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All Mage is the easiest. Check "Game Over" post.
Those Pro running the game with 3 different parties.
All Might, All Hybrid, All Magic, All race also participanting in each party.
Win Warrior
Now, four-warriors... thats another story. :p
Magic Menagerie
1 Freemage is good utility, purge spell is excellent to dispel liquid membrane and regeneration.
Casters are your worst enemies early/midgame. It's more mana efficient to melee them because of high resists they pack. Most also come with status debuffs and purge, stripping you of your buffs and feeblemind/paralyzing you.
Act 1 is the most challenging phase. Make intelligent choices with gust of wind and entangles to get by. You do not want something like Moonsilk Spiders in melee range. Ranged attack do decent damage on starter mobs and saves mana. Rest after every battle if you must. Supplies are cheaper than pots.
Designate specific character(s) to dump perception and might pots/liquids. With Inner fire and Eagle Eye you can pass all stat checks on secret walls. It may take a few tries but I've never ran into a door I couldn't open.
Spell selection is very important so choose wisely. In the early game, you won't have much gold and it gets very expensive buying all the spells on everyone. Prepare for dungeons. Ice ward for Naga tower, Cure Poison for bandits, Fire ward for Rogue Mages, Burning Determination/Earth ward for the Earth elemental lord fight, etc. Make sure to skill up to the rank required before visiting those areas. Be prepared.
Liquid membrane is ridiculous.
Light spells get less useful as the game goes. Wouldn't level it past master for the early/mid game. With liquid membrane and regeneration, you can get by with just health pots and resurrection scrolls in a pinch tbh.
As soon as you hit Seahaven, you can rush to The Crag for access to better spells. Shamans are very difficult at this stage because they cast regeneration so purge is a must if you want to rush it. Have pots. Makes for an easier playthrough if you can manage it.
#1 Freemage: Prime/Water/Fire -
#2 Freemage: Light/Fire
#3 Freemage: Air/Fire/Earth
#4 Freemage: Fire/Dark
Mysticism is a must due to the fact that your spirit is low and your mana quite hectic
Also arcane discipline is a skill worth its points (though you will be able to buff your self with all kind of wards)
Last but not least ... Arcane Focus... the sooner you get this beauty to grandmastery the better.