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would have to quickly whip it out and look quickly and back in the backpack..
all im saying is i dont expect go into a game and have to spend a day on youtube watching a person terribly commentate on a game i just want to play... otherwise once ive seeen people play and finish it then.. i know exactly what to expect and the surprise factor is gone..
You still give no reason why there should be no in game map. Do you even notice that? The only reason you have is that I should 'work for it'. This is a computer game, I want to have fun. I say that even at the risk that I won't get an invitation to your macho hardcore gamers club.
Finding my way around the maps is like searching for my lost car key - not fun. It's not challenging either. It's just annoying and nothing else. There are no zombies around anymore, nothing else to do, it's just me and everyone else walking in circles and getting stopped by yet another fence we can't climb over. Please tell me, where is the challenge or the fun in that? And what would change for you personally (as a person who already memorized all the routes) if there was an in game map? Exactly, nothing.
All it would do is help people who are are new to the game find their way around the maps, people who would otherwise get lost and in turn get frustrated. After a while no one would even need the map anymore. Because they would play the game for longer than 2 hours and would actually have fun while learning the map layouts. How great that would be.
Anyway, I'm done with this, I'm only making suggestions obviously. You can play the game by 'learning' the maps, yes. But it's not fun and many people don't want to waste their time doing that. I can't blame them. The question is whether you want to please self-proclaimed hardcore gamers who have zero reasons why they don't want a map other than feeling special because they earned their right to play a computer game or whether you want to have the majority of normal people enjoy your game. There is simply no reason for not having a map, it's just a very annoying entry hurdle that prevents many people from getting into an otherwise good game.
EDIT: Just played Barlowe solo and got stuck for about 10 minutes when I tried to reach Chuck's until I found the small alley that allowed me to circumvent the fence barricades. The city maps didn't help at all in that case. Afterwards everything went smoothly until the escape truck arrived. My smart phone said it's time to go to the truck, too bad my character apparently knew more than I did - there were several trucks behind and in front of the bank (including an army truck and even one where I could enter the loading space), but none that I could escape with. So after playing for 45 minutes I quit because I ran out of ammo and would have died anyway. Such fun.
This isn't a case of Hardcore vs Average Gamer. Our game is less confusing and difficult than games from 10+ years back. We're trying to avoid the ridiculous NON-gaming that gaming has turned into with interactive stories but as I said we'll look into it just a bit more whether it be the feature I mentioned and/or wording via phone messages.
You weren't just making suggestions but insinuating it was a common issue for gamer's yet has received 1/100th the complaints regarding the keys in RoanokePD or that it's killing the player base while pointing to a CoD Indie which is what I said we're trying to avoid and are of a different genre.
Once again, we'll see how things go without breaking our game or the foundation it was built on to provide a truly unique experience.
And no one can give me an actual reason why there is no in game map? What is the advantage of having no map? That you have to run around for 20 minutes in empty spaces (can't stress that enough, there is no panic or pressure or anything like that since zombies only ever respawn during the finale) looking for that small alley you missed? How is that fun? And once you've learned the map layouts it doesn't matter either way. It's just an initial entry hurdle that forces you to learn map layouts while running around aimlessly. I repeat myself, but if anyone thinks that's fun then that person also thinks it's fun to search for the car key he lost somewhere at home.
I speak from my personal experience with the game, as you can see I had 14 hours of gameplay time before I started playing again yesterday. I'm not lying when I say that back when the game changed to the full version when I played quite a lot 9 out of 10 games on Barlowe ended up with people quitting because they didn't know where to go. And new people who joined didn't even find their way to the team at all so they often quit after a few minutes without even firing a single shot.
Not sure what you mean with CoD Indie, but if you mean Insurgency then you couldn't be more wrong. Actually I find that a bit strange since you apparently didn't even take a closer look at Insurgency (and certainly didn't play it) if you say something like that.
I like Contagion and I like the unique experience. I like the rather slow zombies, I like how the maps change with every playthrough, I like how every shot counts, how you have to work as a team, exchange ammo, plan ahead. I don't want to sound all negative, I really like the game. Just played Roanoke again yesterday and had a great time - I know the map layout by now since it was the first map and I've already played it 20+ times, plus it's less confusing than Barlowe. I like your game and I think it deserves to be successful.
I just don't understand this one design decision that imo scares a lot of new players away and can lead to annoying and extremely boring situations even for players who are a bit more experienced. A gameplay mechanic that has no benefit I can see at all and that could probably be 'fixed' quite easily seeing that the extract game mode has more or less exactly what would be needed.
you find a key laying around IRL your not really gonna know exactly what door it goes to, in movies there is always some form of escaping or holding out till help arrives or they escape, i mean its pretty much cliche zombie surviving not a run and gun or even a sit there and look for the shining arrow or blinking lights or anything, its your in a zombie infested city.
the immersion is what pulls players into this game, it pulls people in with its ambiance and its graphics, then players just kinda have to see if they like the gameplay or not cause this is DEFINITELY not a game for everybody, but if you like a good zombie flick or are hardcore into zombie or horror survival this would tickle your fancy.
As for why not: REALISM.
Sure, in real life, you can get gps on a phone, but it's not going to show you unnammed streets and alleys like you think it should. You seem to be the kind of person who played portal with gamefaqs alt+tabbed nearby. If it's not laid out for you, it's wrong. There's only 2 spawn points, maybe 10 fences that can be open or closed. Spend 15 minutes in the map and you learn "oh, I can go this way" or "no i cant". If that's not possible, then that's your fault, not bad game design. You seem to think everyone just gives up because they can't figure it out. Not true. If you can't take a few minutes to learn some basic pathfinding, then that's just lazy. This game has a fairly large fanbase and if 99.9% of people can do it, so can you.
EDIT: I was in a 16 person hunted lobby and asked everyone about this post. Everyone who answered said it was unnecessary.
Realism is 'plenty of reasons'? Lol. I love it when people use 'realism' as an argument. There are so many things unrealistic in Contagion I don't even want to start writing them down here as it would be a huge, huge list (see SwagHaulers reply above for one example). And no, I'm not talking about the zombies. Gameplay should always be more important than realism in a game. Weird, I know. If you can combine good gameplay and realism that's fine, but that is not the case here.
It's a fact that many people quit the game because they got lost, whether you want to accept that or not. I've seen it happen...a lot. Of course the hardcore crowd that is left now doesn't want any change, that's the case in every game. Go to the CS:GO forums and suggest they change the menu font size by one pixel. You'll get crucified because it would destroy the game and all it ever stood for and because it's the worst idea anyone could ever have.
Please stop with this gamefaqs nonsense, exchanging Zelda with Portal doesn't make it any better. No idea why you need to attack me personally in each of your posts, but I guess that's what you do if you have no arguments.
Anyway, I'm done with this. People like you want to earn their right to play a game, I understand that. Apparently you don't have fun while playing, you just want to be special and not a stupid CoD kiddie. You want to prove that you are a true old school gamer who reads 200 page manuals even for a game as simple as Pacman, just because it shows your dedication. Why else would you insist on not having a map? You would lose absolutely nothing. You wouldn't even have to look at it. But still, it's the worst thing that could happen to the game, right? People have to earn their right to play the game, just like you, Mr. Hardcore. And if people want to have fun immediately it would be the end of gaming and would turn Contagion into another stupid CoD or L4D clone.
Way too much talk for such a small issue, I'll leave this thread once and for all now unless something constructive is added.
Gameplay > Realism
The only thing realistic about Contagion is the assets and that doesn't mean it's doing everything right. Don't get me wrong I love this game but too much focus is going towards what you'd call realism.
This is what I assume considering most of the players I see who frequent servers are the same players from kickstarter or beta. Every time there's a sale I end up meeting new players who are confused or bored and leave the game and I never see them again.
Imo you shouldn't waste your time on this topic in particular because a majority who disagree with any suggestions seem to have petty grudges against modern games. Personally I agree with most of what you've said but this is one of those topics where people white knight with completely irrelevant reasons and it becomes a waste of time to even bother. If I made any changes at all it would specifically be tied to "Easy" difficulty or even "Newbie" where achievements are disabled.
As you said and even I've brought this up experienced players won't use any maps or anything along those lines once they know the maps and the way the maps set paths. It will only benefit everyone in the long run to give those struggling with the game a push in the right direction but again I can't say what kind of push would work for everyones standards. (This statement is tied specifically to escape / extraction)
This is just grasping straws for example.
also does source do level of detail?
out of curiousity?
by this i mean does the polygon count and texture size decrease on distance?
Source does do LODs but the phone has no need of one so no the triangles do not drop the further away you are from the object.
If you think that then you're horribly wrong. Some mechanics like brain shots are important because we don't need just another average shooter but we've been clear GAME-PLAY > REALISM when it comes to design.
I think you're mistaking us not wanting to hold your hand and have you actually work for a win as winning should be an accomplishment that isn't all that common (thus the difficulties, on Extreme there is little chance you'll win) and the game will continue to be balanced in favor of players losing except for those who wish to learn the game (thus easy).
Can appreciate your opinion but in this case it's wrong. (In regards to game-play vs realism) and should be made clear by pretty much everything. Realism where it matters so long as it doesn't hurt game-play has been said from the start.
Gameplay is always better than realism. If realism indirectly affects gameplay than sure fair enough. Regarding things like headshots that's one of the parts of Contagion I like but that follows under gameplay not realism. When I refer to realism I'm referring to things like the hud, ui, the world,interaction with the world and other things that benefit towards immersion in the game. Personally I don't need my hand held and I don't care what's done with easy but I want to see Contagion be a game where everyone can enjoy it even those who are not up to par for playing higher difficulties and it pains me to see people quit over things like the map.
Regarding the topic I don't care what's done because it's not an issue for me but I'd like to see something done for new players and I know this has been discussed to death and mentioned that something eventually may be done.
Also opinions can't be wrong it's all how you perceive what we're referring to as realism. If you want my reasons to why I don't see the game as being realistic I'd share them but it's nothing you haven't read and it would be a wall. Either way it's easier to just view post history.