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when i first got to the forge, i cleared everything out except for those air elementals, just revist them when you acquire the appropriate shard.
my party setup
blademaster
paladin
warmonger
elder druid (their healing over time spells are ridiculously powerful)
Air Ward, Arcane Ward, Celestial Shield - move a sq
Prob every 2nd step you need to reapply Celestial and pop regen.
Once in melee, they die fast. (or you can try and lure like SJ)
I really only had one decent ranged attack until Mage hit Arcane Master lol (Rune Priest fireball)
It was the lower difficulty. I kicked ass of their elemental boss with ease too.