in dangerous territory very quickly and, due to #1 and #2 above, you will be in trouble.

These are not complaints, just observations, and knowing them -- especially #3 -- will make your game more enjoyable.


TL;DR: If an area is too difficult you are, most likely, not ready for it so go somewhere else until you level-up a bit.
Last edited by DiceWrangler; Feb 8, 2014 @ 8:36am
Memememememe! Feb 8, 2014 @ 8:48am 
I've been at that point, too. But it's what makes me start to really like this game.

Even though Act 2 can feel like a wall - then be the water: avoid the mobs you can't beat, try to find some treasure, some mystic crypts, etc. to improve yourself.

Most enemies are elementally aligned, up your wards and hit their weaknesses. Having both fire and ice bolt ready gives you something to hit well. Regeneration carries you well through battles, and poison spray does not only eat away enemy HP, it also reduces their evade.
Warfare and Sunder can get you through thick armor.

For party build: The game does get notably easier if you focus your resources into melee and magic, and skip ranged.
All your chars need enough vitality to make it through a battle. Other than that: specialize: focus one fighter on damage, one caster on heavy fire damage, the same or another caster on heavy ice. Have two(!) chars that can keep alive the rest.

----

If Act 2 wasn't that hard, if it would be festering with beatable enemies that take you forward a bit, it would become a rote hack&slash grind - instant gratification but no real progress.

It does take many tries, and you have to try different strategies even at "adventurer" level, and I'm thankful for that. Few mainstream games dare to be a challenge, especially "remakes" most likely push your memory buttons instead of daring to be ... something.

tl;dr: Accept the challenge. It may be worth it!



Smejs Feb 8, 2014 @ 9:03am 
Hm the way to Crag was actually possible, where I met like 4 trainers that could train me. Now I am stronk with upgraded magics! Thanks for the tip. Now it became a whole lot more enjoyable in warrior mode
DiceWrangler Feb 8, 2014 @ 9:56am 
Personally, I play in "Adventurer" mode so I can try interesting party combinations. My current party, for example, is an all-Human party with a heavily armored, all-Magic/no-Might Crusader wielding a Magical Focus(!) -- instead of a melee weapon.

I just finished with an all-Orc party that absolutely destroyed everything it encountered. Harpoon + 2x Barbarians = most enemies vaporize into a fine red mist before they even get to act!
Last edited by DiceWrangler; Feb 8, 2014 @ 9:58am
This title is perfectly balanced, only ♥♥♥♥♥♥ I have is the lag and load times which is an engine prob 8(
Hatman Feb 8, 2014 @ 10:06am 
Destroyed by the AI .....

this game HAS no AI.
Not a single enemy in MMX moves around the map on its own. They just stand around waiting for you to bump into. Every single instance of enemies attacking you from behind/sides or seemingly moving around the corner infront of you is scripted.
Once engaged mobs just use very basic pathfinding to get to you (or in range) and start bashing you with their ability at random intervalls.

Enemies in this game are INCREDIBLY predictable. You just have to understand that they DO NOT level up with you. Their strength is fixed. If you can't beat them. Go another way, you're not supposed to be there yet. This is not Skyrim where you go anywhere and the only difference between a level 10 fight and a level 50 one is the number of buttons you have to press.

There are a very few bosses that can be tough to deal with if you do funky creative parties. But those are in Act 1. If you're stuck in Act 2, you're simply going the wrong way.

Hint:
Lost city level 3 is not for you yet. Try level 4.
Last edited by Hatman; Feb 8, 2014 @ 10:07am
Kriminaal Feb 8, 2014 @ 11:05am 
This game is trivialized by the fact that it is 2014 and not 1989. Forums. Answers. Cakewalk.
Meneldil Feb 8, 2014 @ 11:12am 
Problem is that, depending on your group composition and on how much you're willing to abuse the game, it can vary from very hard to piece of cake easy.

Make a crappy group, with not enough DPS or survavibility, screw up your characters by spending points on useless things, and you're in for a rough time.
On the other hand, if you min/max your group, and are willing to rest regularly or chug dozens of potions, well, nothing can stop you.

For now, I took a balanced group (Defender, Barbarian, Crusader and Druid), but I'm thinking about taking an all DPS group next time, with just one healing dude (probably Crusader with GM Sword, or a dague ranger), and spend the 10000's of coins I have on pots to just blow everything away.

There are a few rough spots, like the lighthouse, and the beginning of act II, but after that, as long as you don't go where you're not supposed to go, and were cautious with your skill points, it gets way easier.

I do agree though that the game is unbalanced, as Celestial armor and regen are pretty much needed. Groups that don't have access to it should have something else to make up for it.
Last edited by Meneldil; Feb 8, 2014 @ 11:13am
bubuchacha Feb 8, 2014 @ 2:58pm 
Originally posted by FoDiddle:

This game is fun, and yet it's way too difficult to even be enjoyable.

I couldn't agree more with TS, this game is ridiculously difficult and boring~!!! basically all I did, was F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9 F5 F9....lol

one encounter with a group of HIDDEN monsters surounding you and you are DOOM!
magic attacks/spells are constantly "resisted"... (wtf)
physical attacks are constantly "blocked" or "miss"!!! (wtffff)
once encounter you cannot escape the battle... (wtfffff)

this is so lame, i couldn't find a way to train my characters to higher level because the previous monsters I killed doesn't respawn, all i can do is keep on repeating the boring process of save load save load save load by challenging those mofo monster group.




FoDiddle Feb 8, 2014 @ 7:29pm 
Thanks for the tips folks.
My party of 4 consists of an Elf Bmaster, Dwaref Rpriest, and 2 Human FMages. One mage is dark, one air, but both mostly use fire at this early point. Priest is fire, but i also use both mages, and him to regen, celes armor etc. Bmaster seems to be completely useless. He either gets blocked, or misses entirely, every bloody fight.

I was thinking this high dps party approach would pay off, but as of right now i just can't beat most parties early on in Act 2. I'm running out of coin due to mana pot usage.

I have been training all members up, but i just feel gimped at this point.
And i agree, the constant F5-F9 is tiring, and no way to see the level of your opponents is a huge oversight, along with not having the option to run away to fight another day!
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Date Posted: Feb 8, 2014 @ 4:56am
Posts: 22