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Instead of changing rhythm effecting distance, they should of kept it affecting the push/pull effect as it was in the previous games.
If they had done that along with the Evo Swing mechanic then it would be more of a challenge.
Yeah, but it's clear they have no interest other than ability to monetise things like fittings.
The game could be a great sim, but there is so much assistance it barely feels like you're playing at times.
On master+, all shot shaping should be entirely manual and it should be difficult.
Makes me wish perfect golf 2 was a thing.
The upcoming long flop also worries me. Maybe even better than the spinner.
What's ok is that you can't calculate everything exactly in the game. (e.g. rollout + 1-3 hills etc.)
Maybe we expect too much. It's a main stream game, "you have to accept that". I wouldn't have time for TGC Tour.
But what you can do is create online tournaments yourself, e.g. without any help.
If you find a good setting, you'll get a lot of players. But it's also difficult.
After you have created the tournament, you can also make a thread here in the forum with the name, etc., and the background, why. I could well imagine that some people would join in here. :)
Yeah that's one way to do it, but ranked 1v1... you're at a massive disadvantage because they're all fitted out to the hills. How can you compete if someone is driving it 40+ yards past you?
It cannot be a good ranked experience with so many variables. Ranked should be totally separate to mycareer and you should require a new player. You earn xp for clubs and player but fittings don't matter and instead you choose a set archetype for your preference that isn't stacked out.
I avoid ranked or any online play like the plague, I'm strictly a solo/career guy. I just like playing real courses alone and eventually when I've reached a certain level I'll start career mode. Same way I did it with PGA23.