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Besides that, here are a few possible tweaks to consider:
-Agony will not crit, so GM focus is wasted on the freemage. Maybe GM Dark and Prime?
-GM Light is overkill on the runepriest, M is all you need for resurrection. Don't forget you need points for Mysticism and defensive skills as well.
-You could use a ranger instead of the blademaster to remove the need for Eagle Sight and Air Magic altogether.
The gm for light was for the multiplier; not necessarily for the spell. Too much healing you think? I was worried cause the party didn’tt have a tank.
Gm for dark was the same thing, but I hear ya on the magical focus. If that’s the case maybe I bring it to expert and that’s it and gm prime.
I’m playing on adventurer so I wasn’t too worried about mysticism. I’ve been putting points into vitality and spirit.
A ranger instead of the blade master? Won’t that severely cripple his damage out put if we’re putting points for perception instead of might? Or am I missing something?
Thanks.
The main advantage of the blademaster is his Promotion ability to act again after a kill. When choosing between blademaster and ranger, you are really trading that for GM bow.
Magical focus for a magical party is, in my experience, incredibly powerful. Of course, as pointed out above, one needs to have spells that are capable of critical damage but when you do, for example GM in Air or Fire, then it is incredibly powerful, even or especially toward the end of the game. The level (Expert-Master-GM) of the spell impacts what spells can be cast and their minimum average power, but magical focus and the crits it gives raises that average power considerably. It is not inappropriate to think of Magical focus as a spell amplifier which, on the average, it is. One only gets one spell per round (some of which last several rounds) so increasing the average power of that one spell directly increases the damage potential of the character.
The other sense of focus is in the party. In the party concept above, the intent, because of both the Runepriest and the Freemage appears to be focused on magic. Because those characters are squishy (there is nothing wrong with that) this party will probably cast magical light shields and earth regeneration a lot, but those spells can benefit 3 (or 4) just as well as 2. Yes, I understand in this game that having a character with high strength and high perception (in addition to magic and some vitality for at least one character) is necessary to reach all areas and complete all quests, but the strength and perception can both be focused in one character, for example a Blademaster. By this principle a Barbarian, which does not usually need light shields or earth regeneration might be better in a party without squishies. Instead consiser a Shaman (orc magical guy) for GM Water and other appropriate. If light shield and earth regen are used for the freemage and runepriest anyway, this char will also benefit (and having an orc in the party will open up at least one area not accessable without one. Regarding parties, there are no wrong answers, but it is something to consider because if light shield and earth regen are already being cast for the runepriest and freemage then the shaman would also benefit from those "for free", in a sense. It is just something to consider.
The principles of focus also apply to other, such as melee or range oriented party concepts but the game design, requiring at least one character in the party high in strength, perception, magic and to some degree vitality in order to reach all areas limits the flexibility of party design in this game. That limitation exists, by design, but the focus principle, in degree, is still one factor to consider in party design here.
Games if I don’t like a class for whatever reason. I don’t loke rangers, defenders or shaman, so I won’t use them so certain strategies go out the window because of that.
However, you did give me a good idea for a might/perception guy and I now have a new party forming, one that is much more straightforward as the other poster said. Thanks to both of you.
I swear it used to and they changed it around the same time they nerfed spell crit chance, but I could be misremembering.
At any rate, if a group is to be built around Agony, it's probably going to revolve around daggers, which you can only GM really late. And in the case of Blademaster, you are much better off with swords anyway (at least for 95% of the game.