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I'm totally stuck in this level
A HUGE flaw in any game like this: Never, ever make a puzzle hinder game progression. It's ok for a player to miss out on extra content; rewards; items if you can't figurer out a puzzle, but making it impossible to move forward in a game if you can't figure out the "rubic's cube" is a huge taboo in games.
One of the problems was, this is level 3; not 4; so there are no gold squares on this level (something that really threw me). Once I figured that out, I quite literally watched the olympics, and ran around like a maniac for almost an hour till I accidently got the right combo to trigger the enemies and open the door to lvl4.
Extremely not fun; not challenging; and frustrating. I finally finished and got out. Instead of looking back and feeling accomplishment, I felt like I just got over the flu, and never want to replay the game again . .
1: South West pair of teleports - North Teleporter
2: Walk over the plate to get to the next teleporter in the North West room where you land
3: Walk over the plate to get to the west teleporter (NOT in front of the door) in the North East room
4: Walk over the plate to get to the east teleporter in the South West room
5: Walk over the plate to get to the east teleporter in the South East room
6: Walk over the final plate and all teleporters are switched off and doors opened.
If you've already been through the puzzle and left some plates on, I can't help you. If you have a save before you started, I would recommend that you go back to it. That's what I did.
Be ready for a fight as a lot of mobs will spawn.
Like I wrote before, preventing game progress because a player can't figure out a puzzle is really bad form (unless it's actually a puzzle game like Portal).
I read this and thought why not just give the starting location? i assume you meant 13.2 teleporter is the start...