Bare Witness
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Bare Witness

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Resolute Oct 20, 2023 @ 7:44pm
I wish these games would offer a tattoo free option
Nothing worse than a good looking chick ruined by some crappy tatts.
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Showing 1-15 of 20 comments
the reason for multiple women to be in these type of VNs is so you can pick your favorite. You dont need to play all of the routes and some people like tattoos...
Originally posted by Kitty ♡:
the reason for multiple women to be in these type of VNs is so you can pick your favorite. You dont need to play all of the routes and some people like tattoos...

I think the LI they like has the tattoos lol. Asking for the option to remove them so they can enjoy her their way.

I don't think the Dev will bother removing or having an option to remove the tats from a LI just for one person, especially if that's the way the Dev intended them to look.

Originally posted by Resolute:
Nothing worse than a good looking chick ruined by some crappy tatts.

If you like the LI/Person, tattoos shouldn't stop you. No one is saying stare at the tats. You have other things to look at.
Last edited by ꉔꏂ꒐꒒ꇙ; Jun 25 @ 2:50pm
zaldaria Jul 19 @ 11:56pm 
wait a min thought only one chick has alot of tats so just dont pick her i for one think it makes her unique and not the same as everone else
Dark Fox Jul 20 @ 6:24pm 
glad there are many possible paths.
also : have never seen a chick that looked better with tattoos.
Unfortunately with the way visual novels are currently developed making things like tatts and piercings optional would take a lot more work than it's worth. All the same the OP does have a real point. It's easy to say it's just one character just ignore them, but if it's the best character in the VN with the most interesting/relatable backstory (or your favorite kink in adult VNs) it can still be very disappointing. Having that kind of option could make the game more marketable.

Maybe in the future devs could find a way to plan for that that wouldn't greatly increase the workload.
Last edited by Naraku-no-Hana; Jul 20 @ 9:31pm
Offering tattoos or no tattoos would literally double the amount of renders for the LI that had such a choice. It would make a fairly significant impact on the size of the game without really offering much in the way of game play. YMMV, IMO an' all.
Yes, you're right, I don't like those weird tatoos too :disgustingly:
Originally posted by Resolute:
Nothing worse than a good looking chick ruined by some crappy tatts.

Agreed.
archmag Jul 23 @ 2:29am 
Originally posted by Resolute:
Nothing worse than a good looking chick ruined by some crappy tatts.
Imagine that tattoos are part of her personality. She likes them so she has them. If there were no tattoos it would be a totally different girl which values her body as natural, not as a canvas for her to collect the drawings that mean something to her. If you don't like that she has tattoos, you already don't like the important part of the girl, so choose a different one. On the other hand crappy random tattoos which don't have a story behind them are meaningless but we don't get into discussion with her on why she has some of them (at least I didn't see it yet), so you need to imagine that even though they look crappy to you in game they may have some important meaning to her even though the dev doesn't have an explanation for that available in game and may have just used some standard ones just to place something on her.

I wish these games would offer a tattoo free option
The game has 5 main girls without tattoos and just one with them. So this game does offer several tattoo free options.

Personally I don't like tattoos and especially piercings so Athena and Heidi are not my favorites based on their looks. But those two things are part of who they are. I already got my canon ending with the favorite character and two "what-if" endings with second-best characters. Next two that I will check are the ones with Heidi and Athena even though I am not as interested in those as in the first three.
Last edited by archmag; Jul 23 @ 4:35am
LOL! They are at an ART college... I'm surprised they don't ALL have tats. ooohhhh...yumm! If the Devs can find an easy way to remove all tattoos...hopefully they can also find an easy way to give everyone tattoos! Ii would definitely choose that option! They don't have to all be sleeved up like Athena...but cute little ones like Valeria or Laura?...Lauren? (Heidi's Mom) has would be sexy.
Originally posted by herbalincentives:
LOL! They are at an ART college... I'm surprised they don't ALL have tats. ooohhhh...yumm! If the Devs can find an easy way to remove all tattoos...hopefully they can also find an easy way to give everyone tattoos! Ii would definitely choose that option! They don't have to all be sleeved up like Athena...but cute little ones like Valeria or Laura?...Lauren? (Heidi's Mom) has would be sexy.
To have tattoos or no tattoos would double the number of renders for each of the characters and bloat the game substantially. These are not interactive in any way, so every image is statically rendered or compiled into an animation.
Resolute Jul 23 @ 9:12pm 
Doing it as a thought experiment it wouldn't add that much development time to a project (if done from the start, absolutely wouldn't be worthwhile once a project was already started).

Game size isn't that much, and storage space on new computers is so cheap these days that its not an issue for most peoples systems.

As to the development time, the majority of the time is in setting and posing the renders, writing etc. Once the renders have been posed etc its just a skin option which is a quick couple of clicks and then re-running the render. It's actually pretty easy and wouldn't add a great deal of time.

Factor in that you wouldn't have to do it for every render and it is actually very doable.

The real question would come down to is it financially viable. As in would it change the commercial appeal of the game. As a customer base is there a significant number of potential customers that are put off with tattoos to make even a small increase in time worthwhile.

Something a developer would need to perhaps poll/survey in one of their developed games or prior to development.

As most of the time is in setting up and posing the renders it WOULD be pointless in a game already under development. (Unless the developer had been saving the scenes as they develop the game, though I am not sure if that would be SOP or not, its been a while since I played with DAZ.)
The issue is literally the time to render double the images for a collection of any chars with tattoos. At one point, Slockie's Render Queue had a 4-month backlog of 24/7 work to do. This includes all animations at 30 frames per second of animation. And you know the title has a lot of animations. And as cheap as storage is, not everybody is going to be happy about a 20 GB download for an AVN.

Edit to add: Additionally, all dialogue that had any references to body art for any of the characters would need to have branching written in, which then additionally complicates the codebase. It's not exclusively an artistic issue. It digs more deeply into the project than just the renders.
Last edited by 608xperience; Jul 23 @ 9:31pm
Rehwyn Jul 24 @ 2:00am 
Originally posted by Resolute:
Doing it as a thought experiment it wouldn't add that much development time to a project (if done from the start, absolutely wouldn't be worthwhile once a project was already started).

Game size isn't that much, and storage space on new computers is so cheap these days that its not an issue for most peoples systems.

As to the development time, the majority of the time is in setting and posing the renders, writing etc. Once the renders have been posed etc its just a skin option which is a quick couple of clicks and then re-running the render. It's actually pretty easy and wouldn't add a great deal of time.

Factor in that you wouldn't have to do it for every render and it is actually very doable.

The real question would come down to is it financially viable. As in would it change the commercial appeal of the game. As a customer base is there a significant number of potential customers that are put off with tattoos to make even a small increase in time worthwhile.

Something a developer would need to perhaps poll/survey in one of their developed games or prior to development.

As most of the time is in setting up and posing the renders it WOULD be pointless in a game already under development. (Unless the developer had been saving the scenes as they develop the game, though I am not sure if that would be SOP or not, its been a while since I played with DAZ.)

Per the devs, each image takes about 1 hour to render and each animation about 3-4 hours at this quality. Chapter 5 alone had about 7,500 images and 360 animations, so 7,500 + 360x3.5 = 8,760 hours or literally 365 days straight of constant rendering.

So yeah, doubling or more the number of renders would add significant development time.
Last edited by Rehwyn; Jul 24 @ 2:04am
Originally posted by Rehwyn:
Per the devs, each image takes about 1 hour to render and each animation about 3-4 hours at this quality. Chapter 5 alone had about 7,500 images and 360 animations, so 7,500 + 360x3.5 = 8,760 hours or literally 365 days straight of constant rendering.

So yeah, doubling or more the number of renders would add significant development time.
Yeah. It's a big operation. The total game has just short of 500 animations and roughly 14,300 renders in total.
Last edited by 608xperience; Jul 24 @ 2:10am
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Date Posted: Oct 20, 2023 @ 7:44pm
Posts: 20