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That said, there's still a few things I'd love to see added or improved upon in this area:
- Like to see more violent knockback from the weapons when a body is hit. The shotgun, at least, should knock a zombie back and down and then they have to get back up again.
- Love in L4D2 the exposed ribcage stuff and how guts slowly come spilling out and intestines dangle and drag as they walk toward you.
- Kind of wish the blood color was a tad brighter red. All Source games tend to have the blood color too dark. I prefer movie-like redder shades (ala Romero's original DAWN OF THE DEAD) Might be just me, though.
- When a human player dies I'd like to see even more of a "feast event" as the zombies converge and eat the body (nearby zombies should all come running to eat), and the dying guy should totally be screaming and stuff for several seconds, too. I want to feel really bad for my buddy and try harder to avoid the same fate! :D
- I'd dig a bit more of a visceral, violent feel when you get bit by a zombie. I want to see them actually biting down on me and then maybe some random blood spray in the air as they do. Again, just watch the original DAWN and pay attention to any zombie attack scene. It should feel like that to get attacked.
Anyway, those are just some things I'd love to see added and/or iterated on further down the line. The game is so good already in this department, that it just gets me excited to see even more added! :)
but i like the meat bits in contagion flying around and the crawling zombies too but the animations should be better overall.
Brilliant!
NMRiH gore looks pretty bad, in my opinion. Blood doesn't just "stream" out of an individual when they get shot. This game has the best gore I've seen since L4D2, and then some.
I don't get any gore effects.
I shoot a zombie in the head with a shotgun and their head look exactly the same as it did when they were still alive.
I have the same problem as I can not see that the zombies are gibbing.