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As far as Biotec goes, i agree it seems a little meh at the end
I think the developers of this game are a mess.
The garage escape is troublesome but it was worse when the change showed up first, i already said it has to be tuned down in comparisation on what you can do in the roof escape.
One simple idea is in very wide open areas there should be plenty of zed's also in regards to sniping opportunities whilst on the other hand in more enclosed spaces it would make sense there would be less zeds. This can be balanced to create a better flow of gameplay.
When a generator would need restarting where would you even put it? That one door can be blocked depending on game logic's pathing.
You can cheese the garage by running back to the stairwell so they can't surround you then fighting through the horde when you need to hit the genny/escape.