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Uh, I don't think you've played the older M&M games. X was more of a throwback than 7. I didn't have any bugs. Worked fine and I played it right after it came out.
Although those (connection) issues are finally under better control, he designers are responsible for the error in terms of who they hired to distribute this game. That is also exactly why there is no MM XI in the works. Hopefully someone will make one, one day.
MM IX was definitely a downgrade but MM VIII was fun, in the same way MM VII was fun, but the characters were all packaged different. MM VII players almost universally wanted more of the same and when MM VIII did the characters so completely differently, for no good reason, it felt like a bitter disappointment to many, Getting past that MM VIII is pretty cool. MM IX has some elements of a good MM game but it, diminished the magic system, removed flying, made most movement other than in cities 1 dimensional, and introduced the need for physical dexterity in the players that was totally unwelcome and unnecessary. There were also more bugs in IX (many more than in MM X if or when the connection issues are solved) and MM IX does not work with modern OS, whereas MM VI and MM X work fine. MM VII and VIII worked fine under Win7 (not under Steam) but not sure about Win10.
I was not aware of that. The designers received support from the publisher, of course, but in their discussions the designers wanted to create an excellent MM game as their independent motivation rather that being hired for an assignment to make a MM game or something like that.
If motivated by Ubisoft because they had purchased the rights to make a sequel to earlier MM games that underscores a deep problem. Sometimes the rights are purchased without any intention to expand/continue the series.
Another example is the superb Starsaga game series from the late 1980s. It was a trilogy but the originating company, Masterplay, went under when the last of the series was only 70-80% complete. EA bought the rights, but all they did was repackage the Starsaga 1 and Starsaga 2 games and sell a few more copies. The third of the series was never completed. While most would classify these games as interactive fiction, they were much more than that, with a large map, ship and personal weapons, special abilities and more, Playing the games was very strategic and tactical with a focus while playing on exploration and preparing for upcoming battles. Replayability was high. It is bitterly disappointing that EA simply buried it and never made the third one. Many of the game principles have been lacking in current games for 30 years, although some computerized versions of board games are beginning to catch up slowly... to some degree. The games were expensive for the time (I paid $65 for Starsaga 1 and $80 for Starsaga 2, in the late '80s) but you get what you pay for. Today's excellent board games cost typically about $100 (US) but even then do not achieve the same level of computer utilization to make the games deeper and more interesting... yet.
I disagree. MM8 was a clear sign it was going down the drain, though still playable. It is very easy to snatch a dragon companion and a level 50 Dark Elf at the BEGINNING of the game and utterly faceroll into winning.
The game used pre MM6 companion tavern system but was far too sandbox, the opposite of railroading, to be of any fun.
MM6 was just right, MM7 was a bit more railroaded (due to skill and promotion relationship), and MM8 was far too sandbox.
(Nodding) I hear you and cannot fault your logic or feelings. MM6 is pretty great. Those who attempt to make sequels to great games, especially executives, generally have absolutely no clue about what made the game excellent. Developers doing sequels of great games often poll current players about design choices and then are surprised when it turns into more play-station stuff that has none of the greatness of the original.
Even the developers of MM7 limited things severely by almost forcing the choice of a Thief in every party to be able to open chests, and by drastically reducing the size and complexity of dungeons (as compared to MM6) and I also agree with the skill/promotion relationship point you mentioned.
Please give MM8 another try. If you avoid taking any new characters into the party higher than level 5, and do not choose a dragon, it is pretty cool. The dungeons are bigger and more interesting than in MM7. The worst thing that can be said about MM8 is that it is not a expansion and continuation of MM7.
A game with Novice-Expert-Master-Grandmaster on its current, nearly exponential power curve, sufficient size of game to fully develop characters to their potential, lots of workable party combinations so the game can be played with different styles, two levels of profession designed in such a way that it really matters, high level regions designed for high difficulty without needless repetition, and above-all free movement, invisibility and flying with a challenging world that needs those abilities to win would be very welcome. I hope a MM11 does come along one day that accomplishes all of those things.
Oh I played it 10 years ago or whenever it came out with a Dark Elf (because I have a fetish for Drow females, particularly the harsh looking female...sorry, personal fetish for strong women). It was ok, except some of the seriously warped things like a herd of magic immune gorgons, and SERIOUS wear and tear like using behemoths as "Planar Guardians" Really?
The game was also good, but it had this dark gothic feeling like towns full of evil races. MM7 had a more nuanced and balanced good/bad city ratios. Here, is all cutthroat merchants, (though cool interior design) dark elves, trolls, vampires, man-eating monsters sitting with the Ironfists at a table.
And don't even get me started on Regna. A few Armageddons later there *was* no Regna. No nuance, no serious design but a bunch of morons swaggering with their retarded superguns and magic.
I havent played X but it looks downright oldschool fun! I only wish it was in Ancients setting :(
Blasters COULD be added to the game, just as "magic items" that one shot certain encounters once a day and severely hurt big bosses.... sigh.
X is good. If you play, choose where to invest your skill points well and go for at least one GM level per character. There are plenty of challenges that make it wise to plan your character and party development well.
Changing areas is a painful wait but other than that and a dearth of levels and skill points it is well designed. See if you agree.
did john von caneghem, the good old THE developer, have a hand in it???
Yes it could be said that as of MM8 the descent down towards the horrible MM9 was already taking place, since Dragon was overpowered and the party was not all started from the beginning, a very unfortunate trend that they were one of the first to commit.
Companies with high quality computer games with sales in the hundreds of thousands were simply wiped out systmatically, like an Ogre in a hen house, by companies selling play station games that were much less, but were priced similarly and sold copies in the millions or tens of millions. Those companies could not bear to have franchises like Might and Magic, Ultima and Wizardry continue to exist and get better as computers did. The games it would be possible to create for computers as they advanced would make play station games appear like merely the toys they were. Play stations have now advanced somewhat but at the time of these great game franchise demise they were a false, dumbed down version of games sold as if they were not merely toys. If even one computer game company survived it would make them look (as) bad (as they actually were).
The term "Computer Game" was retired and "Video Game" was born. The business of Video Games was to sell less for more and in higher volume. Computer games could not compete. The partial suppression of computer games still goes on today. Much deeper, richer and more expansive games are possible, but now would be very expensive to make compared to less for more and in higher volume competitors. I am waiting for players to see through the smoke and mirrors and to began demanding more. I have been waiting for nearly 20 years since Might and Magic 8, Wizardry 8 and Ultima 9. Might and Magic X is fun, but then so was the Might and Magic 4 game that its grid movement goes back to. Other than connection issues at the beginning and sometimes after the first chapter, MMX is pretty good, IMO.
The disreputable actions of companies doing things like selling $50 memberships then going under is just the act of desperate people being driven out of business and trying to survive. They (as those companies) did not survive. I do not know all the details but distributors they had depended upon before would no longer serve them. The large play station companies pulled them away. The Sir Tech Wizardry folks, in order to publish Wizardry 8 at all was forced to give a retailer Babbages an exclusive for a month just so they could publish the game at all. Other retailers boycotted and another company writing games we loved bit the dust.