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I recently started playing this game again and I'm trying a funny build.
4x melee shamans with earth magic supporting them. It's hella fun!
How do you deal with the game before that? You just keep Bow at expert?
-50% damage in melee is a joke, where 99% of battles = melee
you walking half of the game with bow at expert level, doing literally 0 damage
well, on higher difficulty it just dont work
i had to take daggers/dualwield skill at some point which is now deal highest dmg in party
This is a good catch that a range-based party is so powerful in this game. This is a great game to go for a range party. Normally such parties/focus are a bit tedious because of ammo (like in Wizardry or Elder Scroll games), but ammo is implied here so no worries. More realism does not necessarily make a better game.
The range penetrating capability at the GM level is particularly powerful, given the way the enemies line up in this grid-based game. The Scout is particularly powerful in melee, as well. The scout-ranger-ranger-freemage party, and possible variations, sounds solid... worth a run.