Tree It

Tree It

 This topic has been pinned, so it's probably important
EVOLVEDuk  [developer] May 30, 2023 @ 3:01am
1
Road map
I would just like to let everyone know that tree it is sill being developed and I want to give small road map of what I now plan on integrating in to the program.

I would like to first thank those who have purchased the program on steam, because of this I'm now going to be investing some more of my free time into developing the program further.

Road map

Bug Fixes.
Last edited by EVOLVEDuk; Dec 24, 2024 @ 6:51am
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Showing 16-26 of 26 comments
Miqail Nov 27, 2023 @ 3:21pm 
Excellent software, very good tools for making foliage and trees
EVOLVEDuk  [developer] Dec 12, 2023 @ 3:57am 
Road map updated!
Last edited by EVOLVEDuk; Dec 12, 2023 @ 3:57am
p.hul Jan 2, 2024 @ 4:17am 
Originally posted by EVOLVEDuk:
Road map updated!

Thank you for updating this software :)
I think that this tool is well suited to create proper looking trees which are low poly enough for use in game engines.
Sadly i'm not finding an oak branch in the textures and have yet to learn how to create those branches so looking forward to some documentation.

Happy new year.
almusx Mar 20, 2024 @ 5:51am 
Originally posted by mushroompixels:
Originally posted by almusx:
For me its run perfectly using proton on debian 12 with Nvidia GPU.
Hmm seems to crash for me
Its now crashing on launch for me too in the latest update (runtime error 1507 - Display using 32 bit its not supported by available hardware at line 52.
EVOLVEDuk  [developer] Apr 14, 2024 @ 3:27am 
Just an quick updated,

I've managed to get a basic curvature graph working for both trunk/branches and have now started working on making these changes for leaves. There are some issues, first I'm having to replicate the existing curve values onto the graph which dose not result in 1:1 representation. There is also a performance hit (as you can imagine) but I have tried to make it as performant as possible. The good is you have much greater control over the effects a parameters makes, so you can make a branches length short>long>short etc. The curvature graph can have a different behaviour depending on the modifier but this has been colour coded.

Image[www.evolved-software.com]
Last edited by EVOLVEDuk; Apr 14, 2024 @ 5:54am
evekekw May 27, 2024 @ 3:10pm 
I see that you added texture cut outs to the roadmap and i gotta say, I CANT WAITTT! Such an incredibly useful feature to have for optimization.
evekekw May 27, 2024 @ 3:17pm 
A suggestion/request, could we also get spherical normals as an option? And maybe allow us to change the size of the sphere that normals are being drawn from to the tree, would be useful for stylized trees!
Last edited by evekekw; May 27, 2024 @ 3:18pm
Ziggzor Aug 20, 2024 @ 2:13am 
Loving the tool so far.

I wonder if it would be possible to add some sort of texture packing feature in the future. Like having the ability to pack the roughness and AO into a mask texture that can be used in unreal or unity? Especially since the atlas tool is so amazing for packing textures.

Also is there a way to change the texture browser library path? I would like to start building my own library of leaves and bark textures, but dont want them to be located inside the install path of TreeIt.
EVOLVEDuk  [developer] Aug 22, 2024 @ 12:31pm 
@ ziggzor

I've add an option to set the texture directory within settings in today's update, as for packing textures this is something that is rather engine dependent. I'll see if I can do something with an export option to swizzle texture into channels on export for a single texture. For now you will need to use a third party image software, I do have a simple "texture tool" (its very old though) on my site that can swizzle/load texture into individual RGBA channels and can save out png/dds/tag etc.
almusx Aug 24, 2024 @ 7:22am 
Is it possible to add an option to normalize vertex colors (0.0 - 1.0)?
Last edited by almusx; Aug 24, 2024 @ 7:24am
BlubboBlob Sep 19, 2024 @ 9:44am 
Originally posted by Carl von Clausewitz:
Ich würde Treeit gerne nutzen, auch bezahlen. Aber nur in Deutscher Übersetzung. Die Bezeichnungen der Einstellungen erfordert Englisch auf hohem Niveau. Das ist bei mir nicht gegeben.

Gib diesem Tool eine Chance. Ich selbst bin auch nicht sehr fit in der englischen Sprache, aber die Oberfläche hat sich mittlerweile sehr gut weiterentwickelt und ist nach kurzer Zeit wirklich einfach zu bedienen. Die meisten Funktionen der Regler siehst Du ja auch direkt beim probieren. Ich habe kürzlich PlantFactory getestet und auch eine ganze Weile Speedtree, aber TreeIT geht bei mir wirklich schneller von der Hand und deshalb hängt mein Herz auch weiterhin daran. Grüße.
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