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Also with all the restrictions , it feels unresponsive with k&m compared to magicka :(
The problem was never that people wanted to use a broken system, the problem was that the system was broken. If the system is broken, it needs to be fixed whenever possible... Even if people want it to remain broken (many people always do), a broken system is always bad. The "design choice" was to remove something that was broken and flawed and balance it out so you can't waltz through everything without thinking for a second.
You also mention the shields being weak and that there is no good method to defend yourself. If you need the shields that much, you are making too many mistakes while playing. So far, I have yet to use them outside of boss fights. It's not hard, you only need to use spells to crowd control the enemies... Even when you do need to use it, the only nerf is that you don't have the ability to make yourself immune to up to 4 elements... Again, if you really need more than that you need to improve your ability to estimate what damage will be used against you the most...
You only lost the ability to turn on a nearly invulnerable shield at a whim... If they did as you suggested, it would still let you run around like an immortal god with your shield; protecting yourself against the one thing they use or everything they use depending on the chosen option... What CAN you do with shields now? Make yourself immune to physical damage or one of the elements. How do you properly use this now that you can't run around immune to everything you can encounter? Look at what the enemies use the most, defend against that.
Then that so called "best" combo... It's highly ineffective and unless you are at close range it wont have any effect... However, going close range to spam that often endangers you unless every enemy is melee, especially on higher difficulties (including custom higher difficulties). Inventive use of other combos is a lot more effective against pretty much anything. I have only found a few situation where there wasn't something else that was far more effective...
The cooldowns are a must have, especially with what happened in Magicka 1. There were quite a few people in pvp that used macros for incredibly fast magick spam. You say K&M has lost a part of it's advantage over controller, and that is true. But the main advantage is that the macro spam is no longer viable either. And don't forget that K&M is still more effective than a controller, even with the change. Just not as much.
Are you really suggesting that every combination is balanced on a case to case basis? You should be able to see the problem with that...
Magicka 2 is much worse in that the most powerful spells are the only powerful spells and most of those spells are stupidly easy combinations. The rest truly are weaksauce. I can't use Earth or Ice barriers to attack (because they last only briefly and do poor damage), storms have good utility but only modest damage, boulders have very odd physics, burn effects are not nearly as interesting nor as useful, blast radius cannot be increased by any means, lightning doesn't have a pulsing stun. The magic lacks character. It does not give players the ability to discover and play out their own style. While the "weaker" spells in Magicka 1 (burn DoT, barrage, earth barriers, electrified sprays, arc lightning, etc.) were no match for thunder magics and ice barriers of doom, they are still considerably more powerful than the underdogs of Magicka 2.
I agree that the magic had broken features and some wild balance. Specifically, arcane's frozen multiplier, and to a lesser degree, lightning's multiplier. But, like W!zard said, Magicka 2 went the other direction and perhaps too far.
I somewhat expect some patches to bridge a road to the middle-ground between where Magicka 1 and 2's balance currently sit. That would be the ideal.
IMO, About Single player mode. It's still too hard for new player who aren't familiar with Magicka series.
I personally think that M1 had more unavaoidable damage. Really. Trolls, ctulhu, mini ctulhu, priests, beholders, freeze swords could oneshot you in full armor.
D armor abscorbs all overhit damage now. Even a hit with a demon's mace just destroys the armor.
It's hilarious that you can't even rebind your keys. It's no wonder WASD was never going to be an option. The simplest thing in a PC game that should be *the* standard is not available. And that's rebinding keys.
Honestly, I'd say that a lot of people that enjoy Magicka 2 are probably the same people that can't appreciate the true beauty of a game like Magicka 1. The same people that think "omgawd I can beatz teh campaigns with a single spell yo so this game s4ckz." The same people that never bothered doing any of the challenge maps (Solo or otherwise), never bothered completing any of the DLCs, and never bothered completing any of the hard mode DLCs.
This is a game I'll be avoiding. Cheers. :Waves:
has any value.
I have completed some challenges and dlcs solo, one on hard mode. I still love Magicka 1 but think it is unbalanced.
You probably place me at fault too for not throwing my money at a Valhalla Edition of War of the Vikings. Why should I join the masses of already clearly dissatisfied customers when there's clear warning and information for one not to take a parachuting dive face first into "Stupid Hills"?