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It is a huge game, much bigger than Might and Magic 10.
Seven is better in some ways but not as ambitious.
All of them are fun, but for the ones before six you need to be patient and keep a physical notebook (recommended, not absolutely necessary). With due diligence all of the early games are fun as well, but the graphics, lack of, and cheap music (compared to today) takes a certain kind of patience.
Once you are into any of those games the graphics and lame sound disappear and you are in the game universe. Most people do not have an imagination that can do that... or... rather... everyone has a capable imagination like that but few have the patience to access it.
The Graphics in Might and Magic 6 is a little old, but after 10 minutes you will not mind. You might want to make a rough map for cities and where the trainers are, but you can always look up trainers for the game online any time you need one and do not know where he or she is. Quests usually tell you what you need to do next and where to go, but the Might and Magic games are primarily about character development, as you know.
seduce mai steam..^^but why not good ole games..^^
Because the entire Might and Magic collection (1-9) cost me only $4.16 on GOG. Also in general older games are better supported on GOG as they are optimized there with modern OS than on steam.
There is a gazebo... and if you walk into one of the walls it takes you to the offices of the developers that you can poke around in (and might have good loot I don't remember for sure)
9 was unfinished and horrible apparently.
Wouldnt bother with 8 and 9 to be honest, they are both very buggy and in general just bad games.
They are also improving the gameplay and doing crazy stuff with classes and races (like dragon liches, vampire necromancers, minotaur knights and paladins etc.).
there is 4 era of might and magic imo:
mm1:first era: old school to the core, no color, no map, no save exept in town, hard fight, archaic in every way. Didn't finished it because transfering your car to mm2 (just to see the difference) erased my car in mm1, and i was mid, late game...
in conclusion: harsh but good
mm2 to mm5: case by case exploration, indoor dungeon and outdoor map with a 4x5 grid map
you have 6car, a class for each and no skill point to distribute
the story and the back story (what s behind the throne) are really great
mm2 on genesis emulation is not ok because, at high level, each fight consist of a strong monster followed but dozen, see hundreds of low lvl monsters that you can only kill 10 at a time (yop each fight was 25 rounds of killing 10 orcs by 10 orcs) never finished it also, but i ll try the gog version to see if it s the same
mm3: Choose a side, dont divide equally or you will not be able to finish the game (just a small advice) great improvment in quality versus 1 and 2
mm 4 and 5: one of the best game i have ever played, not the difficulty (also a certain dragon will give you problem) but for the story and the monsters, which are aften hilarious (even the bats are funny) and crazily colorfull
mm6 to mm9: third era: the 3d is here and the class are more free, each time you level you distribute skill points as you see fit the best to the present situation
mm6 is not the best game ever, but not far (still imo)
The story is not original but the world is so enjoyable to explore. Exploration is the key word here, outdoor and indoor, all the dungeons are different and have their own personnality. The progression is exemplary, your car are growing slowly but constantly and so the world. Ending with titans and dragons in every corner of the lasttest map. SMALL SPOILER: execept the last map which is totally empty, prelude of calm between the nightmare of the lastest zone and the hell of the last dungeon (superb "mise en scene")...ok ok, calming myself, breath breath.
mm6: fly+haste+anciant weapon=wipe out everything without any difficulty, personnal advice: usi it only if in big trouble ;)
mm 7 and 8 never have the opportunity to finish them but seems interesting
mm9: better graphics but story less interesting, not bad but not as good, bland
mm10: forth era: mix of the second and third era (case by case with skill points) with one drawback: it s a potion game, meaning as long as you have potion, you re invincible (advice: mod the game to double the price of the potions or drop half the one you have etc...)(the grand master are not equitably available (axe or sword, mid game, dagger, just before the last dungeon for exemple) but all in all a nice game, not as good as grimrock or mm 4 5 6 but not as bad as often describe
concerning the order mm 1 to 5 is the corak saga, so i would say start with the one and go to the 5th but but but, the 1 and 2 are quite special. (3 4 5 have more or less the same graphics)
On the other hand, mm6 introduce something which will be common and really interesting in the mm serie (i will not tell what), so mm6 could be a nice introduction.
mm9 and 10 have nothing really in common with the corak saga so play them when you want
i dont know for mm 7 and 8
hope it helps and/or hope you've enjoyed the serie :)
That sounds useful. Do you have the link for these mod?