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I think the LI they like has the tattoos lol. Asking for the option to remove them so they can enjoy her their way.
I don't think the Dev will bother removing or having an option to remove the tats from a LI just for one person, especially if that's the way the Dev intended them to look.
If you like the LI/Person, tattoos shouldn't stop you. No one is saying stare at the tats. You have other things to look at.
also : have never seen a chick that looked better with tattoos.
Maybe in the future devs could find a way to plan for that that wouldn't greatly increase the workload.
Agreed.
The game has 5 main girls without tattoos and just one with them. So this game does offer several tattoo free options.
Personally I don't like tattoos and especially piercings so Athena and Heidi are not my favorites based on their looks. But those two things are part of who they are. I already got my canon ending with the favorite character and two "what-if" endings with second-best characters. Next two that I will check are the ones with Heidi and Athena even though I am not as interested in those as in the first three.
Game size isn't that much, and storage space on new computers is so cheap these days that its not an issue for most peoples systems.
As to the development time, the majority of the time is in setting and posing the renders, writing etc. Once the renders have been posed etc its just a skin option which is a quick couple of clicks and then re-running the render. It's actually pretty easy and wouldn't add a great deal of time.
Factor in that you wouldn't have to do it for every render and it is actually very doable.
The real question would come down to is it financially viable. As in would it change the commercial appeal of the game. As a customer base is there a significant number of potential customers that are put off with tattoos to make even a small increase in time worthwhile.
Something a developer would need to perhaps poll/survey in one of their developed games or prior to development.
As most of the time is in setting up and posing the renders it WOULD be pointless in a game already under development. (Unless the developer had been saving the scenes as they develop the game, though I am not sure if that would be SOP or not, its been a while since I played with DAZ.)
Edit to add: Additionally, all dialogue that had any references to body art for any of the characters would need to have branching written in, which then additionally complicates the codebase. It's not exclusively an artistic issue. It digs more deeply into the project than just the renders.
Per the devs, each image takes about 1 hour to render and each animation about 3-4 hours at this quality. Chapter 5 alone had about 7,500 images and 360 animations, so 7,500 + 360x3.5 = 8,760 hours or literally 365 days straight of constant rendering.
So yeah, doubling or more the number of renders would add significant development time.