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Putting a cooldown on magicks takes that away. It lowers the skill ceiling and takes away from a large part of what defined Magicka 1: a game based around player dexterity.
Yes, that's how I was doing it. Are you saying it's even longer if I use that auto-cast thing?
Truth be told I like this one change, I hated how in original magicka Grimnir could be killed with thunderbolt spam before he even strated his first attack.
1 second cooldown on Magicks does not harm the gameplayat all for me.
I feel the same. They added a lot of little nerfs here in there which I think Magicka desperately needed. The original game become super easy once you got past the initial learning curve and I probably would have put a lot more hours into it if it werent for that. I'm a little worried it may happen in Magicka 2, but I guess well find out. I have high hopes cause I'm noticing all these little nerfs, long rock charge, frozen enemies reflect beams, a wide variety of damage types and strengths. And most importantly, removing those insta kill steam/ice/lightning combos.
In SP, after death the 1st two spells you cast (99% of the time) are:
1) resurrect - so you don't game over
2) haste - to try to escape from the respawn ganking by the hoards of enemies sitting on top of your body.
These are both incredibly simple magickas that *should* take a split second to cast.
However for unfathomable reasons, the game prevents you from casting haste for ~3 seconds after resurrect.
It really is infuriating to have a magicka queued up in your element list, yet be unable to cast it.
What are you supposed to do in this state, but wait??
Worse still are the times you get knocked up into the air before you are able to cast resurrect.
You spend all your post-respawn invulnerability frames incapacitated flying through the air, leaving you vulnerable to stun-lock as soon as your feet touch the ground.
Really disempowering game mechanics :|
Please please please remove these horrible hidden cooldowns on magickas, and allowing casting (or at the very least queuing up elements) while airborne.
@TehJumpingJawa I completed story mode without using haste in battle once, so you do not need it to escape ganking monsters :P. When you revive, just Cast revive, start walking away and queue your strongest splash spell (depends on staff you use) and make them boom.
But make sure to queue while moving, if you try to cast the spell stationary you'll die around the time when your wizzard makes casting animation.