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It's been a few years since I tried it, but I seem to remember it working quite well
https://www.celestialheavens.com/forum/topic/16657
At any rate, for op: I find that GoG is usually better for older games vs Steam and they're usually dirt cheap.
Don't see why.
The only difference is a 5 vs 4 party
What Might & Magic 8 provide isn't much.
A regenerate skill who is the same thing as a regenerate item.
The dolls are dolls.
Troll is not else than a grey Goblin.
In fact Might & Magic 8 has less content as it removed stealing skill. Might & magic 8 removed a lot of classes introduced in might and magic 7 as example Monk.
Unarmed may seem weak at first but is given body magic upgrades.
What might & magic 8 did was moving away from its own series and didn't it so fullhearted as it should simply ended up a single player game with a single character. The soundtracks in might & magic has nothing to do with the ones in might & magic 7, it was already a bad decision.
Mandate of heaven is the best might & magic game for keeping things simple. Dark messiah has its charm for being a short tutorial to an online game who never became successful since it take more than selling the game. They have to be sold as online games and not just be mentioned as such in the manual. The short tutorial is a character who has all types of abilities combined.
The games like example might & magic 7 and 8 are designed to be online games.
For example is that body magic has healing spells who work on a distance. Your party members are not standing far away.
Both might& magic7 and magic&magic 8 start on a rookie island.
It may not be a common design today but rookie islands were created in online games to seperate the rookie players from the elite players.
Might & magic title is taken from the player's handbook Dungeon&Dragons.
The founder of Might&magic was the creator of EA.
The games were already all outdated as grim fandango was released before Mandate of heaven.
Might & Magic was a quicksale with less thinking than milking D&D.
The game itself is made to be played without a mouse.
Might & magic X Legacy isn't much of a legacy but Mandate of heaven with better graphics and no mouse control. So you going to be stuck with using keyboard only.
You can play Mandate of heaven in tile turns. It just take a very, very long time since the maps are bigger. The battles takes play in turnbased mode where you walk a tile every round.
Might & magic 7 introduced armsmaster skill and many other abilites. The only thing is that the engine is buggy and you see underneath maps.
Most abilities who are considered new in might & magic 8 are butchered spells of light and dark magic. Fly and fireball isn't exactly new. Immunity to certain damage isn't new.
What has always been missing is a feeling of length on weapons. Spears with reach of daggers. Fire magic is mostly melee spells and deals less damage than a dagger, except it has some AoE so you'll have to add two spellcasters of the same kind.
Just give an example, might and magic 7 introduced Acromage.
Might & magic 8 gave you the same ability to make a NPC join you instead being an party member who hiding behind the party it's in the active party list. But it is the same ability to join npc to be your cook or quarter master.
Mandate of heaven gave the shape of the 3 games. Might & Magic wasn't ever meant to be a success. It has stolen everything from someone else. Might & magic is on the shoulders of giants. It died as soon it could copy someone else.
You can make for example a troll monk or a minotaure lich or a vampire knight. The merge mod is very heavy work, bringing mostly everything from all 3 games.
You get races from 8, classes from 7, neutral classes from 6 (high priest from 6 can use dark and light magic, for example).
The only thing that wasn't ported was a few spells from 6 because of how resists worked on 7 and 8 (like protection from magic).
The goal of the merge is to expand the games and add more stuff (more races, classes, items, quests etc.)
Really? I can't find any info about that Jon Van Caneghem was creator of EA. If you mean EA as Electronic Arts studio. Or you mean Early Access? :)
Mandate of Heaven is 6th game of M&M. Last game from J.V.Caneghem is M&M 9. Pretty big number for dead game. Although 9 was not so good.
False, Might & Magic was created by Jon Van Caneghem. He had nothing to do with Electronic Arts; he founded New World Computing to distribute Might & Magic 1.
Trip Hawkins founded Electronic Arts in 1982, and 3DO in 1991. 3DO published Might & Magic 6 - 9 but ended up going bankrupt due to poor game sales. After this bankruptcy, Ubisoft purchased the rights to Might & Magic.