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You could always edit the Cap every year in commissioner mode if you really want the increase.
Thanks for the reply. I didn't know that was a previous issue and that could be a solution (although a bit boring) to enforce a max salary based on rating.
I'll try editing the cap - if I can figure out how to do that lol..... would you be able to give a nudge in the right direction?
Thanks.
This is correct. Not sure why it's hidden.
The demands shouldn't get too crazy (or at least what I've seen) without you moving the Cap. You just can't keep your entire team together, you have to let some people go (just like the real NHL).
The biggest part we've (and Jeff) has talked about is the 'rising tide' theory. Everyone's salary will go up - and so when you have 4th liners making 5+ million dollars, people think it's odd - but when you've cranked the cap, that's what can easily happen.
Thanks. Yes, I want to be able to have a more real-life simulation of the salary cap essentially. In my current game, McDavid has a salary of $11 mil and Bedard $16mil. It also seems as though players ask for more and more money if they remain on the same team for an extended period but UFAs of a similar skill level cost much less (I'm talking about 25% savings to sign a UFA replacement).
I also had the Tkachuk brothers on my team. Despite being mid 30s and declining from 4.5 star ratings down to 3 stars they want more money than their previous contracts.
However, if I look at UFAs of the same value, I can sign them for much cheaper than resigning my own players.
I would love to try to keep a core of 4-5 players together, but it seems that in this game they just ask for insanely inflated salaries simply for being on the human controlled team.
Or am I simply misunderstanding something critical to player ratings and salaries?
Anyway, as I said before this is my only big gripe with the game. I'm enjoying it (although I'm new to this game I've played the EA Sports NHL games for a long time and this game is superior compared to their franchise mode). It's just a bit frustrating come time for contracts when you have 2 star defenders asking for $6 mil+ salaries and 3 star players asking for $8.5-9 mil at the age of 36.
Perhaps players can stop asking for pay raises once they've reached their potential and passed their development years?
There are usually moments when they’re asking prices drop significantly when they sit on free agency for a while and then fluctuate back up when teams start offering for them. It’s not perfect but it’s there
In my current game there are a dozen of 3.5-4 star players available that are between 27 and 30 who have scored 50+ points in each of their past 3 NHL seasons and have a career 0.5 or higher ppg. How many of those types of players do you see sitting on free agency on capfriendly? How many of these players sit out of hockey for 2 or more seasons (as in not even playing in Europe or not accepting a 1 year deal for less $)?
These players are all seeking over $7 million contracts, meanwhile there are many teams in the league with multiple 2.5-3 star players signed to $5 and $6 million contracts. It strikes me that there's some sort of issue with inflated contracts and/or AI managers not properly assessing the value of a contract and managing the cap.
Perhaps there are too many players achieving a 3+ star potential. Perhaps it's just a sign that I need to try an expansion draft to spread out the talent. Perhaps there's an issue with the way salaries are calculated/players are valued.