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Crashlog..
EDIT: SPPD Starting! - 11/4/2013 12:09:05 PM
System.IO.FileNotFoundException: Could not load file or assembly 'SharpSteamCLI.dll' or one of its dependencies. The specified module could not be found.
File name: 'SharpSteamCLI.dll'
at SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False
edit: Nope my game still crashes :/
In the details view of the crash dialog I can see it mentioned as CLR20r3, parameter 04 being SPPDMonoWindows.
Has SPPD been recompiled using Mono instead of regular .NET as part of an effort to port it to Mac OS X? This might be the cause of issues. Or has it always been Mono based?
Oh right, crashlog, from {steam folder}\Steamapps\common\Super Puzzle platformer deluxe\spplog.txt
System.IO.FileNotFoundException: Could not load file or assembly 'SharpSteamCLI.dll' or one of its dependencies. The specified module could not be found.
File name: 'SharpSteamCLI.dll'
at SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False
SPPD Starting! - 04/11/2013 20:22:37
System.IO.FileNotFoundException: Could not load file or assembly 'SharpSteamCLI.dll' or one of its dependencies. The specified module could not be found.
File name: 'SharpSteamCLI.dll'
at SuperPuzzlePlatformerDeluxe.SteamAPICLI.Init()
at SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False
\o/ yay make my day and i shall repay you with a cookie
SPPD Starting! - 04.11.2013 21:36:58
Steam Init Succeeded!
Steam Init Failed!
System.IO.DirectoryNotFoundException: Ein Teil des Pfades "C:\Users\Patrick\AppData\Roaming\SPPDeluxe\savegame.sav" konnte nicht gefunden werden.
bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
bei SuperPuzzlePlatformerDeluxe.SteamAPICLI.FileRead(String name)
bei SuperPuzzlePlatformerDeluxe.Main.loadData(Boolean haveSave, SaveGameData s)
bei SuperPuzzlePlatformerDeluxe.Main.LoadContent()
bei Microsoft.Xna.Framework.Game.Initialize()
bei SuperPuzzlePlatformerDeluxe.Main.Initialize()
bei Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
bei SuperPuzzlePlatformerDeluxe.Program.Main(String[] args)
Extra Details:
Current Level: 1
Player State: ALIVE
Running Time: 0
Player Type: Astro
Fullscreen: False
Multiplayer: False