Might & Magic X - Legacy

Might & Magic X - Legacy

Catmax Jan 30, 2014 @ 3:16am
Stuck on lvl 3 of Tomb of 1000 Terrors
I am stuck on the third level of the tomb.
Cleared the whole levele. There are only two closed doors left, one with a treasure-chest behind it; the other with the stairs down, I guess.
And there is this whole bunch of teleporters, which all lead to preassure-plates.
But once I activate all the plates, I get teleported back into a corridor, doors still closed.
Any advice? Thank you!
Last edited by Catmax; Jan 30, 2014 @ 3:16am
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Showing 1-11 of 11 comments
El_Diablo Jan 30, 2014 @ 6:03am 
As you teleport around you come to yellow plates on the path. Each time you step on a yellow plate it moves a piece and covers an open gap thus changing the level. If you are stuck it means you have not stepped on one of these yet, The second to last plate should allow you to walk to the room on the right where the last plate is. When you step on the last plate you get the path to the door to level 4 to complete.
Catmax Jan 30, 2014 @ 2:12pm 
Thank you, very much!
Star Paladin Feb 12, 2014 @ 10:59pm 
I'm color blind; 1k Terrors is really true . . .

I'm totally stuck in this level
Loki Feb 13, 2014 @ 12:03am 
the color blind are ment to die at this point of the game. ;p
Star Paladin Feb 13, 2014 @ 12:08am 
"Curse of the Colorblind": Wander level endlesslly. Seriously, until I get a video or detailed text walkthrough, this level is a rubix cube for me.
stretch Feb 13, 2014 @ 5:33pm 
From memory the graphic for the tile in question is different. Secondly you can simply walk everywhere until your map is highlighted and not shaded. I am not sure but I think triggering the ambush spawns may play some part in it too so just run around madly. Not being colourblind didn't stop me having no end of grief with this part.
Star Paladin Feb 13, 2014 @ 8:25pm 
I have run around for hours, literally, hoping just to trigger progress. I've even mapped things out, to try and figure out the level. So far, it's just not working.

A HUGE flaw in any game like this: Never, ever make a puzzle hinder game progression. It's ok for a player to miss out on extra content; rewards; items if you can't figurer out a puzzle, but making it impossible to move forward in a game if you can't figure out the "rubic's cube" is a huge taboo in games.
Star Paladin Feb 13, 2014 @ 10:24pm 
I finally did it. Mapped out every single square on the level; labled where eachand every TP square moved you to; then tried to deduce the answer. It would not work.

One of the problems was, this is level 3; not 4; so there are no gold squares on this level (something that really threw me). Once I figured that out, I quite literally watched the olympics, and ran around like a maniac for almost an hour till I accidently got the right combo to trigger the enemies and open the door to lvl4.

Extremely not fun; not challenging; and frustrating. I finally finished and got out. Instead of looking back and feeling accomplishment, I felt like I just got over the flu, and never want to replay the game again . .
ExHippy Feb 16, 2014 @ 12:11pm 
It's a huge pain if you've already lit one of the plates as there is no reset button. You can turn them off again by walking on them but only once per trip through a teleporter - i.e. you can't jump to a room and turn a square off and back on again, only change its current state. So the solution is (assuming you're coming into this fresh):
1: South West pair of teleports - North Teleporter
2: Walk over the plate to get to the next teleporter in the North West room where you land
3: Walk over the plate to get to the west teleporter (NOT in front of the door) in the North East room
4: Walk over the plate to get to the east teleporter in the South West room
5: Walk over the plate to get to the east teleporter in the South East room
6: Walk over the final plate and all teleporters are switched off and doors opened.

If you've already been through the puzzle and left some plates on, I can't help you. If you have a save before you started, I would recommend that you go back to it. That's what I did.
Be ready for a fight as a lot of mobs will spawn.
Star Paladin Feb 16, 2014 @ 5:05pm 
Ya, I got the spawn after I finally fell upon the right combination. I really liked the way they did puzzles in Mass Effect: If you, the player could not figure out the puzzle, there was a way for the characters you played to figure them out, or even pay a sort of currency to figure them out too.

Like I wrote before, preventing game progress because a player can't figure out a puzzle is really bad form (unless it's actually a puzzle game like Portal).
Death2Gnomes May 27, 2015 @ 5:12pm 
Originally posted by ExHippy:
It's a huge pain if you've already lit one of the plates as there is no reset button. You can turn them off again by walking on them but only once per trip through a teleporter - i.e. you can't jump to a room and turn a square off and back on again, only change its current state. So the solution is (assuming you're coming into this fresh):
1: South West pair of teleports - North Teleporter
2: Walk over the plate to get to the next teleporter in the North West room where you land
3: Walk over the plate to get to the west teleporter (NOT in front of the door) in the North East room
4: Walk over the plate to get to the east teleporter in the South West room
5: Walk over the plate to get to the east teleporter in the South East room
6: Walk over the final plate and all teleporters are switched off and doors opened.

If you've already been through the puzzle and left some plates on, I can't help you. If you have a save before you started, I would recommend that you go back to it. That's what I did.
Be ready for a fight as a lot of mobs will spawn.

I read this and thought why not just give the starting location? i assume you meant 13.2 teleporter is the start...
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Date Posted: Jan 30, 2014 @ 3:16am
Posts: 11