Contagion
Blinyot Dec 16, 2013 @ 5:25pm
The use of cvars and sv_cheats
So I own a Contagion server, a coop server which I have tried to increase the difficulty to make it harder for survivors to escape. Over time I've tried (Keyword: tried) various commands, but only one works so far without the use of sv_cheats.

The following commands I tried:

z_attack_damage (Works but needs sv_cheats)

EscapeMulZombiesPerPlayer 0.40 (Works and doesn't need sv_cheats)

mp_friendlyfire (Doesn't seem to work with Contagion)

z_friendly_fire_forgiveness (Doesn't seem to work and needs sv_cheats)

survivor_sprint_multiplier (works but needs sv_cheats)

My question being, is there a way to have the cvars that require sv_cheats to be activated without cheats being enabled?
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hlShannan Dec 16, 2013 @ 8:00pm 
You are trying to change the same items that we are as well. Currently, I don't think that there is a way, but I did not receive any dev feedback on it yet. I assume the source engine marks these as cheats by default in the engine itself. So, maybe the devs would have to use new variables that can be controlled (server-side) in lieu of the pre-built engine ones?

If I remember correctly, they did say that there will be more server options in the future though!
Blinyot Dec 16, 2013 @ 8:30pm 
I hope so, because the zombie damage being increased makes things intense.
hlShannan Dec 17, 2013 @ 9:27am 
Yes, I feel it's a must to play escapeMulZombiesPerPlayer .23 (or greater) in the current escape map. (along with flashlight reduction and z_attack_damage 15-20)

FF enabled would actually change the game (for the good). I could not just deliver a shotgun blast to a player's face just to clear the zombies that swarmed them.
Groovy Monster Dec 17, 2013 @ 2:28pm 
I soooooo can't wait till I can turn friendly fire FULLY on! My group plays for utmost realism and challenge and we prefer it ON in all our co-op shooters. Wish the command worked already. :(
Rayman1103 Dec 17, 2013 @ 3:59pm 
I haven't tested, but I believe the Convar you'll want to change for friendly fire is below.

survivor_friendly_fire_factor 0.01

Change that to something more and the survivors should do friendly fire damage.
Blinyot Dec 17, 2013 @ 4:59pm 
Originally posted by hlShannan:
Yes, I feel it's a must to play escapeMulZombiesPerPlayer .23 (or greater) in the current escape map. (along with flashlight reduction and z_attack_damage 15-20)

FF enabled would actually change the game (for the good). I could not just deliver a shotgun blast to a player's face just to clear the zombies that swarmed them.

On my server, I had the z_attack_damage set to 45 or 50 so you can only only take 3 or so hits. As for the the Multiplier, I have it currently set to .45.
hlShannan Dec 18, 2013 @ 6:10am 
A multiplier of .45? Wow, there must be A LOT of zombies. I think that .25 is challenging (playing with 2-3). I am guessing that there is a lot of melee going on in your games? We tend to use melee only in choke points or if we don't have any ammo.
Blinyot Dec 18, 2013 @ 11:45am 
Originally posted by hlShannan:
A multiplier of .45? Wow, there must be A LOT of zombies. I think that .25 is challenging (playing with 2-3). I am guessing that there is a lot of melee going on in your games? We tend to use melee only in choke points or if we don't have any ammo.
I originally had it higher, around 1.20 to .80. Though anything over .45 seems to make the server too laggy due to the amount of zombies. Just with .45, the server tends to lag ( according to the pings of players connected) but its in no real way noticeable.
Sak Dec 22, 2013 @ 5:17pm 
The commnads we are able to work with (without sv_cheats) is very short. Sourcemod will fix this when the full release comes out.
Blinyot Dec 22, 2013 @ 8:48pm 
Originally posted by Ricky Spanish:
The commnads we are able to work with (without sv_cheats) is very short. Sourcemod will fix this when the full release comes out.

That is the issue here, these are commands that should be modifiable through admin means without the use of mods or cheats.
Demented Dec 22, 2013 @ 8:59pm 
can we use the halflife list of codes?
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Date Posted: Dec 16, 2013 @ 5:25pm
Posts: 11