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报告翻译问题
As for it not being dumbed down, it has objectively, been made less complex and thus, is actually dumbed down.
I dream about the "artifact of the old magicka system"...\
I'm glad that the op spells are gone now too, but I dislike that they reduced the effectiveness of all spells. Geez, why am I even writing this? Just read the op again and all the comments that have been posted by now.
It would not be incredibly strong since you would only be able to fully protect against two elements (no damage absorption). There are many situations in Magicka 2 where the game confronts you with multiple damage types at the same time.
For example (I made this one up): cold goblins from the west, fire goblins from the east and shamans and goblin bombers as support from north and south.
This would still be quite challenging with the ward system I'm proposing, since it would confront you with physical damage, fire damage, cold damage, CC+fire/physical damage and occasional arcane damage and the wet status.
And just as comparison, in the original Magicka single elements would make you immune, for example QFEASF made you immune against steam, lightning, arcane and fire. And while I would like it like this in M2 I think it's more important to find a middle ground to satisfy Magicka 1 diehard fans AND the people who have liked Magicka 2 so far.
And the ward system I've proposed (actually, Argotha posted it on the PDX forum before, but I would have figured it out myself as well, I guess) is a pretty good compromise I'd say.
In fact, people who are posting here don't seem to understand what I'm trying to do. I'm trying to establish a middle ground. Magicka 2 will not be a successful game if it continues to get bad reviews on Steam from people who are pissed off by the fact that it is so extremely different from the original. Currently only 63% of the reviews of Magicka 2 are positive, while the original has 94% positive reviews.
You've tried to create awareness with this thread. However, I think you need to make another thread that seeks to find that middle-ground, while outlining the most glaring issues with the spell types, as you see them. The core of Magicka 2 probably won't be changed, but wizards can have a resurgence of their much-wanted ability, by a large margin of the community, to obliterate, annihilate, and eradicate all that moves with awesome magic. The difficulties need to be adjusted along-side the elements and spell types.
I do appreciate the depth Magicka has. However, one of the big problems with M2 and why I don't want to play Magicka games more than once is the fact that the boss fights or even normal fights are either a pain or they get really repetitive.
M2 I'd dread entering new areas because I knew I'd have to sit there fighting enemies over and over that only ever run at you. Fights constantly turn into use magic, run, rinse/repeat. It is dull. There is no point to even using melee weapons. The weapons and drops you get are virtually pointless as they switch between risk for rewards on extremes and never really provide a decent benefit without making you extremely weak in other ways.
Some fights in M2 are also virtually nothing but running and reviving over and over. Everything moves at the same pace with the same attack patterns. Its poor design with cheesy jokes tacked on. The jokes and such aren't even that good compared to the original.
The only redeeming factor with M2 is the mentioned controller improvements which open up quick macro buttons where a spell is preloaded instead of having to cast it. Once I started to use these more, fights became a little less run and spamfests. Heck if I could preload a lot of spells to macros, I'd probably like this game more as I wouldn't have to suffer through on the fly memorizations.
Lol, fall for the popularity and thought you'd give it another shot?
That keeps happening with me and RPG. I find them horribly boring. Yet I keep getting the big name ones. I regretted Skyrim so much, such a crap game.
Currently resisting Witcher 3. Maybe it'll be the one to make me love RPGs!? No it wont! It's a trap, you'll hate it!
I completely support these changes :D
Unfortunately much of what you're saying is falling on deaf ears. Par for the course around these parts. I wish you the best of luck in attaining the changes you desire, but until I see significant changes done to this game, I won't be boarding this ship. #2Cents
(Forgive me if this is late in the "game", so to speak.)
When Dark Souls came out, no-one thought it was the sequel to Demon's Souls. It was touted as the "spiritual successor". If the developer/publisher wants to make a game that uses similar mechanics but don't want it to be compared to the first one (Which, by the way, neither the developer nor Paradox have stated they don't want it to be compared to the first one so either get feedback about that or don't use that point), then they shouldn't call it "2" which is the natural progression to "1".
If this isn't supposed to be judged as a sequel, Cold Star, it should not be TITLED as one. If nothing else, you must admit that Paradox or whomever screwed up there. Bioshock Infinite was different from 2 and, even if it had a similar concept and whatnot, it was not Bioshock 3.
Magicka 2 is, again, the sequel to Magicka 1. It is a direct sequel because it has a "two" that implies there was another one that was the first one. Team Fortress 2 is the sequel to Team Fortress. Killing Floor 2 is the sequel to Killing Floor. Pokemon: Black 2 and White 2 are the sequels to Pokemon: Black and White. But Pokemon: Emerald is not the sequel to Ruby and Sapphire. Omega Ruby and Alpha Sapphire are not the sequels to the other games. Understand? There's a difference.
And again, Paradox is a big boy, so to speak. They don't need you trying to defend them. They said Magicka 2, they MEANT for it to come after the first one. In other words, any comparisons are valid.
Agreed. You can't title a game with 2 and act like it's not a sequel.
Especially not if you are simply trying to get money by calling it "2".instead of (insert subtitle here).
Sooo, If they called it Magicka: infinite everything would be ok with game, since it is not a sequel? I got it.
Still better than Sacred 3 anyway)
Awesome! I'll be avoiding magicka 2 then.
What is the core of Magicka 2 for you though?
Have you thought about engaging in politics? Your argumentation methods would fit right in!