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I like this as the control panels in the stations light up so.
I followed the directions on the phone all the way to the roof, where it told me to find my way to the basement, which I thought was strange. From there I had to just run around the entire roof trying to find a functional door. There is zero indication that a door cannot be opened 90% of the time, so you end up trying to open it then trying the keys on it. It's very trial-and-error and that is a problem for me.
When I finally found the door to the basement, it cannot be opened and the keys do nothing to it. I ended up circling the entire station several times trying to see if I missed anything to no avail. As far as I can tell, that's a bug, but if it's not I have absolutely no clue what I am supposed to do.
While I am definitely against changing the game to hold your hand, I do think there needs to be some change to even vaguely hint at what you are supposed to do. A phone clue saying "Get to the basement" when you are standing on the roof is almost entirely useless.
As for doors, there is an icon that shows up if the door is in fact openable. If the icon doesn't show up, it isn't openable. I havn't had any issues with that, though I usually try to open the door well before I even check for the icon anyways.
Use your phone a lot. Be aware of your surroundings. Though I am still quite puzzled at everyones difficulty on RPD.
The stairs that lead to the roof also lead me to a single barricaded door. I found a guide here on steam that gave a screenshot of the basement door, its fairly early in the police station. The path from the roof lead me right back around too it, it even had a sign above it showing stairs going down. However it appears to be completely unopenable.
I understand the difference between doors locked with bolt cutters, those are clearly locked with a chain and are instantly identifiable. However, normal doors, locked doors, and impassable doors are all indentical.
then don't look at the system shock 2 forum xD it gets depressing there