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I even brought the keys from the beginning of the map hoping they'll be able to unlock the door, but as expected they can't.
I agree. Or at least the pockets slots that can carry keys, cards, fuses but not the weapons.
On the current playthrough I died too many times on the alarm part because I carried keys, bolt cutters and had only 2 slots left for weapons (Deagle for armored zombies and SCAR for others) and I ran out of ammo and died.
You don't need blowtorch or cutters, and as one of the notes says they don't have it down there. It would be very useful to have them, but even without them you can find a way around.
In the generator room do some parkour over the electrified floor, find and turn off the generator. Then you can open the big doors. If you keep the keys for the white doors you can open some later. Behind one door is some ammo and a note that says "The turtles are coming for you". And there are 2 more locked doors after the part with yellow keycard, but I couldn't open those because I threw away the keys.
Btw, has anyone managed to find all the turtles?