Might & Magic X - Legacy

Might & Magic X - Legacy

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Knickers78 Sep 26, 2024 @ 9:02am
Might & Magic 6
Hi. i just found this game on the store. It says it comes with Might & Magic 6.

I'm just wondering if M&M6 works on current hardware, and how well it plays. i really love that game, and I'd love to have it digitally now. I do still have the disc, but I don't think that would work these days.

Thank you
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Showing 1-9 of 9 comments
Shadow Sep 27, 2024 @ 12:55pm 
There is a really nice "mod" that actually merges Might and Magic 6, 7 and 8 together so you can play them all using 8's engine.

It's been a few years since I tried it, but I seem to remember it working quite well
https://www.celestialheavens.com/forum/topic/16657
Frostfeather Sep 27, 2024 @ 1:07pm 
Oof why did they use 8's engine? So unfortunate.

At any rate, for op: I find that GoG is usually better for older games vs Steam and they're usually dirt cheap.
Shadow Sep 28, 2024 @ 5:00am 
Porting 8 to 7's engine would probably have been much harder. Started playing it again now, actually, and it's still working quite well :)
Knickers78 Sep 28, 2024 @ 5:33am 
thank you for the help
talemore Sep 28, 2024 @ 6:09pm 
Originally posted by Shadow:
Porting 8 to 7's engine would probably have been much harder. Started playing it again now, actually, and it's still working quite well :)

Don't see why.

The only difference is a 5 vs 4 party

What Might & Magic 8 provide isn't much.

A regenerate skill who is the same thing as a regenerate item.

The dolls are dolls.
Troll is not else than a grey Goblin.

In fact Might & Magic 8 has less content as it removed stealing skill. Might & magic 8 removed a lot of classes introduced in might and magic 7 as example Monk.

Unarmed may seem weak at first but is given body magic upgrades.

What might & magic 8 did was moving away from its own series and didn't it so fullhearted as it should simply ended up a single player game with a single character. The soundtracks in might & magic has nothing to do with the ones in might & magic 7, it was already a bad decision.

Mandate of heaven is the best might & magic game for keeping things simple. Dark messiah has its charm for being a short tutorial to an online game who never became successful since it take more than selling the game. They have to be sold as online games and not just be mentioned as such in the manual. The short tutorial is a character who has all types of abilities combined.

The games like example might & magic 7 and 8 are designed to be online games.
For example is that body magic has healing spells who work on a distance. Your party members are not standing far away.

Both might& magic7 and magic&magic 8 start on a rookie island.

It may not be a common design today but rookie islands were created in online games to seperate the rookie players from the elite players.

Might & magic title is taken from the player's handbook Dungeon&Dragons.
The founder of Might&magic was the creator of EA.

The games were already all outdated as grim fandango was released before Mandate of heaven.

Might & Magic was a quicksale with less thinking than milking D&D.

The game itself is made to be played without a mouse.

Might & magic X Legacy isn't much of a legacy but Mandate of heaven with better graphics and no mouse control. So you going to be stuck with using keyboard only.

You can play Mandate of heaven in tile turns. It just take a very, very long time since the maps are bigger. The battles takes play in turnbased mode where you walk a tile every round.

Might & magic 7 introduced armsmaster skill and many other abilites. The only thing is that the engine is buggy and you see underneath maps.

Most abilities who are considered new in might & magic 8 are butchered spells of light and dark magic. Fly and fireball isn't exactly new. Immunity to certain damage isn't new.

What has always been missing is a feeling of length on weapons. Spears with reach of daggers. Fire magic is mostly melee spells and deals less damage than a dagger, except it has some AoE so you'll have to add two spellcasters of the same kind.

Just give an example, might and magic 7 introduced Acromage.

Might & magic 8 gave you the same ability to make a NPC join you instead being an party member who hiding behind the party it's in the active party list. But it is the same ability to join npc to be your cook or quarter master.

Mandate of heaven gave the shape of the 3 games. Might & Magic wasn't ever meant to be a success. It has stolen everything from someone else. Might & magic is on the shoulders of giants. It died as soon it could copy someone else.
Drake Oct 7, 2024 @ 2:33pm 
The merge doesn't just port 6 and 7 on 8's engine. It merges everything.

You can make for example a troll monk or a minotaure lich or a vampire knight. The merge mod is very heavy work, bringing mostly everything from all 3 games.

You get races from 8, classes from 7, neutral classes from 6 (high priest from 6 can use dark and light magic, for example).

The only thing that wasn't ported was a few spells from 6 because of how resists worked on 7 and 8 (like protection from magic).

The goal of the merge is to expand the games and add more stuff (more races, classes, items, quests etc.)
Last edited by Drake; Oct 7, 2024 @ 2:37pm
Shadow Oct 10, 2024 @ 12:13pm 
I don't really understand the complaint. Like Drake says, the merge doesn't simply force you to play 6/7 with only the classes available in 8. You have the same classes available as were in the original games. It even goes the other way and lets you play 8 with a full, predefined party, making hiring others completely optional. The only really "forced" backporting it does it giving 6 the same sort of skill setup that was introduced in 7, with grandmastery (teachable by the master trainers) and locking skill mastery levels behind certain classes and promotions.
oberheim Oct 16, 2024 @ 11:16am 
Originally posted by talemore:
Mandate of heaven is the best might & magic game for keeping things simple. Dark messiah has its charm for being a short tutorial to an online game who never became successful since it take more than selling the game. They have to be sold as online games and not just be mentioned as such in the manual. The short tutorial is a character who has all types of abilities combined.

The games like example might & magic 7 and 8 are designed to be online games.
For example is that body magic has healing spells who work on a distance. Your party members are not standing far away.

Both might& magic7 and magic&magic 8 start on a rookie island.

It may not be a common design today but rookie islands were created in online games to seperate the rookie players from the elite players.
Interesting speculation, but because you start in small island or healing spell have distance, is not indication that it wanted to be online game. There can be more reasons why healing have distance, for example characters should be in world and all visible (not as party member inside one person), that when you want heal one of your character, you should be close enought to heal. But as you see it never happens.

Originally posted by talemore:
The founder of Might&magic was the creator of EA.
Really? I can't find any info about that Jon Van Caneghem was creator of EA. If you mean EA as Electronic Arts studio. Or you mean Early Access? :)

Originally posted by talemore:
Mandate of heaven gave the shape of the 3 games. Might & Magic wasn't ever meant to be a success. It has stolen everything from someone else. Might & magic is on the shoulders of giants. It died as soon it could copy someone else.
Mandate of Heaven is 6th game of M&M. Last game from J.V.Caneghem is M&M 9. Pretty big number for dead game. Although 9 was not so good.
Last edited by oberheim; Oct 16, 2024 @ 11:17am
mike_hanna211 Nov 19, 2024 @ 6:52am 
Originally posted by talemore:

Might & magic title is taken from the player's handbook Dungeon&Dragons.
The founder of Might&magic was the creator of EA.

False, Might & Magic was created by Jon Van Caneghem. He had nothing to do with Electronic Arts; he founded New World Computing to distribute Might & Magic 1.

Trip Hawkins founded Electronic Arts in 1982, and 3DO in 1991. 3DO published Might & Magic 6 - 9 but ended up going bankrupt due to poor game sales. After this bankruptcy, Ubisoft purchased the rights to Might & Magic.
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