Contagion
Where Are The Game Sounds Located?
Because they're not in the sounds folder. I am sad.
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Showing 1-7 of 7 comments
[DCC] Dec Nov 17, 2013 @ 2:05pm 
Why?

And they are in the "sound" folder.
Last edited by [DCC] Dec; Nov 17, 2013 @ 2:05pm
Zombie Hugger Nov 17, 2013 @ 2:12pm 
I should have been more specific.

I meant like some of the in-game music, firing sounds, stuff like that.

My sound folder consists of a bunch of .txt and .bnk files, the common folder with one sound (talk) in it, and the English folder with nothing in it.

The VPK file doesn't even have a sounds folder.
[DCC] Dec Nov 17, 2013 @ 2:15pm 
We use a different middleware sound engine to the default engine found in Source. Our sound files are the .bnk files.
Zombie Hugger Nov 17, 2013 @ 2:16pm 
Ah, okay.
Any specific ways to get into these .bnk files? GCFScape I assume won't do the job?
[DCC] Dec Nov 17, 2013 @ 2:16pm 
Nope, sorry.
Zombie Hugger Nov 17, 2013 @ 2:20pm 
Mkay then, guess I'll just have to wait until someone figures out a way... xP

Because I was hoping to use some of the songs and the heartbeating for a short montage of infections.

Thanks.
Last edited by Zombie Hugger; Nov 17, 2013 @ 2:21pm
Dan loeb Jan 24, 2014 @ 5:00pm 
I've gotten them. they're adpcm (and a few atrac3 according to fmt codec id?). and they're lovely. so lovely. more games need to do what these guys did (not clipping the sounds (call of duty), giving them a more natural space instead of compressing the frack out of them (unreal engine games))

Honestly, these guys are geniuses. The only other game that used this breathing room method instead of clipping or compressing (when I say that, i mean an audio compressor effect, that increases the levels without clipping) was the Syndicate reboot. which was a pretty horrible game (co-op was okkkkkkkkkay-ish I guess?) I love how they stored them, because it makes all the difference when your compression/leveling is done real time in engine (and takes distance from source, reverb, etc into account) it makes all that much difference. You get the full range of the sound.

also you used great source material. Sounds like a mix of BOOM Library's products and other sources.
Last edited by Dan loeb; Jan 24, 2014 @ 5:01pm
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Date Posted: Nov 17, 2013 @ 1:50pm
Posts: 7