Magicka 2

Magicka 2

View Stats:
Bug: can't cast Push right away after casting it
I've noticed a bug really early on where if you cast Push, you can't actually cast it again until a while after.
< >
Showing 1-9 of 9 comments
[Lemons] w!z@rD May 27, 2015 @ 12:51pm 
It's the magick cooldown that applies to all magicks, no matter whether you cast them with the hotkeys or element combos, and unfortunately it's not a bug.
what am i doing May 27, 2015 @ 12:56pm 
Why on earth would you do that? One of the nice things about Magicka 1's magicks was that player dexterity was rewarded: spells such as, say, Lightning Bolt might be a slow-use high-damage single-target attack for a less dextrous player, while in a more dextrous player's hands it was a very powerful magick.

Putting a cooldown on magicks takes that away. It lowers the skill ceiling and takes away from a large part of what defined Magicka 1: a game based around player dexterity.
Graham May 27, 2015 @ 1:29pm 
You can also manually input Magicks the old-fashioned way and massively mitigate cooldowns.
what am i doing May 27, 2015 @ 1:32pm 
Originally posted by Pdx Escher:
You can also manually input Magicks the old-fashioned way and massively mitigate cooldowns.

Yes, that's how I was doing it. Are you saying it's even longer if I use that auto-cast thing?
[SNP]Rancor May 27, 2015 @ 1:43pm 
Yes if you use hotkeys, some cooldowns are like 10 seconds long.

Truth be told I like this one change, I hated how in original magicka Grimnir could be killed with thunderbolt spam before he even strated his first attack.
1 second cooldown on Magicks does not harm the gameplayat all for me.
Happy May 27, 2015 @ 1:54pm 
Originally posted by SNPRancor:
Yes if you use hotkeys, some cooldowns are like 10 seconds long.

Truth be told I like this one change, I hated how in original magicka Grimnir could be killed with thunderbolt spam before he even strated his first attack.
1 second cooldown on Magicks does not harm the gameplayat all for me.

I feel the same. They added a lot of little nerfs here in there which I think Magicka desperately needed. The original game become super easy once you got past the initial learning curve and I probably would have put a lot more hours into it if it werent for that. I'm a little worried it may happen in Magicka 2, but I guess well find out. I have high hopes cause I'm noticing all these little nerfs, long rock charge, frozen enemies reflect beams, a wide variety of damage types and strengths. And most importantly, removing those insta kill steam/ice/lightning combos.
Last edited by Happy; May 27, 2015 @ 1:55pm
TehJumpingJawa May 27, 2015 @ 2:48pm 
Yeah, same with every magicka.

In SP, after death the 1st two spells you cast (99% of the time) are:
1) resurrect - so you don't game over
2) haste - to try to escape from the respawn ganking by the hoards of enemies sitting on top of your body.

These are both incredibly simple magickas that *should* take a split second to cast.
However for unfathomable reasons, the game prevents you from casting haste for ~3 seconds after resurrect.
It really is infuriating to have a magicka queued up in your element list, yet be unable to cast it.
What are you supposed to do in this state, but wait??

Worse still are the times you get knocked up into the air before you are able to cast resurrect.
You spend all your post-respawn invulnerability frames incapacitated flying through the air, leaving you vulnerable to stun-lock as soon as your feet touch the ground.

Really disempowering game mechanics :|

Please please please remove these horrible hidden cooldowns on magickas, and allowing casting (or at the very least queuing up elements) while airborne.
Last edited by TehJumpingJawa; May 27, 2015 @ 2:49pm
Hunubul May 27, 2015 @ 3:05pm 
Originally posted by TehJumpingJawa:
Yeah, same with every magicka.

In SP, after death the 1st two spells you cast (99% of the time) are:
1) resurrect - so you don't game over
2) haste - to try to escape from the respawn ganking by the hoards of enemies sitting on top of your body.

These are both incredibly simple magickas that *should* take a split second to cast.
However for unfathomable reasons, the game prevents you from casting haste for ~3 seconds after resurrect.
It really is infuriating to have a magicka queued up in your element list, yet be unable to cast it.
What are you supposed to do in this state, but wait??

Worse still are the times you get knocked up into the air before you are able to cast resurrect.
You spend all your post-respawn invulnerability frames incapacitated flying through the air, leaving you vulnerable to stun-lock as soon as your feet touch the ground.

Really disempowering game mechanics :|

Please please please remove these horrible hidden cooldowns on magickas, and allowing casting (or at the very least queuing up elements) while airborne.
If you use resurrect you resurrect your pixie or what? I didn't know that. But I managed without that so far... I use emergency teleport, that's a real helper there.
[SNP]Rancor May 28, 2015 @ 12:46am 
Yeah you do ressurect the pixie, so you can die as many times as you want.

@TehJumpingJawa I completed story mode without using haste in battle once, so you do not need it to escape ganking monsters :P. When you revive, just Cast revive, start walking away and queue your strongest splash spell (depends on staff you use) and make them boom.
But make sure to queue while moving, if you try to cast the spell stationary you'll die around the time when your wizzard makes casting animation.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: May 27, 2015 @ 12:47pm
Posts: 9