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No way. Black Knight 2000, like several other Willaims pinball machines and including a few arcade games they produced (High Impact Football, NARC, Smash T.V.), use a Yamaha 2151 synthesizer and a pair of DACs for music. CVSD was only used for voice and other digitized sound effects. While CVSD’s sound quality is rather poor, it’s not related to the quality of Pinball Arcade’s music output.
I’m not against compressed sound per say, but DCS produced horrible artifacts. In my opinion, the BSMT 2000[en.wikipedia.org] hardware designed by Brian Schmidt (who incidentally composed the music for Black Night 2000 and several other Williams games) provided the best sounding pinball machines.
But back on topic, here’s a sample of music from Black Knight played back via MAME[tindeck.com].
Now here’s the playback from Pinball Arcade[tindeck.com]
Elvira and the Party Monsters (Bally) and Taxi (Williams) also use the same audio hardware (YM2151, DAC, CVSD) as Black Knight 2000 and Whirlwind, yet it's those last 2 that sound hollow, again, like they were recorded in the worst possible way, by holding a microphone to a spearker. Same hardware, vastly different levels of output quality. The question is, why?
You're absolutely correct. the FM synthesizer OPL2 made music, CVSD generated speech and other noises came from an 8 bit D/A converter. The CVSD was used on games like Millionaire, Cyclone, Swords of Fury, Banzai Run, Earthshaker, Space Station, Pinbot, yes?
Also, wasn't Dan Forden the music composer on BK2K?
Are there any good sights you'd reccomend for other pinball sound junkies like me?