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Spike the dog can only find secrets, which is the same as casting the whispering secrets spells anyway.
But some of us are lazy... just like me.^^
Also the +25% chance does reduce the lenghty save/reload times before those pesky perseption secrets because nobody likes to spend points there. xD
First let me say part of the fun is the variety of playing styles so no harm no fowl if you do it differently.
1. Perception is a must have skill mostly for the abilty to hit (attack rating). If not you will get blocked or miss often and many of the bosses get extra attacks or buffs when you miss. Also some of the secret walls use perception to open so it is not just finding the secret...
2. I loaded the freemage with air, magical focus and primordial. By the end of the game my air AOE attacks were hitting for 600+ on a regular basis. nothing better to thin mobs that wiping then out with chain lightning or cyclone.
Anyhow have fun with the game and play how you like...
I would much rather take 3-4hp, 3 mana, 0.25% crit+1 evade or 2% damage instead.
On a bow or x-bow man however, it's probably a good idea as you get a penalty for shooting stuff in melee range... you know the range you spend 99% of all combat in ^^;
I also give some perception to my dual dagger wielders but not much. Reason is I usually pick daggers with procs and in this case lots of successful weak hits is better than less but more powerful ones. Also might has diminishing return. I still like destiny more in this case though.
Obviously on a two-hander it's a big waste as you can use the novice warfare power to make sure you hit even with very poor attack rating. Works only for the first hit but, hey, you are two-handed.
Oh, and almost no matter what 2 vitality / level for EVERYONE. I found the game hard until I started doing that.