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Thank you for your initial feedback.
We are working on refining some of the game's mechanics. The hero does indeed start off a bit weak and not very agile, but as you progress through the game, you will unlock new abilities that enhance their capabilities.
Regarding the difficulty of grabbing onto platform edges and latching onto rings during jumps, we are currently working on some adjustments.
We hope this will improve your experience with the game and allow you to fully enjoy it.
When you're connected to the ring - RB button should serve as a pull\snap modificator instead of a boost.
Once you hit a ring and start swinging - you can hold RB to snap the character up to the ring and hold him there as long as you're pressing down on the button.
From this position you can let go of RB to start swinging again, you can press A to boost up or sideways, or press direction+X to shoot a new chain to the next ring if it's within reach. And as long as the RB is still pressed - you'll auto-snap to the next ring instead of beginning the swing animation on the next ring.
You don't have a luxury of retries in boss battles. If you want to add acrobatics to the already stressful situation - they should work flawlessly and be intuitively understandable.
Also diagonals are a little finicky; it reminds me a bit of how the arcade version of Ghouls n Ghosts feels (this is why they added the diagonals option in the Sega Mega Drive/Genesis version).
Other than this I'm liking the game. The different moves and using the whip chain thingy to do puzzly stuff intrigues me.
Another side note, the fire cackling sound effect resets abruptly and it's not the best on the ears when it loops. Overall, I had a ton of fun with the demo, can't wait to play the rest of the game.
I like how weighty the game feels, while the whip and its abilities feel very empowering.
HEY
There is a way to change the movement speed? The character is too slow, its very frustrating