Magicka 2

Magicka 2

View Stats:
PizzaurusRex May 28, 2015 @ 9:38am
Major TIPS! General TRICKS! Come here wizard recruits!
Tips and tricks for Magicka 2


I've finished normal, and hard mode solo, and I'm at chapter 5 on bananas, and this game is really tough... I haven't seen such a struggle since the dark souls games.

So I'm gonna try my best to help those that have problems with the challenge, and please, add your tips as well!

Familiar: You have 3 different familiars, but the most useful one seems to be Pit Manager (the flying demon). This little guy boosts elements randomly, and if you pay attention to him, this effect can really change the tides of a battle to your favor. He's pretty much my main strategy on Bananas.
If he changes to an enemy's weakness, go bananas on him! And even if he changes to an element that isn't the particular weakness, sometimes it's a good idea to use it anyway, since the damage boost is really high (not so much if the enemy resists it)

Familiar tip 2: You familiar sacrifices himself to save you when you die. Just cast ressurrection and you'll revive him back! Never go game over!

Equipments: Whenever possible, change these according to the situation. They really can make or break your strategy.

Equipments tip 2: After you get really used to the game, it's ok to ignore the focus reducing staves. Focus only seems to work for hotkeys. If you manually cast the spells then it makes no difference. Damage boy, damage will be sooo much important in hard and bananas. DAMAGE! By then, focus will not be important.

Learn to use your defensive spells: Wards can make you resist/absorb incoming damage. Some can also make you immune to effects, like water ward makes you immune to wet, cold to chill and frost.
Use these to make enemies heal you or avoid friendly fire!

Defense tip 2: Rock armor reduces physical damage. Ice armor reflects beams.

Cold: Slows down enemies.
Fire: Burns
Water: Pushes. Improved lightining damage when wet. Also you can't cast lightining when wet.
Lightining: Chains damage. Passes through armored enemies. (Big crab. Shield users)
Life: Heals (undead are weak against it)
Death: Kills. (Duh!) When enemies die, they explode, on AOE death effect.
Rock: Can be charged to improve range and damage, and make walls. Very very strong when fully charged!
Shield: Protective armor, walls, magic shields, wards and mines.

Steam: Fire + water
Ice: Water + cold
Vortex: Life beam + Death beam (can be really useful in co-op, or when an enemy is using a death beam on you. If solo, use the prisma to do this)

Also: Walls and wards can have multiple elements.
Also 2: You can cast elements on your sword.

Major tip: Learn how to cast the spells without using the hotkeys. This way you won't be limited to the focus charge limit.
They are earned through the campaign or trials:
Revive: Life - Lightining
Push: Water - Shield
Emergency teleport : Lightining-Death-Lightining
Dispel : Death - Shield
Concussion:
Prism: can't be cast, only on hotkey
Area Prism: same as above
Haste: Lightining-death-fire
Dragon's breath: Firex2-Rock-Firex2
Highlander breeze: Water- Cold- Water - Cold
Thunderhead: Fire – Fire – Death – Lightining - Lightining
Guardian: Life – Life – Lightining - Shield
Summon undead: Water – Rock – Death - Ice
Sacrifice:
Disrupt: Death – Rock – Shield

I don't care for sacrifice or concussion. Or push....
Most good players I see use guardian and summon undead on the hotkeys. Since they are soooo much useful. Revive and haste are very easy to learn and spam, no need to hotkey it and rely on the damned focus cooldown.

Practice and you'll soon be able to cast everything without even remembering focus exists. But still, leave the most useful there and save for those really crazy moments.


General tips:

1-> Goblins have no weakness. Fireballs seem to be the most effective on them. 4xFire+Rock. Also Mojito is weak against fire.

2-> Orcs: Lightining weak. Try to use lightining + cold or lightining + death. Cold to slow them, death to damage more. It helps greatly on shielded orcs. Fire wards absorb damage from cannon orcs' shots. Porko doesn't seem to have weaknesses.

3-> Crabs: Vulnerabe to steam. 4xWater+Fire pushes them to give you some room while swarmed. 4xFire+Water deals the most damage. Add death when they're far away to make steam death beam.
Ice wards are useful against the ice crabs. Being slowed down while swarmed isn't fun

Big crab: Tail is the vulnerable part, if you can, steam it. Lightining works well on his armor.

4-> Undead: Life.

5-> Dwarves: Weak to ice. Rock armor works wonders defending against shots.

6-> Elves: Weak to fire.

7-> Trolls: Fire.

8-> Goat enemies: Weak to death

9-> Vanir (tall dudes): keep your distance. They resist cold. Rock armor or ice wards are nice choices. I love fully charged rocks on them. Keep your wits about the witches.

10-> Lightining pods: Absorb lightining and water. Abuse your lightining wards. Be careful of them while raining, in this case you should use a water ward to avoid being wet. Rocks hurt them well.

11-> Floating fire knives: Deal fire damage. Use fire wards and cold on them.

Final boss with no spoilers → The enemy changes his resists and moves during each stage of the fight. Water is your friend when pushing the ball. Learn how to cast Disrupt.


< >
Showing 1-14 of 14 comments
PizzaurusRex May 28, 2015 @ 12:40pm 
Bump to help
Redux May 28, 2015 @ 12:49pm 
Thanks!
Hunubul May 28, 2015 @ 12:59pm 
Pro tip: Use an elemental ward (for example frost ward: ERRRR selfcast), and use: DRRRR selfcast. It creates an ice rock to hit you from above, but cuz of ward you get healed, but everything else dies. Can be used with any element.


Tho beware: the game cannot be finished with this tactic alone. It just helps you with some areas.
Happy May 28, 2015 @ 1:07pm 
Hotkeys can be used to your advantage even if you are crazy good at casting magicks manually.

The hotkeys bypass the element summoning so you can use magicks with lightning in them while wet.

But the real power is that the hot keys also bypass the global magicks cooldown. You can thus cast two magicks back to back without the cooldown by casting a manual one first then use a hotkey. I've found this to be extremely useful and opens up a whole realm of new possibilities. Simple strategies like dropping multiple lightning storms on a slow boss. Or using a teleport immediately followed by a haste. Or drop a lightning storm that immediately follows with a push, thus shoving whoever is chasing you onto their back in the middle of the storm. I'm sure there's more I haven't come up with. A lightning storm + Highlander breeze could probably work well back to back.

If your hotkeys aren't on cool down, you aren't living up to your full wizardly potential regardless of how good you are at casting magicks manually. Dont waste your powers!
Last edited by Happy; May 28, 2015 @ 1:09pm
Joel May 28, 2015 @ 1:30pm 
Dark Souls is easy.
PizzaurusRex May 28, 2015 @ 1:39pm 
#♥♥♥♥♥♥♥♥ You're 100% right on that one!
PizzaurusRex May 29, 2015 @ 9:41am 
And with that... I've finished Bananas.

The game really needs some difficulty balancing.

Hitting enemies that never die just isn't fun.
Really? don't spam land mines?

New Tip. If you are going to kick random players as soon as they join your game, just make it private. This both saves the joining players time/mind, and makes you look like less of a douche tard.
PizzaurusRex May 29, 2015 @ 9:55am 
That saves the randoms time. And also the host.

I've only kicked 2 guys. One was awfully AFK (half a stage. I had to kill him, move to the next battle, and sometimes I'd revive him to check if he returned), the other was fooling around with water magic, pushing everyone around, completly ruining the game.
Finna Bouta May 30, 2015 @ 8:58am 
any tps for the garden gnome looking boss and how to deal with ice sword elves, even with ddqre/drrre they own me
PizzaurusRex May 30, 2015 @ 4:14pm 
Garden Gnome boss? What?

Elves are weak against fire.
They use ice, so get an ice ward.
Finna Bouta May 31, 2015 @ 8:49am 
Originally posted by Sgt Cegueta:
Garden Gnome boss? What?

Elves are weak against fire.
They use ice, so get an ice ward.
i meant the boss on that chapter with elves, the one that wards against lightning 24/7
at least i think he's the boss
Heterocide Jun 15, 2015 @ 5:46pm 
There are some very helpful tips in this post, although there are some spell combos that make the game extremely easy once you mater them. The death ward and death rock spam got me through every level on bananas very easily. If you use the skull staff (forget the actual name, looks lke a spine and skulls) and just make a macro that instantly loads dssss you can one hit almost all enemies on bananas. Do you know how you got dispel? I seemed to miss it.
Rhudda Jun 16, 2015 @ 12:06am 
Originally posted by iquaniqua:
any tps for the garden gnome looking boss and how to deal with ice sword elves, even with ddqre/drrre they own me

A simple fire spray kills all elves very quickly, even on Bananas.

The "garden gnome" isn't a boss, but a regular dwarven mage or priest or something. He's weak to cold and possibly ice, and his pattern is relatively predictable. When he's deliberately closing in on you, cast an earth wall to block his icicles.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: May 28, 2015 @ 9:38am
Posts: 14